patman the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +4 broad axe of freezing (20, 1, D) an uncursed staff of conjuration (21, 1, D) a +1 pair of gloves of dexterity (22, 1, D) a cursed ring of loudness (23, 1, D) a +2 scale mail of poison resistance (29, 1, D) the Compendium of Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 (35, 1, D) a +5 blowgun of evasion (36, 1, D) a +2 robe (38, 1, D) the +10 dagger of Oxyacha {freeze, rElec MR- Int-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (39, 1, D) a plain deck of summoning (40, 1, D) a +0 long sword of holy wrath (42, 1, D) the +1 longbow "Jalibo Fouwy" {venom, Str+6} It poisons the ammo it fires. It affects your strength (+6). (49, 1, D) a +6 battleaxe of chopping (50, 1, D) an ornate deck of defence (51, 1, D) an uncursed staff of air (52, 1, D) a book of Minor Magic (53, 1, D) the ring of Qaopluf {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (54, 1, D) a book of Flames (55, 1, D) a cursed staff of energy (63, 1, D) a book of Beasts (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +3 leather armour of fire resistance (20, 2, D) a +2 scale mail of fire resistance (24, 2, D) the cursed +1 spear "Jipio" {pierce, *Rage rC+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from cold. It may make you go berserk in combat. It has a curse placed upon it. (25, 2, D) the +1 robe of Pathos {*Drain MR+ rCorr Str+9} It affects your strength (+9). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It causes draining when unequipped. (26, 2, D) a +2 leather armour of fire resistance (27, 2, D) a +4 vampiric halberd (36, 2, D) a plain deck of wonders (37, 2, D) an uncursed staff of power a +3 falchion of protection (39, 2, D) a fan of gales (40, 2, D) a lantern of shadows (41, 2, D) a cursed ring of loudness (50, 2, D) a book of Dreams (51, 2, D) an uncursed amulet of resist mutation (52, 2, D) a +0 buckler (53, 2, D) the +6 arbalest of the Saviour {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. (54, 2, D) a manual of Conjurations (55, 2, D) a fan of gales (73, 2, D) a +1 glaive of chopping (75, 2, D) a +0 hunting sling of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (63, 3, D) a +0 arbalest 15 bolts an uncursed staff of wizardry a +0 shortbow 13 arrows (64, 3, D) a +0 shortbow 16 arrows (67, 3, D) the +1 shortbow "Kutocauz" {freeze, +Inv rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It lets you turn invisible. (68, 3, D) a +2 war axe of electrocution (69, 3, D) a +3 war axe of chopping (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (10, 4, D) a disc of storms (63, 4, D) an uncursed staff of summoning a +0 shortbow 6 arrows of flame (64, 4, D) 3 arrows of flame (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) an uncursed ring of flight (63, 5, D) a bolt an arrow (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (7, 7, D) 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 robe a potion of berserk rage (57, 8, D) a cursed -1 quarterstaff (unseen) (57, 9, D) a +2 flail of holy wrath a +0 shortbow of flaming a +0 robe (61, 9, D) an uncursed ring of sustain attributes (62, 9, D) an uncursed staff of cold (71, 9, D) a +0 arbalest of flaming (55, 10, D) a +0 spear (62, 10, D) an uncursed staff of air (70, 10, D) a +2 fire dragon armour (2, 13, D) a +4 glaive of protection (3, 13, D) a +1 battleaxe of freezing (4, 13, D) the +0 mace of the Kidney {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (5, 13, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (6, 13, D) a +2 robe of fire resistance (7, 13, D) a plain deck of wonders (8, 13, D) a +1 pair of gloves of archery (9, 13, D) a disc of storms (10, 13, D) the Reference Book on Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Deflect Missiles Charms/Air 6 (12, 13, D) a +7 quick blade (49, 13, D) a +0 long sword (50, 13, D) a +3 spear of freezing a cursed +0 scale mail a +0 short sword (51, 13, D) a +0 dagger (52, 13, D) a +0 chain mail the +7 blowgun "Nistrumnu" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (53, 13, D) a sack of spiders (54, 13, D) a +0 long sword a crystal ball of energy (55, 13, D) a +1 mace of holy wrath (2, 14, D) a cursed staff of death (3, 14, D) the +3 chain mail of Cukhekk {Int+9} It affects your intelligence (+9). (4, 14, D) a plain deck of summoning (5, 14, D) a disc of storms (6, 14, D) a +3 vampiric hand axe (7, 14, D) a +1 plate armour of positive energy (8, 14, D) a book of Geomancy (9, 14, D) a book of Beasts (10, 14, D) a +4 arbalest of freezing (12, 14, D) an uncursed staff of earth (52, 14, D) a +0 dagger a +0 leather armour a +0 long sword a +0 leather armour a lantern of shadows (54, 14, D) a +0 short sword (unseen) (55, 14, D) the Catalogue of Moulding and Enchantment Spells Type Level a - Beastly Appendage Transmutation 1 b - Slow Hexes 2 c - Irradiate Conjuration/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 e - Dragon Form Transmutation 7 (73, 14, D) a +2 mace of draining (2, 15, D) an uncursed staff of wizardry (3, 15, D) an uncursed staff of death (4, 15, D) a +0 great sword of flaming (6, 15, D) a +2 flail of protection (7, 15, D) a +4 spear of venom (10, 15, D) a stone of tremors (11, 15, D) the +2 robe of the Original Sin {+Blink rElec Str+7 Slay-5} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It lets you blink. (36, 15, D) a +2 dagger of venom (37, 15, D) a book of Annihilations (38, 15, D) the cursed +1 lajatang of Neurosis {freeze, *Corrode +Rage rPois Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from poison. It lets you go berserk. It may corrode your equipment when you take damage. It has a curse placed upon it. (39, 15, D) a book of Necromancy (40, 15, D) an uncursed staff of poison (41, 15, D) an uncursed staff of poison (42, 15, D) Vageudua's Incunabulum of Gliding Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 (50, 15, D) a +0 dagger (52, 15, D) a +1 scimitar of protection a +0 ring mail a +0 longbow 7 arrows a +0 dagger (53, 15, D) a +0 longbow (unseen) (35, 16, D) a +2 scimitar of holy wrath (36, 16, D) a +0 spear of piercing (37, 16, D) an uncursed ring of protection from magic (38, 16, D) a book of Envenomations (39, 16, D) a +1 helmet of intelligence (40, 16, D) the +10 broad axe "Radghuep" {chop, rPois MP-9 Str-4 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. (41, 16, D) a +2 ring mail of poison resistance (42, 16, D) a crystal ball of energy (43, 16, D) an uncursed staff of poison (51, 16, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed ring of positive energy (14, 17, D) 3 large rocks (unseen) (19, 17, D) a +0 long sword (20, 17, D) an uncursed staff of poison (23, 17, D) a +0 short sword (24, 17, D) a plain deck of summoning (25, 17, D) a +3 chain mail a book of Frost (26, 17, D) an uncursed staff of air a plain deck of defence (27, 17, D) an uncursed staff of fire (28, 17, D) a +2 long sword of draining a +2 arbalest of flaming (29, 17, D) a +0 leather armour the Grimoire of Ghastly Fascination Spells Type Level a - Pain Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 e - Animate Dead Necromancy 4 f - Death Channel Necromancy 6 (61, 17, D) an uncursed staff of earth (62, 17, D) an uncursed staff of power (63, 17, D) an uncursed staff of earth (64, 17, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (71, 17, D) a +2 battleaxe of venom (73, 17, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (19, 18, D) the Papyrus of Conjuration and Augmentations Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Haste Charms 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (21, 18, D) a book of Air (22, 18, D) a fan of gales (23, 18, D) a +2 pair of gloves of dexterity (24, 18, D) a +1 ring mail of positive energy (27, 18, D) a plain deck of wonders a +0 short sword a +0 leather armour the +4 hunting sling "Ytyi" {flame, +Blink} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (29, 18, D) a +0 ring mail a +1 triple crossbow of flaming (53, 18, D) a +0 long sword a +0 scale mail (62, 18, D) a book of Beasts (63, 18, D) a +3 ring of intelligence (64, 18, D) a book of Alchemy (73, 18, D) the cursed +1 flail "Ytit" {speed, rElec Str+4 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (23, 19, D) the Collected Works on Poisoning Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Olgreb's Toxic Radiance Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (24, 19, D) a +0 short sword (27, 19, D) a +0 long sword a cursed +0 leather armour a +0 long sword a +0 scale mail (29, 19, D) a +0 rapier (25, 20, D) the ring "Tuzaunnoy" {rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. a cursed +0 long sword a +0 short sword a +0 longbow 28 arrows a +0 leather armour a box of beasts (23, 21, D) a +0 short sword (unseen) (27, 21, D) a +0 longbow 48 arrows a +0 leather armour a +0 long sword (11, 22, D) 12 large rocks a +0 dire flail a +0 dire flail (25, 22, D) a +0 dagger (unseen) (11, 23, D) a +0 dire flail (unseen) (9, 24, D) the amulet of the Swan {Gourm Str+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). (26, 24, D) the +3 morningstar "Iniewit" {pain, rElec rPois Str+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It lets you see invisible. (28, 24, D) a +4 scimitar of holy wrath a +0 ring mail a +0 buckler a +0 short sword a +0 buckler a cursed +0 long sword a +0 scale mail (26, 25, D) a +0 short sword a +0 scale mail a +0 longbow 28 arrows a +0 leather armour (27, 25, D) 12 arrows (28, 25, D) a +0 scimitar a scroll of holy word a +0 long sword (49, 25, D) a +1 mace of distortion (50, 25, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (52, 25, D) a cursed staff of summoning (55, 25, D) a +6 trident of venom (10, 26, D) a +0 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (14, 26, D) a +0 dire flail of protection a +2 great sword of flaming a +2 great sword of flaming 6 large rocks a +4 battleaxe of freezing a +0 dire flail a +1 battleaxe of freezing the +5 scimitar of the Boar {slice, *Noise rPois rF+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It protects you from poison. It may make noises in combat. a +0 dire flail a +0 dire flail a +1 great sword of flaming (15, 26, D) a +1 great sword of flaming (still there?) a +2 battleaxe of freezing (still there?) (26, 26, D) a +0 long sword a +0 leather armour a +0 long sword a +0 scale mail a +0 long sword (27, 26, D) 7 arrows (50, 26, D) the +7 dagger of the Augurer {freeze, Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). (52, 26, D) a +1 war axe of venom (54, 26, D) a +2 chain mail of positive energy (13, 27, D) 4 large rocks (14, 27, D) a +1 great sword of flaming 4 large rocks a +2 battleaxe of freezing an uncursed amulet of stasis (28, 27, D) an arrow (62, 27, D) the +5 plate armour of the Hall of Blades {*Contam +Inv SInv Stlth+} It lets you see invisible. It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. (63, 27, D) a manual of Stealth (64, 27, D) a book of Beasts (65, 27, D) a +2 robe of magic resistance (72, 27, D) A Primer on Thaumaturgy Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Call Imp Summoning 2 e - Stoneskin Transmutation/Earth 2 a book of Spatial Translocations a stone of tremors (73, 27, D) a +5 shortbow of velocity (13, 28, D) a +3 scythe of freezing (still there?) a +0 giant club (still there?) (14, 28, D) a +2 battleaxe of freezing (unseen) (63, 28, D) a plain deck of changes (64, 28, D) a Fen Folio (73, 28, D) an uncursed staff of power (34, 29, D) a manual of Earth Magic (37, 29, D) an uncursed ring of ice (39, 29, D) a +3 chain mail of fire resistance (40, 29, D) a +2 chain mail of fire resistance (41, 29, D) a book of Power (71, 29, D) a +2 battleaxe of chopping (35, 30, D) the ring "Noybi" {rF+ MP-9 Str+4 Dex+9 Stlth-} [ring of protection from fire] It affects your strength (+4). It affects your dexterity (+9). It protects you from fire. It affects your magic capacity (-9). It makes you less stealthy. (37, 30, D) an uncursed staff of poison (39, 30, D) a book of Necromancy (1, 32, D) a +2 hand axe of flaming (2, 32, D) an uncursed staff of air (3, 32, D) a Necronomicon (4, 32, D) a +2 scale mail of cold resistance (5, 32, D) the +1 plate armour "Min Jao" {rPois SInv} It protects you from poison. It lets you see invisible. (6, 32, D) a plain deck of defence (7, 32, D) the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (10, 32, D) a +5 blowgun (11, 32, D) an uncursed amulet of warding (12, 32, D) a book of Necromancy (13, 32, D) a +2 antimagic mace (67, 32, D) a +0 hand axe a +0 falchion (1, 33, D) a +2 flail of crushing (2, 33, D) a +0 leather armour of fire resistance (3, 33, D) a plain deck of changes (4, 33, D) an uncursed ring of positive energy (5, 33, D) an uncursed staff of cold (6, 33, D) a plain deck of wonders (7, 33, D) a box of beasts (8, 33, D) a manual of Summonings (11, 33, D) a book of Burglary (12, 33, D) a cursed -3 ring of dexterity (22, 33, D) a cursed staff of earth (23, 33, D) an uncursed staff of fire (25, 33, D) a book of the Dragon (26, 33, D) a +1 triple crossbow of freezing (27, 33, D) an uncursed staff of air (29, 33, D) a +2 short sword of venom (45, 33, D) the +2 leather armour of the Princess {+Blink rC+ Str+2 Int-3} It affects your strength (+2). It affects your intelligence (-3). It protects you from cold. It lets you blink. (65, 33, D) a +0 glaive (66, 33, D) a +0 whip (67, 33, D) a +0 club (1, 34, D) the +5 rapier "Itrupyng" {elec, rPois Str-5 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. (3, 34, D) an uncursed staff of poison (4, 34, D) a box of beasts (8, 34, D) a legendary deck of changes (10, 34, D) a crystal ball of energy (11, 34, D) a plain deck of wonders (12, 34, D) the +3 ice dragon armour of Xeepail {rF- rC++ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (+9). (13, 34, D) a +2 ring mail of cold resistance (22, 34, D) an uncursed staff of summoning (25, 34, D) a +2 spear of flaming a +0 shortbow a +0 spear (26, 34, D) a +3 arbalest of flaming (28, 34, D) a manual of Stealth (29, 34, D) a cursed +4 rod of inaccuracy (12/12) (66, 34, D) a +0 dagger a scroll of holy word (67, 34, D) a +0 whip a +2 hunting sling of freezing a +0 flail (21, 35, D) a +0 leather armour (26, 35, D) a +0 spear (unseen) (27, 35, D) a +5 war axe of electrocution a +0 shortbow an uncursed staff of fire a +0 shortbow 18 arrows (28, 35, D) an uncursed staff of earth a cursed -3 shortbow 11 arrows (43, 35, D) an uncursed staff of power (45, 35, D) an uncursed staff of fire an uncursed ring of flight (24, 36, D) the cursed +0 hand axe "Ywketadde" {chop, rC- rN+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. a cursed staff of cold a +0 arbalest 19 bolts a cursed -2 ring of protection (27, 36, D) 12 arrows (28, 36, D) a +0 arbalest 7 bolts (29, 36, D) 4 large rocks (unseen) (45, 36, D) the ring "Ririmal" {Ice rPois rN+ Int-2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. a +6 ring of strength a +3 shield a +3 large shield a +5 demon trident the +6 shillelagh "Devastator" {shatter} (67, 36, D) a +2 robe of magic resistance (69, 36, D) a manual of Crossbows (23, 37, D) 2 large rocks (unseen) (27, 37, D) a +0 longbow a +2 spear of freezing a +0 longbow 19 arrows (45, 37, D) the ring of Vemaurif {rPois Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It protects you from poison. It lets you see invisible. (49, 37, D) a +2 war axe of flaming (50, 37, D) an uncursed staff of conjuration (53, 37, D) an uncursed staff of cold (54, 37, D) a +8 war axe of chopping (59, 37, D) a book of Death (60, 37, D) an ornate deck of summoning (61, 37, D) a +2 flail of protection (62, 37, D) a box of beasts (63, 37, D) a +0 short sword of electrocution (72, 37, D) a lantern of shadows (25, 38, D) 17 javelins of penetration (28, 38, D) a +4 ring of protection a +3 ring of strength (45, 38, D) a +2 trident of protection a +2 robe a +1 rapier of speed (49, 38, D) a +2 leather armour of poison resistance (50, 38, D) a +7 halberd of flaming (51, 38, D) the +7 plate armour of Catatonia {*Contam Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It causes magical contamination when unequipped. (52, 38, D) a +0 flail of protection (59, 38, D) a fan of gales (62, 38, D) a +1 dagger of holy wrath (63, 38, D) a lantern of shadows (70, 38, D) a box of beasts a +2 dagger of venom (13, 39, D) a +0 robe (26, 39, D) a +0 leather armour (unseen) (27, 39, D) a scroll of brand weapon 26 arrows (28, 39, D) 17 javelins of returning an uncursed staff of air (45, 39, D) a +1 great sword of protection (51, 39, D) a +0 battleaxe (74, 39, D) a +2 morningstar of protection (15, 40, D) a +0 robe (still there?) an uncursed ring of flight (still there?) (23, 40, D) a +0 leather armour (44, 40, D) an uncursed staff of wizardry the +5 blowgun of Disgust {evade, Int+7} It affects your evasion (+5 to EV). It affects your intelligence (+7). a cursed -2 ring of strength (70, 40, D) a +0 trident (27, 41, D) a +0 leather armour (unseen) (28, 41, D) a +0 longbow 3 large rocks 11 javelins of returning a +1 spear of piercing (29, 41, D) 56 arrows a +2 short sword of freezing a +0 arbalest 15 bolts a +0 leather armour an uncursed amulet of faith (30, 41, D) 4 large rocks (unseen) (29, 42, D) a +0 spear 10 javelins a +0 leather armour a +0 buckler of protection a +0 arbalest 22 bolts (30, 42, D) a +0 longbow 9 arrows of flame the cursed +0 ring mail of the Valley of Death {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (31, 42, D) 2 javelins 2 javelins of penetration a silver javelin 3 bolts 9 large rocks 6 arrows (9, 43, D) a +0 robe (unseen) (15, 43, D) a +2 morningstar of crushing (unseen) (30, 43, D) a javelin 2 arrows of flame (31, 43, D) a +0 longbow a +1 leather armour of magic resistance 3 large rocks 40 arrows (9, 44, D) a +5 ring of strength a +3 long sword of protection (11, 44, D) a cursed -3 ring of intelligence a +2 spear of flaming (30, 44, D) a bolt 2 arrows of flame an arrow (31, 44, D) a large rock (13, 46, D) (unseen) (11, 47, D) a +0 robe (13, 47, D) a +0 robe (15, 47, D) a +0 robe (unseen) (58, 48, D) a +2 vampiric glaive (59, 48, D) an uncursed staff of power (60, 48, D) a +0 short sword of freezing (61, 48, D) the ring of Grace {*Corrode MR- Int+2 SInv Stlth+} [ring of stealth] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode your equipment when you take damage. It makes you more stealthy. (62, 48, D) the +3 morningstar of Victory {pain, +Fly Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It lets you fly. (63, 48, D) a plain deck of defence (64, 48, D) a book of Battle (65, 48, D) a +1 scimitar of flaming (67, 48, D) a phial of floods (69, 48, D) the cursed +0 dire flail of Triumph {venom, rN+ MP+9} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (72, 48, D) an uncursed staff of fire (73, 48, D) a plain deck of defence (74, 48, D) a box of beasts (75, 48, D) the +2 robe of Filth {*Drain +Inv rN+++} It renders you almost immune to negative energy. It lets you turn invisible. It causes draining when unequipped. (20, 49, D) a book of Spatial Translocations (21, 49, D) a plain deck of summoning (22, 49, D) the Reference Book on Calling and Evil Magic Spells Type Level a - Summon Small Mammal Summoning 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Aura of Abjuration Summoning 5 e - Dragon's Call Summoning 9 (24, 49, D) a book of Air (26, 49, D) an uncursed staff of death (29, 49, D) a +3 great sword of slicing (32, 49, D) Tebuumink's Volume of Curses Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Leda's Liquefaction Hexes/Earth 4 (40, 49, D) a disc of storms (41, 49, D) a lamp of fire (42, 49, D) a plain deck of wonders (43, 49, D) the cursed +3 shortbow of Lenut {freeze, *Drain MP+9 Int+2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (44, 49, D) a book of Burglary (47, 49, D) a +0 long sword of protection (50, 49, D) a cursed staff of air (51, 49, D) an uncursed staff of death (53, 49, D) a +0 dagger (54, 49, D) an uncursed staff of cold (58, 49, D) a +3 blowgun (59, 49, D) an uncursed ring of protection from magic (60, 49, D) a +4 morningstar of venom (61, 49, D) a cursed -3 ring of protection (62, 49, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (63, 49, D) a lantern of shadows (64, 49, D) a book of Annihilations (65, 49, D) an uncursed staff of poison (66, 49, D) a +1 ring mail of poison resistance (67, 49, D) a +0 arbalest of flaming (68, 49, D) the +4 hunting sling "Ocusem" {velocity, rElec rPois rC+++ Int-2} Any stone fired from it inflicts extra damage. It affects your intelligence (-2). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. (70, 49, D) a crystal ball of energy (71, 49, D) a +2 leather armour of cold resistance (72, 49, D) a plain deck of summoning (74, 49, D) a book of Debilitation (75, 49, D) a sack of spiders (21, 50, D) a book of Spatial Translocations (24, 50, D) a +6 rod of shadows (14/14) a +4 rod of shadows (9/9) (25, 50, D) a book of Power (28, 50, D) a book of Death (30, 50, D) a plain deck of wonders (31, 50, D) the Papyrus of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (34, 50, D) a Young Poisoner's Handbook (38, 50, D) a +0 short sword (39, 50, D) a +0 dagger (40, 50, D) the Reference Book on Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Death Channel Necromancy 6 (41, 50, D) the +9 greatsling of Putrescence {flame, rF+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. (42, 50, D) a book of Minor Magic (43, 50, D) a +0 leather armour (44, 50, D) a lamp of fire (45, 50, D) a book of Changes (46, 50, D) a +0 dagger (48, 50, D) an uncursed staff of cold (50, 50, D) a +0 dagger (51, 50, D) an ornate deck of summoning (52, 50, D) a book of Party Tricks (53, 50, D) a +3 hand crossbow of flaming (54, 50, D) a book of Maledictions (58, 50, D) a +0 robe of magic resistance (59, 50, D) a stone of tremors (60, 50, D) a +4 rod of destruction (10/10) (61, 50, D) an uncursed ring of flight (62, 50, D) a +1 scale mail of poison resistance (63, 50, D) a +2 trident of venom (64, 50, D) a +0 chain mail of cold resistance (66, 50, D) a +1 leather armour of cold resistance (67, 50, D) a book of Necromancy (68, 50, D) the Catalogue of Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Shatter Earth 9 (69, 50, D) an uncursed staff of air (70, 50, D) a plain deck of war (71, 50, D) a +0 falchion of draining (73, 50, D) a book of Necromancy (75, 50, D) the cursed +2 hunting sling of Equivalence {freeze, rElec rF- Int+4 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (1, 51, D) a fan of gales (2, 51, D) a book of Geomancy (3, 51, D) a +1 scale mail of cold resistance (4, 51, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (5, 51, D) the +27 Lear's hauberk (6, 51, D) a plain deck of escape (7, 51, D) a +2 pair of gloves of archery (8, 51, D) an uncursed staff of energy (9, 51, D) a legendary deck of summoning (10, 51, D) a +0 mace of crushing (11, 51, D) a +4 blowgun (12, 51, D) a +0 dagger (13, 51, D) a +4 morningstar of flaming (18, 51, D) the +5 scale mail "Muar" {Int+2} It affects your intelligence (+2). (19, 51, D) a plain deck of changes (20, 51, D) an ornate deck of wonders (21, 51, D) a book of Summonings (22, 51, D) the Compendium of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Shadow Creatures Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (23, 51, D) the cursed +2 blowgun "Humazynu" {evade, -Tele Int+7} It affects your evasion (+5 to EV). It affects your intelligence (+7). It prevents most forms of teleportation. It has a curse placed upon it. (24, 51, D) a disc of storms (27, 51, D) a +6 hand crossbow of flaming (32, 51, D) a +0 quarterstaff (34, 51, D) a plain deck of summoning (38, 51, D) an uncursed staff of fire (39, 51, D) an uncursed staff of earth (40, 51, D) a book of Spatial Translocations (41, 51, D) a lantern of shadows (42, 51, D) a +0 rapier (43, 51, D) a sack of spiders (44, 51, D) a cursed amulet of inaccuracy (45, 51, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (46, 51, D) a fan of gales (47, 51, D) a +0 short sword (51, 51, D) a +0 dagger (63, 51, D) an uncursed staff of cold (64, 51, D) an uncursed staff of conjuration (65, 51, D) a +1 leather armour of cold resistance (66, 51, D) a cursed staff of energy (67, 51, D) a crystal ball of energy (68, 51, D) an uncursed ring of positive energy (69, 51, D) a +1 long sword of electrocution (0, 52, D) an uncursed staff of air (2, 52, D) a book of Spatial Translocations (3, 52, D) an uncursed staff of earth (4, 52, D) a phial of floods (5, 52, D) a +0 scimitar (8, 52, D) a +0 dagger (10, 52, D) the Guide on Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Dragon Form Transmutation 7 (12, 52, D) an uncursed staff of power (13, 52, D) a phial of floods (14, 52, D) an ornate deck of summoning (44, 52, D) a +1 short sword of speed (45, 52, D) a +0 chain mail (46, 52, D) a book of Beasts (47, 52, D) a fan of gales (48, 52, D) a +2 hunting sling of flaming (66, 52, D) a crystal ball of energy (1, 53, D) a +0 dagger (2, 53, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (5, 53, D) a +0 pair of boots of flying (7, 53, D) a +2 leather armour of positive energy (8, 53, D) an ornate deck of defence (9, 53, D) a +1 quarterstaff of speed (10, 53, D) a Young Poisoner's Handbook (14, 53, D) a fan of gales (54, 57, D) a cursed -3 long sword (unseen) (12, 58, D) a +0 mace the +5 mace "Alawno Kuyc" {antimagic, +Fly rC- Str-2 Dex+10} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-2). It affects your dexterity (+10). It makes you vulnerable to cold. It lets you fly. (10, 59, D) an uncursed ring of see invisible (15, 59, D) a cursed -1 flail (unseen) (31, 59, D) a +5 scimitar of distortion a cursed staff of energy (49, 59, D) a +0 leather armour (50, 59, D) a +0 scimitar a +0 leather armour an uncursed amulet of faith a cursed -1 rapier a +0 short sword an uncursed ring of wizardry a +4 chain mail of fire resistance (51, 59, D) a +0 rapier of protection an uncursed staff of summoning a +2 short sword of venom a cursed +0 leather armour 44 arrows (76, 59, D) a +3 scimitar of flaming (15, 60, D) a +0 robe (28, 60, D) the +4 long sword "Yzxiykon" {elec, +Inv rPois Int-3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-3). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (32, 60, D) a +2 glaive of protection (48, 60, D) a +0 longbow (unseen) (49, 60, D) a +3 morningstar of protection a +0 dagger a +0 leather armour (53, 60, D) a +0 long sword a +0 ring mail a +2 ice dragon armour a +0 shortbow a +0 longbow 39 arrows a +2 robe of magic resistance (55, 60, D) a +0 buckler (unseen) (8, 61, D) an uncursed amulet of stasis a +0 robe (10, 61, D) an uncursed amulet of stasis an uncursed staff of cold a +2 glaive (13, 61, D) a +2 halberd of protection a +0 robe a +0 robe a +0 trident a +4 mace of protection a +0 robe (15, 61, D) an uncursed ring of protection from magic a +1 falchion a +1 long sword (29, 61, D) an uncursed staff of poison an uncursed ring of poison resistance (48, 61, D) a +0 leather armour (50, 61, D) a cursed -3 dagger a +2 robe of magic resistance (51, 61, D) a +0 long sword a +0 leather armour a +0 scimitar a +0 rapier an uncursed amulet of stasis (52, 61, D) the +4 falchion "Bingo" {venom, Str+3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). a +0 rapier a +0 long sword a +0 leather armour (12, 62, D) a +0 robe (13, 62, D) the +3 ring mail of Sif Muna's Scorn {rElec Regen+ Dex-5} It affects your dexterity (-5). It insulates you from electricity. It increases your rate of regeneration. (29, 62, D) a +4 lajatang of speed (30, 62, D) 2 scrolls of fear the ring "Boqumex" {rElec Str-3 SInv Stlth+} [ring of see invisible] It affects your strength (-3). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. a +0 leather armour a +4 lightning rod (14/14) an uncursed ring of invisibility an uncursed ring of stealth a +5 ring of intelligence a +0 flail the ring "Oxownoas" {rC+ Int+2} [ring of protection from cold] It affects your intelligence (+2). It protects you from cold. the cursed +1 glaive of Chagrin {chop, rPois rC++ Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. an uncursed amulet of resist mutation (35, 62, D) an uncursed amulet of warding (50, 62, D) a +4 rod of ignition (14/14) a +0 long sword a +0 leather armour a +0 buckler (14, 63, D) a +0 hand axe (29, 63, D) a +3 quarterstaff of distortion (47, 63, D) a +0 spear of flaming (49, 63, D) a +0 scimitar a +0 rapier (53, 63, D) a +0 shortbow a +0 shortbow a +0 chain mail a +0 short sword a cursed +0 leather armour a +0 leather armour a +0 shortbow 17 arrows an uncursed ring of stealth a +0 rapier a +0 robe a +0 rapier the ring of Xom's Supremacy {rElec rPois rF+ Stlth+} [ring of poison resistance] It protects you from fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (70, 63, D) a +3 whip (74, 63, D) a +1 scimitar of flaming (unseen) (76, 63, D) a +3 eveningstar of draining a +1 hand crossbow of evasion a +2 scale mail of poison resistance (14, 64, D) the cursed ring "Noemoaruz" {rF+ rC- EV-3 Int+2} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. a +0 robe the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +2 short sword a +0 robe (49, 64, D) a +0 short sword (50, 64, D) a +0 longbow (unseen) (53, 64, D) a cursed +0 leather armour a +0 short sword a +0 leather armour a +0 buckler a +0 rapier a +0 chain mail a +0 rapier a +2 falchion of holy wrath a +0 leather armour 93 arrows a +0 scale mail a +0 long sword a +0 longbow a +0 long sword a +0 buckler a +0 short sword (10, 65, D) the ring of Ohoqiad {rPois Str+8 Dex-2 SInv} [ring of poison resistance] It affects your strength (+8). It affects your dexterity (-2). It protects you from poison. It lets you see invisible. a +5 gold dragon armour a +0 scimitar a +0 hand axe (15, 65, D) a +0 mace the ring of Leclevusuy {Ice rN+ Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (33, 65, D) a +0 quarterstaff a +0 leather armour an uncursed staff of cold an uncursed staff of power an uncursed ring of wizardry (55, 65, D) a +0 scimitar a +3 long sword of pain a +0 long sword a +3 ring of strength a cursed -1 leather armour a +0 chain mail a +0 rapier of electrocution (15, 66, D) a +0 battleaxe a +0 battleaxe a +0 chain mail (34, 66, D) a +3 ring of protection a +3 lajatang of electrocution the +6 short sword of Sewutige {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). a +0 robe a +0 quarterstaff a +0 robe (48, 66, D) a +0 long sword a +0 leather armour (50, 66, D) a +0 leather armour (55, 66, D) a +2 rapier of speed a +0 rapier a +2 chain mail of cold resistance a +0 leather armour a +0 short sword a +0 glaive a +0 long sword a +0 scimitar a cursed +0 leather armour a +0 rapier a cursed -2 rapier a +0 rapier a +0 leather armour a cursed -1 leather armour a +0 short sword a +0 long sword 2 scrolls of brand weapon a +0 rapier a +0 rapier a cursed +0 leather armour (14, 67, D) a +0 bardiche a +5 hunting sling of flaming a +0 chain mail (48, 67, D) a +1 short sword of speed (55, 67, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed staff of power an arrow