patman the Dungeon (74, 0, D) an arrow (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (62, 1, D) a +2 vampiric war axe (63, 1, D) a +3 vampiric halberd (68, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 robe of cold resistance (73, 2, D) a +3 scimitar of holy wrath (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (74, 4, D) an uncursed staff of air a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (61, 6, D) a +0 short sword a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) an uncursed amulet of stasis (71, 9, D) a +1 long sword of slicing (72, 9, D) a plain deck of destruction (62, 10, D) a box of beasts (70, 10, D) a +2 short sword of protection (62, 13, D) a +0 flail (73, 13, D) a +0 halberd (60, 14, D) a +2 flail of holy wrath (74, 14, D) a +0 scimitar a +0 robe (60, 17, D) 12 poisoned arrows a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 spear a +0 leather armour a +5 longbow (63, 17, D) a +0 great sword of protection (71, 17, D) a +1 scimitar of holy wrath (73, 17, D) a book of Changes (64, 18, D) a +2 scimitar of holy wrath (71, 18, D) the +3 falchion "Vogg" {slice, rPois Str-2 Int+3 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+6). It protects you from poison. (73, 18, D) a +4 blowgun (73, 19, D) a +0 arbalest 19 bolts (73, 21, D) a +0 mace a +0 scale mail (72, 23, D) a +0 dire flail a +0 chain mail (73, 23, D) a +0 arbalest 14 bolts (61, 27, D) an uncursed staff of fire (62, 27, D) a +3 plate armour of cold resistance (63, 27, D) a +5 hand crossbow of freezing (65, 27, D) a +4 rod of inaccuracy (14/14) the +3 halberd "Bubour" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (72, 27, D) a book of Frost (73, 27, D) a +2 war axe of venom (62, 28, D) a +4 dagger of speed (63, 28, D) a +2 ring mail of poison resistance (64, 28, D) a +0 hand crossbow of evasion (71, 28, D) the +4 dagger of Peng {pain, Int+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). (72, 28, D) a stone of tremors (69, 29, D) a +0 shortbow (73, 29, D) 5 large rocks (59, 30, D) a +0 mace an orc corpse (skeletalised by now) (59, 32, D) a +0 dagger a +0 robe (69, 32, D) 12 tomahawks a +0 trident a +2 hunting sling of flaming (59, 33, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 chain mail a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (60, 34, D) a cursed -1 dagger a +0 robe a +0 mace a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (59, 37, D) Siyguor's Guide on Cloudy Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 (60, 37, D) a book of Flames (61, 37, D) a book of Changes (63, 37, D) a +2 quarterstaff of crushing (69, 37, D) a book of Unlife (71, 37, D) a disc of storms (72, 37, D) a manual of Slings (49, 38, D) an arrow (still there?) a sack of spiders (still there?) (50, 38, D) a +0 ring mail of poison resistance (51, 38, D) a cursed -4 ring of strength (52, 38, D) 2 arrows (still there?) an arrow (still there?) (53, 38, D) the +2 dagger "Caun" {flame, *Noise Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It may make noises in combat. (59, 38, D) an uncursed staff of wizardry (60, 38, D) a lantern of shadows (61, 38, D) an uncursed staff of fire (62, 38, D) a manual of Throwing (63, 38, D) a plain deck of wonders (70, 38, D) the cursed +1 quarterstaff of Nukuor {flame, rF- rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. (71, 38, D) an uncursed staff of cold (72, 38, D) an uncursed staff of cold (73, 38, D) an uncursed ring of stealth (52, 39, D) a +0 trident (unseen) (48, 41, D) an arrow (72, 41, D) an uncursed staff of summoning a +0 shortbow (48, 42, D) 2 arrows (73, 42, D) a +0 trident a hippogriff corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (74, 43, D) a +6 rod of destruction (11/11) a +0 shortbow a +0 shortbow 37 arrows of dispersal (57, 44, D) a torpor snail corpse (still there?) a basilisk corpse (still there?) (48, 45, D) 7 arrows (58, 45, D) a spiny frog corpse