patman the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (61, 1, D) a +1 hand crossbow of evasion (62, 1, D) the Volume of the Nocuous Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spider Form Transmutation/Poison 3 c - Condensation Shield Ice 4 d - Olgreb's Toxic Radiance Poison 4 e - Ozocubu's Refrigeration Ice 6 (63, 1, D) a +4 dagger of venom (68, 1, D) an uncursed staff of fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +11 spear (73, 2, D) a +1 war axe of flaming (75, 2, D) the +8 trident of Usilekir {flame, MP+9 Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It affects your magic capacity (+9). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (68, 4, D) a scorpion corpse (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a shapeshifter corpse (63, 5, D) a shapeshifter corpse (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 spear (62, 8, D) a bolt (61, 9, D) Sif Muna's Tome of Unholy Moulding Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 e - Agony Necromancy 5 f - Death Channel Necromancy 6 (62, 9, D) an uncursed amulet of warding (63, 9, D) a +0 trident of venom (70, 9, D) a +0 trident (71, 9, D) a fan of gales (72, 9, D) a plain deck of changes (62, 10, D) a plain deck of wonders (70, 10, D) the +8 troll leather armour of Fegrag {Regen+ Dex+5} It affects your dexterity (+5). It increases your rate of regeneration. (73, 10, D) a +0 trident (74, 10, D) a +0 trident (75, 10, D) a +0 trident a throwing net a merfolk corpse (71, 12, D) a +0 trident (71, 17, D) an uncursed staff of air (72, 17, D) a +1 cloak of poison resistance (73, 17, D) a +5 ring of strength (71, 18, D) 2 large rocks (still there?) a +1 broad axe of holy wrath (still there?) (72, 18, D) the ring of Nesuis {rC++ MR+} [ring of protection from magic] It greatly protects you from cold. It affects your resistance to hostile enchantments. (73, 18, D) a plain deck of changes (73, 19, D) a bolt (73, 21, D) a bolt (72, 23, D) 2 bolts (72, 24, D) 4 arrows of frost 4 large rocks