palomides the Dungeon (0, 4, D) 7 meat rations (0, 17, D) a +6 hand crossbow of flaming (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones a cursed staff of energy (2, 9, D) a +0 trident of piercing (2, 10, D) a +0 mace of protection (2, 11, D) a +0 quarterstaff of protection (2, 12, D) a +3 chain mail (3, 9, D) a +0 long sword of flaming (3, 10, D) a +0 hand axe of freezing (3, 12, D) a +2 plate armour (5, 3, D) a +2 mace (5, 4, D) a +2 hand axe (6, 3, D) a +2 falchion (6, 4, D) a +2 trident (7, 3, D) a +2 quarterstaff (7, 4, D) a +2 dagger (7, 8, D) a +0 club (7, 23, D) a +0 short sword (8, 10, D) a cursed -3 spear (8, 17, D) a +0 club (11, 21, D) +0 mottled dragon scales (11, 22, D) a +3 antimagic morningstar (17, 19, D) a +0 helmet (17, 20, D) a +0 pair of gloves (17, 21, D) a +2 halberd of protection (17, 22, D) a +2 morningstar of crushing (17, 23, D) the +2 scimitar of Peacif {flame, rF- rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (18, 19, D) a +3 plate armour (18, 20, D) a +4 chain mail (18, 22, D) a +1 broad axe of chopping (18, 23, D) a +0 lajatang (21, 12, D) a +0 trident (22, 9, D) a +0 club (28, 23, D) a cursed +0 scythe (unseen) (37, 7, D) +0 mottled dragon scales