p0werm0de Level 1 of the Dungeon (4, -5, D:1) a +0 club (5, 5, D:1) 3 stones (13, 20, D:1) a +0 hand axe (14, 18, D:1) a +1 vampiric dagger (17, 4, D:1) a +0 dagger (28, 10, D:1) 3 stones (28, 14, D:1) a +0 leather armour (29, -12, D:1) a +0 dagger (29, -10, D:1) a +0 dagger (30, 14, D:1) 8 stones (57, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, 15, D:2) a +0 short sword (6, 16, D:2) a +0 dagger (15, 21, D:2) 3 stones (21, 18, D:2) a +0 sling (31, -2, D:2) a +0 quarterstaff (32, 28, D:2) a +0 dagger (39, -9, D:2) a +0 leather armour (40, -14, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a staff of air (2, -29, D:3) 2 scrolls of amnesia (7, -12, D:3) a +0 scale mail (8, -1, D:3) a +0 whip a +0 flail a +0 whip a +0 leather armour (8, 0, D:3) a +0 club a +0 ring mail a +0 club (11, 11, D:3) a +0 short sword (18, 6, D:3) a +0 flail (34, -12, D:3) a +0 mace a +0 dagger (34, -11, D:3) a +0 club (35, -11, D:3) a +0 club (35, -10, D:3) a +0 trident (37, 11, D:3) a +0 club 2 stones (38, -25, D:3) a +0 hand axe (39, -21, D:3) a +0 war axe (44, -17, D:3) a +0 ring mail (53, -5, D:3) a scroll of noise Level 4 of the Dungeon (9, 0, D:4) a +0 short sword of venom a stone (19, -9, D:4) a +3 dagger of speed (20, -10, D:4) a +0 hand axe (20, -9, D:4) a +0 leather armour a +0 whip (28, -24, D:4) a +0 leather armour (29, -15, D:4) a +0 ring mail a +0 short sword (30, -29, D:4) a +0 quarterstaff of draining (35, 14, D:4) a +3 quarterstaff of chaos (36, 17, D:4) a +0 hammer (37, -2, D:4) 3 stones (42, -26, D:4) a +0 dagger (46, 4, D:4) a +0 scale mail (47, -8, D:4) a +1 whip of electrocution (49, -24, D:4) a +0 hand axe (59, -23, D:4) a +0 buckler Level 5 of the Dungeon (0, 0, D:5) the +5 falchion "Quipp" {protect, Contam rN++ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (11, -19, D:5) 2 boomerangs (13, 1, D:5) a +0 giant club (15, -13, D:5) a jackal corpse (skeletalised by now) (26, 5, D:5) a +0 giant club (32, 16, D:5) a curare-tipped dart (unseen) (32, 18, D:5) a +0 dagger a +0 leather armour an orc corpse (33, 17, D:5) a hound corpse (36, 9, D:5) a staff of cold (41, 22, D:5) 19 gold pieces (41, 23, D:5) the amulet of Ymuxzius {Spirit Harm Regen+ Str+7 Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+7). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (unseen) (45, 20, D:5) a scroll of noise (45, 22, D:5) 8 stones (48, -4, D:5) a +0 giant club (50, 10, D:5) a +0 short sword a +0 scale mail (50, 11, D:5) a +0 dagger a +0 robe (51, 12, D:5) a +2 mace of holy wrath a +0 scale mail the Ecumenical Temple