p0werm0de Level 1 of the Dungeon [Shop] Tet Gaus's Antique Armour Emporium a +0 pair of gloves (121 gold) the +18 shield of the Gong {rElec rN+ Will+ EV-5} (2627 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a +0 robe (18 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +0 helmet (121 gold) a +0 ring mail (108 gold) (0, 0, D:1) a +0 robe (0, 4, D:1) a +0 dagger (1, -12, D:1) a +0 dagger 3 stones (2, -11, D:1) a +0 spear (25, -19, D:1) 7 stones (26, 12, D:1) a +0 club a stone (32, 8, D:1) a +0 club (35, -22, D:1) 6 stones (37, 14, D:1) 2 poisoned darts (37, 22, D:1) 5 stones (46, 7, D:1) a +0 ring mail 5 stones Level 2 of the Dungeon (1, -2, D:2) 8 stones (15, 36, D:2) the +6 falchion of Cruel Justice {flame, Contam rPois rF+ rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (16, 34, D:2) a +0 hand axe (19, 43, D:2) a +0 robe (19, 54, D:2) 3 stones (19, 56, D:2) a bat corpse (25, 33, D:2) a worm corpse (29, 31, D:2) 3 scrolls of identify (30, 45, D:2) a +0 dagger a +0 robe the human corpse of Jessica (33, 38, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a rat corpse (0, 1, D:3) a +1 whip of draining (0, 2, D:3) a +0 club a gnoll corpse (1, -1, D:3) a +0 spear (2, -1, D:3) a +0 ring mail