p0werm0de Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (6, 24, D:1) a +0 club 3 stones (17, 12, D:1) a +0 sling a +0 dagger (19, 5, D:1) a +0 buckler (20, 1, D:1) a +0 chain mail (34, 24, D:1) a +0 whip a stone (35, 22, D:1) a +0 robe (46, 17, D:1) a +0 short sword (51, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (9, 4, D:2) a +0 dagger (12, 4, D:2) a +0 club (16, 31, D:2) a +0 dagger (19, -5, D:2) a +0 robe (22, -1, D:2) a +0 dagger (33, 6, D:2) a +0 dagger (37, -9, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (10, -8, D:3) a +0 short sword (11, 3, D:3) a +0 hand axe (11, 4, D:3) a +0 dagger a +0 robe a +0 dagger (12, 3, D:3) a +0 dagger a +0 robe (12, 16, D:3) 7 stones (13, 5, D:3) a +0 falchion a +0 leather armour (15, 36, D:3) a +0 short sword (17, -18, D:3) a +0 short sword (20, 23, D:3) a +0 scale mail (20, 31, D:3) a +0 buckler (25, 27, D:3) a +0 robe a +0 dagger (26, 27, D:3) a +0 club a +0 short sword (27, -2, D:3) a +0 dagger (33, -14, D:3) a +0 club (39, 9, D:3) a +0 long sword (59, 9, D:3) 2 scrolls of summoning Level 4 of the Dungeon [Shop] Byisuo's Weapon Emporium the +4 longbow of the Several Persimmons {flame, rC+ Will++ Int+5} (982 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). rC: It protects you from cold. Will: It greatly increases your willpower. a +0 sling (21 gold) 5 stones (7 gold) a +0 flail of protection (86 gold) 6 stones (8 gold) a +0 short sword (42 gold) a +0 sling (21 gold) a +1 sling of freezing (135 gold) a +0 quarterstaff (56 gold) a +0 falchion (42 gold) a +0 flail (49 gold) (0, 0, D:4) a +0 war axe (12, 25, D:4) a +0 club (13, -14, D:4) a +0 club 2 stones (14, 10, D:4) 3 stones (15, 40, D:4) a +0 short sword 3 stones (16, 40, D:4) a +0 club (20, 44, D:4) a +0 ring mail a +0 flail (22, 22, D:4) a +0 dagger a +0 leather armour (40, 23, D:4) a +0 ring mail a +0 club 7 stones (42, 24, D:4) 5 stones (44, -3, D:4) a +0 whip (46, -3, D:4) a +0 leather armour (49, -13, D:4) a +0 short sword (61, 32, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) 7 stones (1, -10, D:5) a stone (7, -13, D:5) a +0 dagger (8, -23, D:5) a wand of polymorph (9) (16, 7, D:5) a stone (30, 8, D:5) a +0 giant club (38, -9, D:5) a +0 mace (39, 8, D:5) a +0 ring mail (53, 13, D:5) 3 stones (53, 29, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of amnesia (5, -7, D:6) a +0 war axe (10, 2, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 club a +0 leather armour (10, 10, D:6) a +0 short sword 2 boomerangs (10, 11, D:6) a +0 whip 3 boomerangs a +0 leather armour (10, 12, D:6) a +0 short sword 5 poisoned darts a +0 short sword (20, 8, D:6) 5 stones (28, 18, D:6) a +0 falchion (29, 23, D:6) a +0 whip a +0 scale mail a +0 dagger a +0 robe (29, 25, D:6) a +0 hand axe (37, 15, D:6) a +0 quarterstaff (39, 1, D:6) 2 stones (44, 11, D:6) a +0 club (45, 10, D:6) a +0 club (46, 10, D:6) a +0 flail (47, 10, D:6) a +0 spear a +0 ring mail (48, 10, D:6) a +0 club a +0 spear (50, 10, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 arbalest (4, 10, D:7) a +0 robe a +0 dagger (4, 11, D:7) a scroll of noise (5, 10, D:7) a +2 robe of willpower a +0 whip of freezing (6, 1, D:7) a +0 mace a +0 ring mail (6, 2, D:7) a +0 dagger a +0 robe (7, -32, D:7) a +0 dagger (7, -30, D:7) a +0 dagger (7, 10, D:7) a +0 short sword a +0 dagger (7, 11, D:7) a +0 shortbow of freezing a +0 leather armour a +0 short sword (9, 0, D:7) a +0 flail a +0 club a +0 robe (9, 1, D:7) a +0 club a +0 chain mail a +0 whip (10, -11, D:7) a +0 ring mail (10, 0, D:7) a +0 flail (10, 1, D:7) a +0 dagger a +0 robe a +0 club (11, -16, D:7) 4 stones (11, 1, D:7) a +0 rapier a +0 ring mail a +0 dagger a +0 robe (16, -21, D:7) a +0 tower shield (24, -3, D:7) a +0 scale mail (26, -14, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Guanicaps's Firing Range 4 poisoned darts (17 gold) 4 boomerangs (22 gold) a +0 triple crossbow (110 gold) a +0 arbalest (49 gold) a +0 hand crossbow (38 gold) a +0 sling (16 gold) 2 large rocks (15 gold) (0, 0, D:8) a +0 falchion (16, -32, D:8) a stone (16, -31, D:8) a stone a stone (16, -30, D:8) a throwing net (17, -32, D:8) a stone (18, -32, D:8) a stone (20, -31, D:8) a stone (22, -10, D:8) 4 stones (29, -23, D:8) a +0 scale mail (48, -11, D:8) a +1 trident of pain a +0 scale mail (48, -9, D:8) a +0 long sword a +0 chain mail (48, -8, D:8) a +0 flail a +0 flail (49, -22, D:8) 4 stones (49, -11, D:8) a +0 spear (49, -10, D:8) a +0 spear a +0 shortbow (49, -9, D:8) a +1 halberd of protection Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Muinerou" {rPois rF+ rCorr Dex+3} (4810 gold) [ring of protection from fire] Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +10 sling "Zudghokuew" {venom, rC++} (7630 gold) Any ammunition fired from it poisons the flesh of those it strikes. rC: It greatly protects you from cold. the +1 robe of Nihauvin {rElec rN++} (3020 gold) rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. the +0 cloak "Qairo" {rN+++ Int-5 Dex+2 Stlth+} (2900 gold) Int: It affects your intelligence (-5). Dex: It affects your dexterity (+2). rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. (0, 0, D:9) a +0 club (5, 18, D:9) a +0 whip (5, 19, D:9) a +0 ring mail a +0 spear (6, 13, D:9) a +0 spear (6, 51, D:9) 3 stones (7, 13, D:9) a +0 flail (8, 13, D:9) a +0 whip (9, 12, D:9) a +0 club (10, 28, D:9) a +2 dagger of venom a +0 robe (22, 11, D:9) 6 stones (28, 44, D:9) a +2 dagger of draining (41, 9, D:9) a +0 robe (41, 28, D:9) a +0 whip a +0 dagger 4 stones a +0 dagger 7 poisoned darts a +0 dagger (42, 22, D:9) a +0 robe (46, 7, D:9) a +0 club (47, 7, D:9) a +0 trident (48, 45, D:9) a +0 short sword 5 poisoned darts a wand of flame (5) (56, 14, D:9) a +0 whip Level 10 of the Dungeon (6, 4, D:10) a +0 dagger a +0 robe (6, 5, D:10) a +0 whip a +0 leather armour (7, 4, D:10) a +1 short sword of speed a +0 scale mail (11, 0, D:10) a scroll of summoning (17, 26, D:10) 6 stones (23, 5, D:10) a +0 dagger (25, 5, D:10) a +0 robe (26, 29, D:10) a +0 giant club a +0 giant club (27, 27, D:10) a scroll of vulnerability (30, 26, D:10) a +0 giant spiked club a +0 giant club (30, 27, D:10) +0 acid dragon scales (34, 45, D:10) 6 stones (35, 13, D:10) a wand of flame (5) (35, 40, D:10) 3 scrolls of butterflies (40, 18, D:10) 5 javelins Level 11 of the Dungeon (9, -8, D:11) a +0 dagger a +0 ring mail (10, -8, D:11) a +0 dagger a +0 whip (11, -12, D:11) a +0 morningstar (11, -8, D:11) a +0 hand axe a boomerang a +0 leather armour (14, -40, D:11) a +0 flail (17, 5, D:11) a +0 giant spiked club a +0 giant club (18, -28, D:11) 6 large rocks (18, 4, D:11) a +0 hand axe (31, -5, D:11) a +0 mace (37, -34, D:11) 6 large rocks (39, -9, D:11) 5 large rocks (43, -15, D:11) a +0 ring mail (45, -30, D:11) a scroll of noise (47, 14, D:11) a +1 falchion of protection (48, -28, D:11) a +0 flail (55, -22, D:11) a scroll of vulnerability (61, -23, D:11) a +0 flail (63, -7, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (1, -39, D:12) a +0 robe (2, -33, D:12) a +0 falchion (3, 5, D:12) a +0 leather armour (14, 4, D:12) a +0 flail (16, 1, D:12) 4 stones (26, -36, D:12) 20 gold pieces (26, -34, D:12) a -1 short sword (26, -32, D:12) 14 gold pieces (27, -35, D:12) a wand of quicksilver (3) (27, -34, D:12) a +5 eveningstar of draining (unseen) (27, -33, D:12) Sif Muna's Incunabulum of Ghastly Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Agony Necromancy 5 d - Iron Shot Conjuration/Earth 6 (unseen) (28, -22, D:12) a +0 dagger (33, -38, D:12) 5 large rocks (35, -22, D:12) a +0 war axe (42, 6, D:12) a +0 leather armour (53, -10, D:12) a +0 troll leather armour (54, -34, D:12) a +0 long sword (55, 8, D:12) the +5 hand axe of Responsibility {elec, rElec rF+ MP-9 Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). Level 13 of the Dungeon (0, 0, D:13) a potion of degeneration (3, -2, D:13) a +0 vorpal quarterstaff a +0 robe (6, 28, D:13) a +0 long sword (7, 29, D:13) 5 large rocks (13, 13, D:13) a +0 short sword (13, 14, D:13) a +6 ring of intelligence the Ecumenical Temple