p0werm0de Level 1 of the Dungeon Level 2 of the Dungeon (0, 0, D:2) a +0 whip 3 stones (8, -9, D:2) 4 stones (17, -38, D:2) a +0 club (17, -37, D:2) a +0 club (24, -52, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a stone (4, 8, D:3) a +0 scale mail (15, 12, D:3) a +0 robe (26, 20, D:3) a +0 robe (29, 43, D:3) a +0 chain mail (32, 24, D:3) a +0 hand axe (32, 26, D:3) a +0 hand axe a +0 leather armour (32, 28, D:3) a +0 club a +0 leather armour (32, 29, D:3) a +0 mace a +0 short sword (33, -1, D:3) a +0 hand axe a +0 animal skin (61, 10, D:3) 5 stones (61, 12, D:3) a +0 mace (61, 14, D:3) a +0 club Level 4 of the Dungeon [Shop] Taulath's Magic Scroll Shoppe a scroll of identify (22 gold) a scroll of vulnerability (44 gold) a scroll of identify (22 gold) a scroll of enchant armour (82 gold) a scroll of vulnerability (44 gold) (0, 0, D:4) a +0 short sword (14, -5, D:4) a +0 giant spiked club (14, 9, D:4) a +0 whip (15, 7, D:4) a +0 flail (15, 8, D:4) a +0 spear (16, 6, D:4) a +0 club (17, -5, D:4) a +0 club (18, -5, D:4) a +0 whip a +0 spear (20, -5, D:4) a +0 club a +0 leather armour (22, -6, D:4) a +0 dagger (23, -4, D:4) a +0 dagger a +0 scale mail (35, 0, D:4) a +0 spear (38, -1, D:4) 3 stones Level 5 of the Dungeon (5, 11, D:5) a +0 war axe (6, 10, D:5) a +0 mace a boomerang a +0 dagger (7, 10, D:5) a +0 mace (10, 17, D:5) a -1 mace (11, 11, D:5) a +0 short sword (13, 11, D:5) a +0 dagger a +0 scale mail a +0 dagger a +0 robe (14, 10, D:5) a +0 short sword a +0 leather armour (17, 12, D:5) a +0 mace (29, 12, D:5) a +0 leather armour (29, 13, D:5) a +0 chain mail (29, 18, D:5) a +0 giant club (33, 22, D:5) a +0 short sword (34, 3, D:5) a +0 short sword a +0 leather armour a +0 mace a +0 hand axe a +0 hand axe (35, 3, D:5) a +0 club (35, 22, D:5) a +0 hand axe a +0 ring mail a +0 morningstar 2 boomerangs (42, 24, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Kisokk's Armour Shop a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 pair of gloves (54 gold) a +0 helmet (54 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1276 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 chain mail (54 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) a +10 plate armour of ponderousness (600 gold) a +0 robe (8 gold) (0, 0, D:6) a +0 dagger a +0 leather armour a +0 club a +0 club (1, -19, D:6) a +0 club a +0 leather armour (1, 0, D:6) a +0 whip a +0 leather armour (6, 5, D:6) a +0 giant club (19, 5, D:6) a +0 whip (19, 6, D:6) a +0 dagger a +0 dagger a +0 whip (19, 7, D:6) 4 stones a +0 short sword (19, 8, D:6) 7 stones a +0 whip a +0 short sword a +0 short sword (38, 3, D:6) 8 stones (50, 23, D:6) 7 stones (55, 12, D:6) a +0 whip of flaming a +0 robe (56, 22, D:6) a +0 short sword (57, 18, D:6) a +0 short sword a +0 leather armour (57, 21, D:6) a +0 club (58, 19, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (11, -27, D:7) a +0 scale mail (12, 10, D:7) a scroll of teleportation (12, 11, D:7) 15 gold pieces (20, -18, D:7) +0 steam dragon scales (22, 21, D:7) a +0 club a +0 chain mail (24, 20, D:7) a +0 club a +0 leather armour a +0 dagger a +0 robe (27, 20, D:7) a +0 flail of holy wrath Level 8 of the Dungeon [Shop] Mekemeof's General Store a wand of digging (2) (117 gold) a +0 long sword (49 gold) a +0 scale mail (56 gold) a +0 war axe (49 gold) a +4 dagger of venom (341 gold) a +0 club (14 gold) (0, 0, D:8) a +0 whip (1, -5, D:8) a +0 vorpal war axe a +0 robe (17, 29, D:8) a +0 shortbow (18, 9, D:8) a +0 ring mail a +0 quarterstaff a +0 sling (28, -6, D:8) a +0 whip (35, 25, D:8) a +0 hand axe a +0 arbalest a +0 plate armour a +0 club a +0 club a +0 leather armour (35, 26, D:8) a +0 whip a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) 6 stones (13, -3, D:9) a +0 shortbow (18, 1, D:9) a +1 falchion of venom a +0 animal skin (30, -10, D:9) a +0 giant club a +0 giant spiked club 6 stones (33, -39, D:9) a +0 shortbow (35, -2, D:9) a +0 plate armour (37, 1, D:9) a +0 troll leather armour Level 10 of the Dungeon (0, 0, D:10) a +4 flail a +3 chain mail (9, 0, D:10) a +1 dagger of draining a +1 robe a +0 buckler Level 11 of the Dungeon (2, -22, D:11) +0 acid dragon scales (2, 1, D:11) a +0 flail (6, 19, D:11) a +0 short sword a +0 short sword of venom 3 stones (8, 18, D:11) a +0 whip 2 poisoned darts (9, 18, D:11) a +0 club 2 stones (9, 19, D:11) a +0 short sword 2 stones (18, -1, D:11) a +0 falchion (19, -30, D:11) 7 stones (23, 12, D:11) a potion of flight (25, -24, D:11) 5 large rocks (25, 8, D:11) a +0 shortbow (26, -26, D:11) a +0 dagger a +0 chain mail (27, -25, D:11) a +0 club (27, -24, D:11) a +0 club (29, -27, D:11) a +0 hand axe (29, -26, D:11) a +0 glaive a +0 plate armour (30, -26, D:11) a +0 mace (35, 2, D:11) a +0 giant spiked club a +0 giant club (36, 1, D:11) 5 large rocks (37, -21, D:11) a +0 club Level 12 of the Dungeon (0, 0, D:12) a +0 giant club a +0 robe (1, 23, D:12) a scroll of magic mapping (14, 8, D:12) a +0 sling (18, -1, D:12) 5 stones (25, 2, D:12) 5 stones (25, 21, D:12) a +0 dire flail (26, 20, D:12) a +0 giant club a +0 giant spiked club (26, 21, D:12) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (27, 21, D:12) a +0 giant spiked club a +0 giant club a +0 giant spiked club (37, 8, D:12) a +0 mace a +0 ring mail a +0 chain mail (38, 9, D:12) a +0 halberd a +0 chain mail (39, 9, D:12) a +2 dagger of draining (39, 12, D:12) a +0 trident (39, 21, D:12) 5 stones (40, 12, D:12) a +0 mace a +0 scale mail (41, -3, D:12) a +0 shortbow Level 13 of the Dungeon (0, 0, D:13) a potion of degeneration (5, -14, D:13) a +0 dire flail a +0 dire flail an ettin corpse (8, 18, D:13) a +0 ring mail (12, 15, D:13) a shapeshifter corpse (skeletalised by now) (15, -16, D:13) a +0 giant spiked club a +0 giant club (17, 14, D:13) a +0 dire flail (18, 14, D:13) 4 large rocks a cyclops corpse (skeletalised by now) (20, 14, D:13) a +0 glaive a +0 flail (21, 14, D:13) a +0 vorpal hand axe a +0 trident (25, 14, D:13) a +2 scimitar of flaming the +10 long sword "Yshrimp" {antimagic, Drain rElec Str+2 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (28, -16, D:13) a troll corpse (skeletalised by now) (30, -16, D:13) a +0 shortbow a centaur corpse (skeletalised by now) (30, 2, D:13) 4 javelins (34, 0, D:13) a +0 leather armour (36, -6, D:13) a +0 hand axe Level 14 of the Dungeon (1, 14, D:14) a +0 shortbow (2, 4, D:14) a +0 robe (2, 11, D:14) a +0 leather armour (5, 22, D:14) a +0 sling (9, 28, D:14) a +0 battleaxe a +0 chain mail (12, 24, D:14) 5 large rocks (17, -12, D:14) a manticore corpse (19, 8, D:14) a +0 war axe a +2 leather armour of cold resistance a +0 buckler (23, -14, D:14) a +0 ring mail (32, 6, D:14) a +0 longbow Level 15 of the Dungeon (0, 0, D:15) a +0 club (4, 20, D:15) a +0 pair of boots (5, 15, D:15) a +0 scimitar of flaming Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 flail a +0 scale mail (0, 4, Orc:1) a +0 dagger a +0 whip (1, 1, Orc:1) a +0 club (1, 2, Orc:1) a +0 club (1, 3, Orc:1) a +0 dagger a +0 robe of resistance (2, 1, Orc:1) a +0 dagger a +2 robe of willpower (2, 3, Orc:1) a +0 arbalest a +0 flail a +0 plate armour (3, -25, Orc:1) a +0 club (3, -21, Orc:1) a +0 troll leather armour (3, 1, Orc:1) a +0 dagger a +0 robe a +0 short sword (3, 5, Orc:1) a +0 dagger a +0 robe (3, 6, Orc:1) a +0 giant club (4, -25, Orc:1) a +0 mace a +0 leather armour (4, 2, Orc:1) a +1 vorpal flail (4, 4, Orc:1) a +0 dagger a +0 robe a +0 dagger a +0 robe (4, 5, Orc:1) a +4 halberd of protection a +0 plate armour a +0 club (5, -25, Orc:1) a +0 dagger a +0 robe (5, -23, Orc:1) a +0 trident a +0 chain mail (5, 2, Orc:1) a +0 club (5, 4, Orc:1) a +0 troll leather armour a +0 glaive a +0 chain mail (5, 5, Orc:1) a +0 club (6, 5, Orc:1) a +0 trident a +0 leather armour (6, 6, Orc:1) a +0 war axe a +0 plate armour a +0 whip a +0 ring mail a +0 dagger a +0 robe (7, 5, Orc:1) a +0 dire flail a +0 plate armour (8, 7, Orc:1) a +0 short sword a +0 leather armour (12, 11, Orc:1) a +0 hand axe (12, 14, Orc:1) a +0 dagger (13, 11, Orc:1) a +0 battleaxe a boomerang a +0 chain mail (13, 12, Orc:1) a +0 short sword a +0 plate armour (13, 13, Orc:1) a +0 giant club a +0 dire flail a +0 leather armour (14, 12, Orc:1) a +0 dagger (14, 13, Orc:1) a +0 giant club (15, 15, Orc:1) a +0 dire flail 2 boomerangs a +0 chain mail (15, 17, Orc:1) a +0 dagger a +0 robe (18, 17, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Saham's Book Emporium a book of Ice (598 gold) a book of Touch (338 gold) the Folio of the Coals (208 gold) Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 a book of Decay (442 gold) Ozocubu's Autobiography (312 gold) Itesabug's Cyclopedia of Elsewhere and Hypothermia (572 gold) Spells Type Level a - Passage of Golubria Translocation 4 b - Simulacrum Ice/Necromancy 6 c - Polar Vortex Ice 9 a book of Changes (234 gold) the Folio of Venomous Charms (338 gold) Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 a book of Dangerous Friends (520 gold) a book of Scorching (390 gold) [Shop] Soant's Magic Scroll Boutique a scroll of poison (48 gold) 3 scrolls of magic mapping (270 gold) a scroll of magic mapping (90 gold) 2 scrolls of immolation (96 gold) a scroll of amnesia (48 gold) [Shop] Roelak's Distillery a potion of brilliance (52 gold) [Shop] Hoaveoto's Armour Shop a +2 buckler of protection (344 gold) a scarf of invisibility (192 gold) the +2 pair of boots of Fycleof {SInv} (411 gold) SInv: It lets you see invisible. a +0 ring mail (64 gold) a +0 chain mail (72 gold) a +0 tower shield (72 gold) the +2 helmet of Grace {Str+3 SInv} (512 gold) Str: It affects your strength (+3). SInv: It lets you see invisible. a +0 leather armour (32 gold) the +3 pair of gloves of Limited Liability {rPois Slay+2} (625 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. (0, 0, Orc:2) a +0 shortbow (11, 0, Orc:2) the +9 long sword of Qazen {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). a potion of degeneration (11, 1, Orc:2) a +2 pair of gloves (22, -7, Orc:2) a +0 arbalest a +0 glaive (23, -16, Orc:2) a +0 giant spiked club (23, -8, Orc:2) a +0 dire flail a +0 plate armour a +0 broad axe a +0 arbalest (23, -7, Orc:2) a +0 troll leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +1 plate armour of positive energy (still there?) a +0 short sword (still there?) a +0 plate armour (still there?) a +0 battleaxe of flaming (still there?) a +0 plate armour (still there?) a +0 glaive (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) a +0 battleaxe (still there?) a +0 shortbow (still there?) (24, -8, Orc:2) a +0 shortbow (24, -7, Orc:2) a +0 arbalest a +0 mace (25, -8, Orc:2) a +0 shortbow (33, -21, Orc:2) a +0 club a +0 scale mail a +0 club 3 boomerangs (34, -21, Orc:2) a +0 hand axe a +0 mace a +0 chain mail (34, -20, Orc:2) a +0 hand axe Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword of pain (2, -3, Elf:1) a +0 long sword (3, -5, Elf:1) a +0 rapier (5, -15, Elf:1) a +0 chain mail a +0 short sword (5, -13, Elf:1) a +0 long sword (5, -11, Elf:1) a +0 long sword a +0 ring mail a +0 long sword (15, -47, Elf:1) a +0 scimitar a +0 buckler (24, -1, Elf:1) a +0 hand axe a +0 ring mail (29, -54, Elf:1) a +0 leather armour a +0 scimitar (29, -53, Elf:1) a +0 leather armour a +0 short sword a +0 leather armour a +0 short sword (31, -53, Elf:1) a +0 long sword (37, -53, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour (46, -50, Elf:1) a +0 long sword a +0 leather armour (49, -47, Elf:1) a +2 dire flail of holy wrath (unseen) Level 2 of the Elven Halls (0, 0, Elf:2) a piece from Xom's chessboard (15/15) (4, 41, Elf:2) a +0 scale mail a +0 long sword (4, 42, Elf:2) a +0 long sword (6, 43, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow a +0 short sword of holy wrath a +2 vorpal flail (8, 3, Elf:2) a +0 scale mail a +0 dagger (9, 12, Elf:2) a +0 leather armour a +0 short sword (9, 37, Elf:2) a +1 rapier of speed (11, 37, Elf:2) a +0 leather armour a +0 short sword a +0 longbow (14, 11, Elf:2) a scroll of silence (15, 7, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (15, 10, Elf:2) a +0 long sword (16, 46, Elf:2) 8 stones (29, -8, Elf:2) a +0 short sword a +0 longbow a +0 leather armour (32, -9, Elf:2) a +0 triple crossbow a +0 hand crossbow Level 3 of the Elven Halls (0, 0, Elf:3) the +6 dagger of the Burning God {pain, rElec Str+3 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. (27, 0, Elf:3) a +0 short sword (27, 1, Elf:3) a +0 short sword (28, 2, Elf:3) an amulet of faith a +5 great sword of electrocution a +0 long sword a +0 ring mail (29, 2, Elf:3) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a +0 leather armour a +0 long sword a +0 ring mail a +0 longbow a +0 leather armour an amulet of faith a +0 dagger a +2 long sword of distortion a +0 ring mail a +0 long sword a +2 hand axe of electrocution a +0 rapier a +0 long sword a +0 leather armour of poison resistance a +0 dagger (30, 1, Elf:3) a +0 dagger the +4 mace of Pride {vorpal, Str+2 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). a +0 rapier (30, 3, Elf:3) a +1 mace of draining (31, 0, Elf:3) a +0 long sword (31, 3, Elf:3) the +8 broad axe "Dragon's Tongue" {antimagic, Will+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Will: It increases your willpower. Stlth: It makes you more stealthy. (34, -3, Elf:3) a +1 dagger of venom a +3 chain mail (35, -1, Elf:3) a +0 long sword (still there?) a +0 ring mail of cold resistance (still there?) (40, 16, Elf:3) a staff of fire (45, -3, Elf:3) a +0 longbow a +0 leather armour (53, -5, Elf:3) a +0 leather armour (61, 13, Elf:3) a +0 rapier Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of flight (6, 13, Lair:1) a +3 scale mail (unseen) (8, -16, Lair:1) a +0 chain mail (12, 5, Lair:1) a +0 quarterstaff (22, 13, Lair:1) a +1 robe of cold resistance a +0 quarterstaff of freezing (31, 3, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) 7 stones (17, -2, Lair:2) 5 stones (18, -3, Lair:2) 8 stones (19, -4, Lair:2) 4 stones (19, -3, Lair:2) 5 stones (35, 29, Lair:2) 5 stones (41, 27, Lair:2) a +0 sling (44, 3, Lair:2) a +0 robe a +0 flail a +0 mace (45, 1, Lair:2) a +0 trident (still there?) a +4 trident (still there?) a potion of flight (still there?) (45, 4, Lair:2) a +1 long sword a +0 scale mail (46, 2, Lair:2) a +0 trident (46, 3, Lair:2) a +0 trident a boomerang (56, 0, Lair:2) 19 gold pieces Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe a potion of flight (12, -41, Lair:3) a +0 ring mail (15, -37, Lair:3) 6 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) the +1 pair of boots of the Wasteland {Will+ Str+4 Int-2 Stlth+} Str: It affects your strength (+4). Int: It affects your intelligence (-2). Will: It increases your willpower. Stlth: It makes you more stealthy. (20, -45, Lair:4) a +0 battleaxe (30, -4, Lair:4) a +0 trident (33, -11, Lair:4) 4 stones (65, -17, Lair:4) a +0 sling (65, -14, Lair:4) a +0 dagger Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (6, 1, Lair:5) a +0 long sword (13, 0, Lair:5) a +0 cloak (15, -18, Lair:5) a stone (21, 9, Lair:5) a +0 long sword (26, 17, Lair:5) 8 stones (33, -17, Lair:5) a +0 great mace (33, -3, Lair:5) the +8 ring mail of the Date {-Tele rF+ rCorr Str+3} Str: It affects your strength (+3). rF: It protects you from fire. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (33, -1, Lair:5) a +2 spear of venom (34, 0, Lair:5) a +0 buckler (35, -3, Lair:5) 11 boomerangs 22 poisoned darts (36, 0, Lair:5) a +2 ring mail of willpower (unseen) (48, -17, Lair:5) a +0 pair of gloves Level 4 of the Pits of Slime Level 5 of the Pits of Slime (20, 4, Slime:5) the +0 helmet of the Kangaroo {+Blink} +Blink: It lets you blink. (unseen)