p0werm0de Level 1 of the Dungeon (2, 30, D:1) a +0 plate armour (7, -10, D:1) a +0 short sword (9, -4, D:1) a staff of air (10, -6, D:1) a +0 pair of boots (10, -5, D:1) a +0 hand axe of flaming (12, -2, D:1) a +0 short sword (16, -4, D:1) a +0 short sword (17, 10, D:1) a +0 club (21, 19, D:1) a +0 dagger 4 stones (22, 19, D:1) a +0 long sword (43, 4, D:1) a +0 dagger a +0 dagger (45, -14, D:1) a +0 mace (55, 4, D:1) a +0 pair of boots Level 2 of the Dungeon (1, -22, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (15, -10, D:3) a +0 war axe (23, 24, D:3) a +0 whip of electrocution 5 stones (29, -1, D:3) a +0 dagger 5 stones (31, -2, D:3) a +0 whip 3 stones (35, 9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (0, 8, D:4) a +0 leather armour (20, 5, D:4) a +0 long sword (28, 1, D:4) a +0 ring mail Level 5 of the Dungeon (4, 0, D:5) a +0 robe (8, 10, D:5) a scroll of noise (9, -9, D:5) a +0 short sword (23, -20, D:5) a +0 trident a +0 leather armour (23, -19, D:5) a +0 trident (24, -20, D:5) a +0 hand axe (24, -19, D:5) a +0 flail a +0 hand axe (27, -10, D:5) a +0 spear (29, 0, D:5) a +0 giant club (30, -11, D:5) a +0 ring mail (30, -8, D:5) a +0 giant club (39, 7, D:5) a +0 long sword Level 6 of the Dungeon (2, 28, D:6) a scarf of harm (10, 39, D:6) a +0 club (21, 32, D:6) a +0 whip a +0 spear (22, 32, D:6) a +0 spear a +0 spear (31, 33, D:6) a +4 quarterstaff of chaos a +0 cloak (45, 9, D:6) a +0 short sword a +0 leather armour (45, 10, D:6) a +0 club a +0 falchion a +0 leather armour (45, 11, D:6) a +0 dagger Level 7 of the Dungeon (34, 2, D:7) a +0 dagger (34, 3, D:7) a +0 dagger a +0 club Level 8 of the Dungeon (38, -3, D:8) a +0 mace (42, -8, D:8) a +0 dagger a +0 leather armour (43, -8, D:8) a +0 whip a +0 ring mail a +0 short sword a +0 morningstar (45, -5, D:8) a +0 dagger a +0 chain mail Level 9 of the Dungeon (27, 30, D:9) a +0 pair of gloves Level 10 of the Dungeon (16, 20, D:10) a +0 troll leather armour (19, -2, D:10) a +0 flail a +0 arbalest a +0 chain mail (24, 17, D:10) a stone (25, 37, D:10) a +0 dagger a +0 glaive a +0 arbalest a +0 plate armour (25, 38, D:10) a +0 dagger (26, 37, D:10) a +0 dagger of protection a +0 robe Level 11 of the Dungeon (0, 0, D:11) 7 stones (1, 14, D:11) 2 stones (2, 14, D:11) a +0 hand axe (30, 5, D:11) the +6 whip "Ysoh" {elec, Fragile rN+++ Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). rN: It renders you almost immune to negative energy. Fragile: It will be destroyed if unequipped. (43, -16, D:11) a +2 hat Level 12 of the Dungeon (0, 0, D:12) +0 acid dragon scales (2, 7, D:12) a +0 scimitar a +1 scimitar of electrocution a +0 dire flail of draining (35, -12, D:12) 3 stones (41, 13, D:12) a +0 shortbow (50, -14, D:12) a +0 dagger (50, -5, D:12) 6 stones (55, -20, D:12) a +0 short sword Level 13 of the Dungeon (1, -2, D:13) a +1 long sword of electrocution a +0 robe (10, 13, D:13) a +3 shortbow a +0 shortbow a +0 shortbow (10, 14, D:13) a +0 shortbow (11, 12, D:13) a +0 shortbow a +0 shortbow 4 stones (12, 13, D:13) a +0 shortbow (39, 30, D:13) a +0 sling (44, 18, D:13) a +0 shortbow (45, 2, D:13) a +0 giant spiked club a +0 giant club (45, 16, D:13) a +0 shortbow (45, 17, D:13) a +0 shortbow (45, 18, D:13) a +0 longbow (48, 0, D:13) a +0 flail (48, 3, D:13) a +0 giant club a +0 giant club Level 14 of the Dungeon (0, 0, D:14) a +0 scale mail (6, -5, D:14) a +0 longbow (13, 15, D:14) a +0 longbow (29, 16, D:14) 4 stones (39, 3, D:14) 7 stones a +0 halberd (49, 29, D:14) a +0 dire flail (50, 29, D:14) a +0 scimitar (55, 39, D:14) a scarf of shadows Level 15 of the Dungeon (19, 13, D:15) 5 large rocks (33, 20, D:15) a +0 giant club a +0 giant club (35, -5, D:15) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 dire flail (57, -32, D:15) 5 stones Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (1, 0, Orc:1) a +0 dagger a +0 hand axe a +0 chain mail a +0 dagger of freezing a +0 robe (20, -8, Orc:1) a +0 plate armour of positive energy (still there?) a +0 war axe (still there?) a +0 dagger (still there?) (20, -6, Orc:1) a +0 great mace a +2 chain mail of willpower (21, -8, Orc:1) a +0 hand axe a +0 leather armour a +0 club (22, -8, Orc:1) a +0 leather armour a +0 morningstar (23, -7, Orc:1) a +0 hand axe a +0 dagger a +0 robe (25, -3, Orc:1) a +0 giant club (26, -6, Orc:1) a +2 long sword of protection a +0 plate armour (35, 0, Orc:1) a +0 club (36, -1, Orc:1) a +0 flail a +0 ring mail (36, 0, Orc:1) a +0 club 2 boomerangs (36, 1, Orc:1) a +0 hand axe a +0 arbalest a +0 chain mail a +0 dagger a +0 leather armour (37, -1, Orc:1) a +0 giant spiked club (37, 0, Orc:1) a +0 club a +0 ring mail a +0 mace (37, 1, Orc:1) a +0 glaive a +0 arbalest a +0 plate armour Level 2 of the Orcish Mines [Shop] Fupseeb's General Store a +0 hand axe (45 gold) a phial of floods (600 gold) 3 stones (4 gold) a +0 club (15 gold) a +0 glaive (97 gold) a +0 leather armour (30 gold) 3 large rocks (31 gold) a wand of quicksilver (5) (315 gold) [Shop] Jiokiwann's Distillery 2 potions of flight (66 gold) a potion of degeneration (11 gold) 2 potions of flight (66 gold) a potion of degeneration (11 gold) [Shop] Poim's Antique Weapon Shop a +5 battleaxe of draining (1277 gold) a +0 falchion (99 gold) the +7 falchion "Venitave" {antimagic, rElec rF- rN++ Str+3} (2237 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. a +0 arbalest (148 gold) a +0 whip (82 gold) a +0 sling (49 gold) a +0 trident (115 gold) [Shop] Uzageose's Jewellery Boutique a +6 ring of dexterity (612 gold) a ring of resist corrosion (340 gold) the ring of the King {Ice Fly Dex+2 Slay+2} (793 gold) [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. a ring of magical power (340 gold) the ring of Symmetry {rPois Dex+3} (566 gold) [ring of poison resistance] Dex: It affects your dexterity (+3). rPois: It protects you from poison. an amulet of the acrobat (510 gold) the amulet of Affeeres {RegenMP Dex+5} (807 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+5). Level 1 of the Elven Halls [Shop] Loshuih's Jewellery Shop an amulet of faith (640 gold) an amulet of regeneration (480 gold) a +4 ring of slaying (1248 gold) the ring of the Saviour {Fire Int-2 Dex+5 Slay+2} (747 gold) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. a +6 ring of strength (576 gold) a ring of flight (280 gold) [Shop] Buodatid's Assorted Antiques a potion of haste (230 gold) a potion of invisibility (184 gold) a +0 pair of gloves (103 gold) a +0 plate armour (529 gold) a +3 chain mail (494 gold) a potion of haste (230 gold) a +0 plate armour of positive energy (621 gold) a +0 leather armour (46 gold) [Shop] Ner Wuno's Book Emporium a book of Burglary (320 gold) the Volume of the Quantum Salvo (416 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Gell's Gravitas Translocation 3 c - Passage of Golubria Translocation 4 Hibisukk's Compendium of the Mortuary Brume (736 gold) Spells Type Level a - Agony Necromancy 5 b - Storm Form Transmutation/Air 7 c - Necromutation Transmutation/Necromancy 8 a book of Displacement (384 gold) a book of the Spheres (864 gold) a book of Power (672 gold) a book of Blood (448 gold) a book of Lightning (576 gold) Great Wizards, Vol. II (608 gold) a book of Hexes (576 gold) a book of Chaos (800 gold) a book of Beasts (608 gold) [Shop] Osaomm's Weapon Shoppe 4 stones (4 gold) a +0 quarterstaff (40 gold) a +0 short sword (30 gold) the +9 demon trident of Discretion {pain, rPois Will+ Str+4} (1054 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rPois: It protects you from poison. Will: It increases your willpower. a +0 long sword (35 gold) a +0 arbalest (45 gold) a +0 falchion (30 gold) 6 stones (6 gold) a +0 hand axe of freezing (74 gold) 4 stones (4 gold) a +2 dagger of holy wrath (156 gold) (0, 0, Elf:1) a +0 long sword (13, 16, Elf:1) a +0 dagger a +0 robe a +0 dagger a +0 robe (14, 15, Elf:1) a +4 dagger of venom (18, 6, Elf:1) a +0 rapier a +0 ring mail (22, 27, Elf:1) a +2 halberd of venom (23, 21, Elf:1) a book of Party Tricks (29, -8, Elf:1) a +2 glaive of distortion (29, 23, Elf:1) a +0 long sword (38, 27, Elf:1) 3 poisoned darts (45, 4, Elf:1) a +2 dire flail of protection (47, -14, Elf:1) a +0 long sword (48, -14, Elf:1) a +2 war axe of venom Level 2 of the Elven Halls (8, -31, Elf:2) a +0 rapier (8, -30, Elf:2) a +0 long sword a +0 long sword a +2 glaive of freezing (8, -25, Elf:2) a +0 dagger (22, -28, Elf:2) a +0 plate armour (22, -27, Elf:2) a +4 dire flail of holy wrath (22, -19, Elf:2) the +0 robe "Bihing" {Fly rC++ Regen+} rC: It greatly protects you from cold. Fly: It grants you flight. Regen: It increases your rate of health regeneration. (33, -3, Elf:2) a staff of poison (35, -19, Elf:2) a ring of see invisible (35, -8, Elf:2) a +0 leather armour a +0 long sword (36, -3, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (36, 0, Elf:2) a +0 long sword a +0 scale mail a +0 long sword (36, 2, Elf:2) a +2 scythe of freezing a +2 halberd of electrocution a +4 halberd of electrocution the +12 short sword of Greed {vorpal, rC- Will+++ rCorr Dex-2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-2). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a +0 long sword a +0 leather armour a +0 short sword a +0 shortbow a +0 long sword a +2 short sword of holy wrath (36, 4, Elf:2) a +0 leather armour a +0 short sword a +1 shortbow of freezing (36, 5, Elf:2) a +1 short sword of venom a +0 short sword (36, 6, Elf:2) a +0 vorpal long sword (38, -2, Elf:2) a +0 dagger a +0 longbow a +0 leather armour Level 3 of the Elven Halls (0, 0, Elf:3) the +0 robe of Pan-Flutes {MP+9 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+9). (3, -14, Elf:3) the +1 broad axe of Havvid {vorpal, rC++ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. (4, 4, Elf:3) the +9 great sword of the Winnowing Shrike {flame, Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). (9, 4, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (9, 5, Elf:3) a +0 long sword a +0 leather armour (10, 5, Elf:3) a +0 long sword (11, 2, Elf:3) a +0 shortbow a +0 dagger a +0 leather armour a +0 trident (11, 3, Elf:3) the +5 dagger of Sogeger {distort, rElec rF+++ Will- Str-2} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (-2). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. Will: It decreases your willpower. (11, 4, Elf:3) 6 silver boomerangs (11, 5, Elf:3) a +0 rapier of venom a +0 leather armour a +2 vorpal flail (12, 1, Elf:3) a staff of cold (12, 4, Elf:3) a +3 glaive of freezing (13, 1, Elf:3) a +0 short sword (13, 2, Elf:3) a piece from Xom's chessboard (15/15) (14, 3, Elf:3) a +1 quarterstaff of speed (15, 2, Elf:3) a +0 short sword (15, 3, Elf:3) a tin of tremorstones (2/2) (15, 4, Elf:3) a piece from Xom's chessboard (15/15) (16, 5, Elf:3) 7 stones (17, -40, Elf:3) a +0 short sword a +0 leather armour a +1 vorpal mace (17, -37, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (17, 4, Elf:3) 3 datura-tipped darts (17, 5, Elf:3) a staff of air (18, 5, Elf:3) a +0 robe (24, -41, Elf:3) 6 stones (30, -51, Elf:3) a +0 short sword (33, -7, Elf:3) a +2 flail of protection (36, -50, Elf:3) a +0 rapier a +0 ring mail (38, -50, Elf:3) a +0 long sword a +0 leather armour (40, -1, Elf:3) a +0 dagger (47, -40, Elf:3) a +0 short sword a +0 leather armour (48, -40, Elf:3) a +0 long sword Level 1 of the Lair of Beasts (6, 14, Lair:1) a +0 great mace Level 2 of the Lair of Beasts (25, 33, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (4, -2, Lair:3) a +0 sling (7, 0, Lair:3) the +5 ring mail "Beufiasm" {Str-3 Int+7} Str: It affects your strength (-3). Int: It affects your intelligence (+7). (8, 7, Lair:3) a +0 dagger a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword (15, -36, Lair:4) a +0 flail (31, -38, Lair:4) a +3 dagger of venom (32, -29, Lair:4) 3 boomerangs (33, -23, Lair:4) 4 stones (34, -24, Lair:4) 3 stones (35, -24, Lair:4) 5 stones (35, -22, Lair:4) 7 stones (35, -21, Lair:4) 5 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 6 stones (21, 18, Lair:5) a +0 trident (22, 24, Lair:5) a +0 dagger (24, 17, Lair:5) a potion of lignification (28, 15, Lair:5) a potion of mutation (58, 43, Lair:5) a +0 war axe of freezing Level 1 of the Snake Pit [Shop] Ipaklil's General Store 2 stones (2 gold) the amulet "Lunutauto" {Faith -Tele Harm rN+++ Int-4} (526 gold) [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (-4). rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. a scroll of identify (20 gold) 3 boomerangs (15 gold) a +0 shortbow (30 gold) a book of Displacement (240 gold) a book of the Moon (400 gold) (0, 0, Snake:1) a +0 mace (26, 17, Snake:1) 4 boomerangs (30, -9, Snake:1) a +0 robe a +0 halberd (52, -10, Snake:1) 4 stones (61, 26, Snake:1) a wand of polymorph (4) Level 2 of the Snake Pit (0, 0, Snake:2) a +0 dire flail a +0 robe (5, -30, Snake:2) a +0 battleaxe a +0 robe (7, -2, Snake:2) a +0 shortbow a +0 halberd a +0 robe (10, -1, Snake:2) a +0 scimitar (11, -1, Snake:2) a +0 flail a +1 vorpal war axe (14, -8, Snake:2) a +0 shortbow a +0 dire flail (27, 7, Snake:2) a +0 sling Level 3 of the Snake Pit [Shop] Redyux's Antique Weapon Boutique the +0 hand axe of Wuwnedok {flame, rElec Str+4} (1223 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rElec: It insulates you from electricity. a +0 falchion (132 gold) a +0 whip (110 gold) a +2 sling of flaming (646 gold) a +0 spear (132 gold) a +2 vorpal glaive (954 gold) a +0 sling (66 gold) a +0 quarterstaff (176 gold) a +0 trident (154 gold) a +0 scimitar (176 gold) (0, 0, Snake:3) a +0 halberd (14, -21, Snake:3) a +0 spear (15, -21, Snake:3) a +0 halberd (15, -20, Snake:3) a +2 halberd (17, -14, Snake:3) a +0 whip (25, -51, Snake:3) the +1 pair of boots of Heczacwy {Will+ Int+3} Int: It affects your intelligence (+3). Will: It increases your willpower. (44, -10, Snake:3) a +0 shortbow of flaming (50, -22, Snake:3) a +0 mace (58, -26, Snake:3) a +0 lajatang (60, -33, Snake:3) a +2 whip of electrocution (63, -19, Snake:3) a +0 chain mail Level 4 of the Snake Pit (0, 0, Snake:4) a +0 flail (1, 1, Snake:4) a +0 vampiric halberd (1, 2, Snake:4) a +0 halberd a +0 robe (8, -6, Snake:4) a +0 trident (14, -18, Snake:4) a +0 trident a +0 robe a naga corpse (skeletalised by now) (14, -16, Snake:4) a +0 spear a +0 halberd a salamander corpse (skeletalised by now) (18, -33, Snake:4) a +0 rapier (19, -20, Snake:4) a +0 mace (23, -23, Snake:4) a +1 scimitar of draining (24, -28, Snake:4) a salamander corpse (25, -27, Snake:4) a +0 club a +2 glaive (25, -23, Snake:4) a black mamba corpse (25, -18, Snake:4) a +0 robe a naga corpse (25, -11, Snake:4) a +0 flail (26, -21, Snake:4) a +0 trident (26, -19, Snake:4) a +0 hand axe an anaconda corpse (skeletalised by now) (27, -19, Snake:4) a +0 quarterstaff a +0 robe (27, -18, Snake:4) a +0 flail (27, -12, Snake:4) a +0 trident (28, -22, Snake:4) a +0 trident a potion of attraction (28, -17, Snake:4) a +0 dagger a +0 robe a salamander corpse a black mamba corpse a naga corpse (skeletalised by now) (28, -13, Snake:4) a +0 robe a black mamba skeleton a naga skeleton (30, -25, Snake:4) a +0 short sword (34, -33, Snake:4) a potion of might (36, -35, Snake:4) 31 gold pieces (38, -19, Snake:4) a +0 halberd (40, -34, Snake:4) a +0 rapier (40, -24, Snake:4) 9 stones Level 5 of the Pits of Slime (2, -28, Slime:5) the +4 scale mail "Inorinwu" {rC++ rN+ rCorr Stlth+} rC: It greatly protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (11, -32, Slime:5) the +8 scimitar of the Desert {venom, rElec Str+4} It poisons the flesh of those it strikes. Str: It affects your strength (+4). rElec: It insulates you from electricity. (unseen) (12, -23, Slime:5) the +0 plate armour "Qaowihi" {Rampage Regen+ Int-5 Dex+4} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (unseen)