p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 sling (7, 0, D:1) a rat corpse (skeletalised by now) (12, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (15, -7, D:1) a +0 whip (15, 14, D:1) a +0 dagger (15, 15, D:1) a frilled lizard corpse (skeletalised by now) (16, 15, D:1) a +0 short sword 2 stones (27, 14, D:1) a +0 dagger (28, 17, D:1) a ball python corpse (skeletalised by now) (34, 17, D:1) a hobgoblin corpse (skeletalised by now) (34, 18, D:1) a +0 club a kobold corpse (skeletalised by now) (37, 21, D:1) a +0 club a kobold corpse (skeletalised by now) (40, 24, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Riel's Antique Weapon Shoppe a +0 flail (80 gold) a +4 war axe of draining (650 gold) a +0 spear (69 gold) the +7 hand crossbow of Peace {flame, rElec rF+++ Str-4 SInv} (1980 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +1 shortbow of freezing (285 gold) the +4 rapier of Darkness {speed, rF- rN+++ Int+4} (1412 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. a +4 arbalest of flaming (692 gold) the +9 battleaxe of Sloth {antimagic, rF- rN+++} (1966 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. (0, 0, D:2) a +0 ring mail (1, 1, D:2) a ball python corpse (2, -11, D:2) a frilled lizard corpse (4, -16, D:2) a ball python corpse (6, 10, D:2) the +0 scale mail of Illei {Fly} Fly: It grants you flight. (10, -12, D:2) a ball python corpse (26, 14, D:2) a +0 flail a gnoll corpse