p0werm0de Level 1 of the Dungeon (0, 0, D:1) 6 stones (10, -1, D:1) a +0 whip 4 stones (17, -2, D:1) 4 stones (30, 24, D:1) a +0 mace (31, 24, D:1) a +0 rapier (33, 1, D:1) a +0 club (42, 1, D:1) a +0 short sword (44, 32, D:1) 4 stones (49, 10, D:1) a +0 club (49, 21, D:1) a +0 spear (50, 24, D:1) a +0 dagger (50, 26, D:1) a +0 club (51, 5, D:1) a +0 dagger (53, 17, D:1) a +0 spear (56, -3, D:1) 5 stones (58, 8, D:1) 9 stones (58, 21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 sling (5, 7, D:2) 6 poisoned darts (6, -4, D:2) the +0 whip of Qoit {flame, *Noise rElec rF- Stlth+} It burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (7, 11, D:2) a +0 dagger (10, -18, D:2) a +0 club (25, 13, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 poisoned darts (4, 2, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, 7, D:3) a ball python corpse (26, 2, D:3) a scroll of identify (36, -6, D:3) a bat corpse (skeletalised by now) (41, 13, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a dart slug corpse (3, 5, D:4) 4 stones (8, 3, D:4) a jackal corpse a jackal corpse (9, 11, D:4) a +0 hand axe a +0 hand axe a +0 scale mail a potion of attraction a +0 trident 2 boomerangs 18 gold pieces an orc corpse (10, 10, D:4) a +0 flail 11 stones a +0 leather armour an orc corpse