Dungeon Crawl Stone Soup version 0.29-a0-330-g52719c12eb (webtiles) character file. Game seed: 9338031814009444100 117133 p0werm0de the Grappler (level 16, -4/174 HPs) Began as a Troll Monk on Apr 26, 2022. Was a High Priest of Okawaru. Slain by a harpy (8 damage) ... on level 4 of the Shoals. The game lasted 00:23:00 (21985 turns). p0werm0de the Grappler (Troll Monk) Turns: 21985, Time: 00:23:00 Health: -4/174 AC: 11 Str: 29 XL: 16 Next: 22% Magic: 23/24 EV: 14 Int: 8 God: Okawaru [*****.] Gold: 2370 SH: 15 Dex: 15 Spells: 5/15 levels left rFire + . . SeeInvis . - Unarmed rCold + + + Faith . j - +3 kite shield of the Game of Kings {rF+ Will+} rNeg . . . Spirit . W - +0 acid dragon scales rPois + Reflect . X - +0 hat of Incorporation {Str+2 Dex-2 Slay+2} rElec . Harm . (no cloak) rCorr + Rampage + (gloves unavailable) Will +.... (boots unavailable) Stlth +......... c - amulet "Diqidweg" {Rampage rC++ Regen+} HPRegen 1.99/turn L - ring "Baj Das" {rC+ rCorr Int+2 Dex+3} MPRegen 0.19/turn o - ring of poison resistance @: lit by a corona, weak-willed, heroic, hasted, glowing, studying 2 skills, quick A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: Renounce Religion, Heroism, Finesse, Duel You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 5 branches of the dungeon, and saw 26 of its levels. You also visited: Ice Cave. You collected 4217 gold pieces. You spent 1847 gold pieces at shops. Inventory: Hand Weapons b - a +8 quick blade of electrocution (Okawaru gifted it to you on level 11 of the Dungeon) G - the +10 fustibalus of Anxiety {freeze, Fly rN+ Str+5 Dex-3} (Okawaru gifted it to you on level 2 of the Orcish Mines) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. Fly: It grants you flight. N - the +8 whip of the Secret Teeth {speed, Fly rC++ rN+ MP-9} (You took it off a gnoll shaman on level 7 of the Dungeon) Attacks with this weapon are significantly faster. rC: It greatly protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (-9). Fly: It grants you flight. Missiles E - 16 large rocks F - 7 curare-tipped darts (quivered) J - 3 datura-tipped darts Z - a throwing net Armour j - the +3 kite shield of the Game of Kings (worn) {rF+ Will+} (Okawaru gifted it to you on level 1 of the Shoals) rF: It protects you from fire. Will: It increases your willpower. B - a +1 troll leather armour {Snorg} (You found it on level 2 of the Orcish Mines) R - +0 ice dragon scales (You found it in an ice cave) W - +0 acid dragon scales (worn) (You found it on level 11 of the Dungeon) X - the +0 hat of Incorporation (worn) {Str+2 Dex-2 Slay+2} (Okawaru gifted it to you on level 2 of the Orcish Mines) Str: It affects your strength (+2). Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Jewellery a - a ring of protection from fire (You found it on level 6 of the Lair of Beasts) c - the amulet "Diqidweg" (around neck) {Rampage rC++ Regen+} (You found it on level 6 of the Lair of Beasts) [amulet of regeneration] rC: It greatly protects you from cold. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. f - a ring of protection from fire (You bought it in a shop on level 2 of the Orcish Mines) o - a ring of poison resistance (right claw) (You found it on level 2 of the Dungeon) L - the ring "Baj Das" (left claw) {rC+ rCorr Int+2 Dex+3} (You found it on level 6 of the Dungeon) [ring of protection from cold] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Wands v - a wand of digging (1) (You found it on level 9 of the Dungeon) x - a wand of mindburst (42) (You found it on level 6 of the Dungeon) D - a wand of paralysis (19) (You took it off a spriggan on level 7 of the Dungeon) I - a wand of flame (8) (You took it off Erolcha on level 10 of the Dungeon) Q - a wand of acid (11) (You found it in an ice cave) Scrolls e - 5 scrolls of holy word g - 6 scrolls of fog k - 2 scrolls of brand weapon l - a scroll of magic mapping m - 9 scrolls of vulnerability r - 5 scrolls of identify t - 8 scrolls of teleportation z - 2 scrolls of blinking A - 4 scrolls of immolation H - 4 scrolls of fear U - 5 scrolls of enchant armour Potions d - 3 potions of might h - a potion of haste i - a potion of flight n - 2 potions of resistance q - 5 potions of curing s - 2 potions of mutation u - 6 potions of attraction C - 3 potions of ambrosia M - a potion of cancellation O - a potion of berserk rage S - 5 potions of lignification T - 2 potions of magic Miscellaneous p - a lightning rod (4/4) (You found it on level 4 of the Shoals) Skills: * Level 14.4(19.4) Fighting - Level 4.0(9.0) Short Blades + Level 8.7(13.7) Armour + Level 6.5(11.5) Dodging - Level 1.0(6.0) Stealth * Level 8.1(13.1) Shields * Level 14.8(19.8) Unarmed Combat * Level 12.3 Invocations - Level 6.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Frozen Ramparts Ice 0% 1d2 94% 3 b - Blink Tloc 0% N/A 77% 2 d - Manifold Assault Tloc 0% N/A 100% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Pain Necr 0% 1d4 63% 1 Corpse Rot Necr/Air 0% N/A 77% 2 Scorch Fire 0% 2d5 77% 2 Dispel Undead Necr 0% 3d6 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Ice Form Ice/Tmut 0% N/A 100% 4 Agony Necr 0% N/A 100% 5 Alistair's Intoxication Tmut/Pois 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Excruciating Wounds Necr 0% N/A 100% 5 Eringya's Noxious Bog Tmut/Pois 0% N/A 100% 6 Storm Form Tmut/Air 0% N/A 100% 7 Summon Ice Beast Ice/Summ Unusable N/A N/A 4 Death Channel Necr Unusable N/A N/A 6 Summon Cactus Giant Summ Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (6/6) D:9 Shoals (4/4) Lair:4 Snake (0/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (0/3) Orc:2 IceCv (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 ? D:11 ( Orc:2 !(= Annotations: D:4 1 transporter, Ajdolov's ghost, amateur VSFi D:9 2 transporters, robertstho's ghost, novice DEFE Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History The faun unwields a +0 spear. The faun wields a +0 hunting sling. The faun shoots a sling bullet. The sling bullet misses you. The satyr shoots an arrow. You block the arrow. Okay, then. You feel better. You carefully extract the barbed spikes from your body. The satyr seems to regain its courage. Cornered, the satyr turns to fight! The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The faun points at you and mumbles some strange words. You are outlined in light. You feel much better. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A harpy, 2 fauns, a minotaur, a manticore, a snapping turtle and a water nymph come into view. A satyr is wielding a +0 spectral quarterstaff. The minotaur is quivering silver javelins. Found a scroll of identify and a scroll of immolation. The water nymph shouts! The snapping turtle hisses angrily. The faun shouts! The faun unwields a +0 club. The faun wields a +0 hunting sling. The faun shoots a sling bullet. You block the sling bullet. The satyr unwields a +0 spectral quarterstaff. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The snapping turtle bites you but does no damage. The water nymph moves out of view. The harpy screeches! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Your claws slow down. You feel yourself speed up. You enter the shallow water. Moving in this stuff is going to be slow. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! * * * LOW HITPOINT WARNING * * * The harpy claws you! You die... ≈≈..<..^≈##....#####.##.≈.##...). ≈.....P≈≈.....##......#(...#c.c## ≈P)#..<.≈......#..........#####.. ≈..##P..≈#....##.............#.c. ≈..