p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 20, D:1) a +0 short sword (15, 15, D:1) a +0 mace (20, -22, D:1) a +0 spear (20, 7, D:1) a +0 short sword (45, -16, D:1) a +0 club (46, -16, D:1) a +0 flail (49, -13, D:1) 8 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -1, D:2) a +0 club a +0 short sword (8, -4, D:2) a +0 ring mail (9, -18, D:2) a +0 dagger (15, -18, D:2) a +0 dagger a +0 dagger (16, -19, D:2) a +0 whip (28, -18, D:2) a +0 dagger (28, 5, D:2) a +0 short sword (32, -1, D:2) a +0 short sword (36, 5, D:2) an orc corpse (38, 6, D:2) 12 arrows (39, 4, D:2) a +0 dagger 9 stones (43, 8, D:2) a +0 scale mail (still there?) a +0 falchion (still there?) (44, 11, D:2) 12 stones (44, 12, D:2) 7 gold pieces (45, 11, D:2) the +5 leather armour of Peel {-Tele Contam Harm Stlth+} -Tele: It prevents most forms of teleportation. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy.