p0werm0de Level 1 of the Dungeon [Shop] Narghuxer's Antique Weapon Shoppe a +0 war axe (73 gold) a +0 club (21 gold) a +0 hunting sling (31 gold) a +0 whip (52 gold) the +5 falchion of Jeroyz {flame, MP+9 Dex+3} (1314 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). a +2 vorpal hand axe (346 gold) a +0 dagger (42 gold) a +0 hand axe (63 gold) a +1 halberd of venom (247 gold) (2, -11, D:1) 27 stones (8, -16, D:1) 8 stones (10, 12, D:1) 11 sling bullets (13, 6, D:1) a +2 short sword of venom (16, -8, D:1) a +0 whip (16, -7, D:1) a +0 club (43, 0, D:1) a +0 scale mail (60, 15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 34, D:2) a +0 short sword (4, 8, D:2) an amulet of regeneration (8, 3, D:2) 6 poisoned darts (10, 7, D:2) a +0 spear (11, 7, D:2) a +0 spear (11, 18, D:2) a +0 long sword (12, 8, D:2) a +0 flail (16, 2, D:2) a +0 club (26, 16, D:2) 15 arrows (26, 22, D:2) a +0 club (27, 12, D:2) a +0 dagger a +3 hunting sling of flaming 27 stones (29, 27, D:2) a +0 club a stone (29, 28, D:2) a +0 dagger (29, 34, D:2) 18 arrows Level 3 of the Dungeon (15, 8, D:3) 12 arrows (16, 22, D:3) a +0 club (21, -14, D:3) a wand of flame (8) (36, -18, D:3) 20 bolts (36, 17, D:3) 22 sling bullets (39, 7, D:3) a +0 spear (40, 5, D:3) a +0 spear (41, 4, D:3) a +0 flail (43, 4, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 buckler (18, -29, D:4) a +0 leather armour (18, 4, D:4) a +0 dagger of venom (19, -22, D:4) a +0 dagger 5 poisoned darts (19, -11, D:4) a +0 shortbow 13 arrows (22, -17, D:4) the +8 quarterstaff of Veixiqos {pain, +Blink rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. +Blink: It lets you blink. (35, -22, D:4) a +0 giant club (52, -5, D:4) a +0 flail a +0 flail a +0 leather armour a +0 short sword a +0 ring mail a +1 vampiric dagger a +0 leather armour a +0 dagger a +0 robe (53, -13, D:4) a +0 short sword 3 boomerangs a +0 leather armour a +0 hand axe (53, -12, D:4) a +0 flail a +0 scale mail (54, -11, D:4) a +0 dagger a +0 chain mail Level 5 of the Dungeon [Shop] Plog's Magic Scroll Boutique a scroll of silence (82 gold) a scroll of torment (82 gold) (2, 2, D:5) a +0 chain mail (12, -4, D:5) a ring of wizardry a +6 ring of intelligence an amulet of guardian spirit a +0 falchion a +0 leather armour (12, -3, D:5) a +0 club (13, -4, D:5) a +0 rapier a +0 ring mail a +0 whip a +0 whip the +8 hand crossbow of the Land of Plenty {penet, rC+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rC: It protects you from cold. (14, -4, D:5) a +0 troll leather armour (16, -6, D:5) a +0 dagger a +2 robe of willpower (17, -6, D:5) a +0 short sword a +3 dagger of protection a +0 robe a +0 club a +0 whip 2 boomerangs a +0 leather armour a +0 club 16 stones (19, -26, D:5) a scroll of vulnerability (25, 12, D:5) 25 stones (33, -13, D:5) a +0 giant club (33, 12, D:5) a +0 scale mail (41, -17, D:5) a +0 robe (47, 8, D:5) a +0 war axe a +0 leather armour (47, 9, D:5) a +0 short sword (48, 8, D:5) a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail (48, 9, D:5) a +0 mace a scroll of vulnerability (51, 9, D:5) 30 stones Level 6 of the Dungeon (0, 0, D:6) 18 arrows (1, -5, D:6) a wand of flame (11) (8, -5, D:6) a +0 dagger a +0 ring mail (8, 8, D:6) a +0 falchion (11, 8, D:6) a +0 club (14, 8, D:6) a +0 dagger a +0 robe (14, 9, D:6) a +0 hand axe a +0 whip (20, 7, D:6) a +0 ring mail (25, -23, D:6) a +0 arbalest (41, -30, D:6) 16 stones (42, -19, D:6) a +0 scale mail (46, -19, D:6) a +0 whip a +0 whip a +0 spear a +0 club (47, -21, D:6) a +0 spear (47, -19, D:6) a +0 whip a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (6, 17, D:7) a +0 robe (8, 1, D:7) a +0 spear a +0 ring mail a +0 buckler (9, 1, D:7) a +0 flail a +0 flail a +0 halberd (9, 2, D:7) a +0 whip a +0 club (14, 23, D:7) 10 arrows (20, 18, D:7) 22 stones (22, 6, D:7) a +0 club a +0 dagger a curare-tipped dart (22, 7, D:7) a +0 dagger (22, 25, D:7) a +0 hunting sling (33, 6, D:7) the +7 spear of the Dwarven Hall {freeze, Contam rPois rF- Int+8} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (42, 15, D:7) a +0 giant club (44, 11, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (2, -2, D:8) a +0 dagger (4, -5, D:8) 2 large rocks (13, 8, D:8) a +0 leather armour (20, 13, D:8) a +0 shortbow 7 arrows (21, 13, D:8) a +0 chain mail (22, 7, D:8) a +0 robe (27, 9, D:8) a +0 leather armour (40, 21, D:8) 18 sling bullets (46, 5, D:8) 13 stones a +4 war axe (50, -2, D:8) a staff of cold (62, -5, D:8) a +0 falchion an orc corpse (62, -4, D:8) a +0 flail a +0 chain mail a +0 short sword