p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 8, D:1) a +0 whip (10, 0, D:1) 19 bolts (10, 27, D:1) 14 stones (16, 30, D:1) 11 stones (19, 31, D:1) a +0 club (21, -4, D:1) a +0 whip (21, 8, D:1) a +0 ring mail (23, 18, D:1) a +0 scale mail (37, 17, D:1) 3 stones (38, 18, D:1) a +0 club (39, 13, D:1) a +0 whip (41, 9, D:1) a +0 dagger (65, 27, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) 21 arrows (8, -18, D:2) a +0 robe (24, -30, D:2) a +0 club 2 stones (33, -44, D:2) 20 sling bullets (33, -39, D:2) a +0 dagger (33, -16, D:2) a +0 glaive a +0 hand axe (37, -38, D:2) a +0 dagger 5 stones (37, -22, D:2) a -1 short sword (46, -34, D:2) 26 stones (46, -26, D:2) a +0 short sword Level 3 of the Dungeon (9, -3, D:3) a +0 dagger (9, -1, D:3) 15 sling bullets (10, 10, D:3) 15 stones (11, 6, D:3) a +0 dagger (12, -16, D:3) a +0 whip a +0 leather armour (14, -14, D:3) a +0 club (22, -21, D:3) a +0 hand axe (22, 4, D:3) a +0 ring mail (23, -24, D:3) a +0 short sword (23, -2, D:3) a +0 dagger (24, -13, D:3) 5 datura-tipped darts (26, -18, D:3) a +0 long sword (26, -14, D:3) a +0 whip a +0 chain mail a +0 dagger (26, -13, D:3) a +0 flail (27, -14, D:3) 2 boomerangs a +0 leather armour (28, -18, D:3) a +0 dagger a +0 ring mail (43, -3, D:3) a +0 hunting sling (43, -2, D:3) a +4 great mace (43, -1, D:3) a +0 giant club (43, 0, D:3) a +0 giant spiked club (44, -8, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (12, -5, D:4) a +0 club a +0 leather armour (16, -10, D:4) 24 stones (18, -15, D:4) a staff of earth (19, 13, D:4) a +0 whip (23, 21, D:4) a +0 robe (23, 29, D:4) a +3 dagger (24, 29, D:4) a +0 robe (24, 30, D:4) a +0 club (29, 0, D:4) a +0 trident (39, 7, D:4) a staff of poison (44, -9, D:4) a +0 dagger (48, -11, D:4) 10 sling bullets Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Cowardice {rPois rF- Str+4 Dex+4} (3680 gold) [ring of poison resistance] Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. the +9 hunting sling of the Firefly {venom, rN+ rCorr Str+3} (6990 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the +9 scale mail "Hilaimm" {Rampage} (5600 gold) Rampage: It bestows one free step when moving towards enemies. the ring of False Hope {*Corrode Int+6 Dex+5 SInv} (7460 gold) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+5). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (0, 0, D:5) a +0 trident (1, 3, D:5) a +0 leather armour (1, 7, D:5) 12 bolts (2, 8, D:5) a +0 robe (5, 6, D:5) 21 stones (11, -2, D:5) a +0 hand axe of chaos a +2 dagger of draining a +4 whip a +2 dagger of venom (20, 10, D:5) a wand of polymorph (8) (30, 20, D:5) a staff of cold (30, 25, D:5) a +0 robe (36, 23, D:5) a +0 morningstar (37, 14, D:5) a +0 club a +0 ring mail a wand of polymorph (7) (44, 24, D:5) a +0 club Level 6 of the Dungeon [Shop] Todey's Antique Armour Emporium a scarf of repulsion (384 gold) a +3 leather armour of fire resistance (768 gold) +0 pearl dragon scales (3200 gold) a +0 leather armour (64 gold) a +0 helmet (144 gold) a +0 scale mail (128 gold) a +2 robe of willpower (566 gold) the +0 ring mail of Ignis's Displeasure {rPois Int+3 Stlth+} (777 gold) Int: It affects your intelligence (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 plate armour (736 gold) a +2 ring mail of fire resistance (672 gold) a +0 chain mail (144 gold) [Shop] Rutifedu's General Store a scroll of identify (28 gold) 18 bolts (50 gold) a +0 leather armour (28 gold) a Trismegistus Codex (392 gold) a +0 ring mail (56 gold) the +7 long sword "Imp's Peril" {freeze, rPois rF++ rC- Dex+2} (940 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. a potion of magic (112 gold) a +0 scale mail (56 gold) a potion of experience (700 gold) [Shop] Nadarghey's Weapon Emporium the +7 scimitar of Distant Shores {venom, Str+2} (561 gold) It poisons the flesh of those it strikes. Str: It affects your strength (+2). a +0 dagger (22 gold) a +0 rapier (44 gold) a +0 war axe (38 gold) a +0 shortbow of freezing (81 gold) 26 stones (28 gold) a +0 short sword (33 gold) a +0 spear (33 gold) [Shop] Qonetink's Weapon Shop 20 stones (26 gold) a +0 flail (45 gold) a +0 scimitar (52 gold) a +0 club (13 gold) a +0 war axe (45 gold) the +2 short sword of Uzyages {vamp, Int+3} (419 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). 30 stones (39 gold) 12 stones (15 gold) a +0 trident (45 gold) a +0 rapier (52 gold) (1, 7, D:6) a +0 ring mail (4, -19, D:6) 17 stones (4, -16, D:6) a +0 ring mail (4, -3, D:6) a +0 club (4, 7, D:6) 12 bolts a +0 ring mail (6, -5, D:6) a +0 leather armour (8, 1, D:6) 22 sling bullets (9, -1, D:6) a +0 ring mail (10, 10, D:6) a +0 hand axe (12, 2, D:6) a +0 flail (12, 3, D:6) a staff of death (15, 6, D:6) a +0 robe a +0 dagger (15, 7, D:6) a +0 giant club (17, 7, D:6) a +0 quarterstaff (18, 9, D:6) a +0 halberd (18, 13, D:6) a +0 whip a +0 hand axe a +0 robe a +0 dagger a +2 leather armour of positive energy a +0 rapier (18, 15, D:6) a +0 short sword (19, 8, D:6) a +0 flail a +0 club (19, 10, D:6) a +0 spear (20, 10, D:6) a +0 robe a +0 scythe (22, -22, D:6) 4 javelins (24, 11, D:6) a +0 leather armour a +0 club (28, 19, D:6) 2 javelins (34, 20, D:6) a +0 leather armour (37, -17, D:6) a +2 leather armour a +0 dagger a +0 chain mail (41, -22, D:6) 13 poisoned darts (47, -24, D:6) a +0 flail (50, -24, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (10, 10, D:7) a +0 scale mail (11, 12, D:7) 32 arrows a +0 shortbow (11, 13, D:7) a +0 chain mail a +0 dire flail (11, 14, D:7) a +0 robe a +0 dagger a +0 scale mail a +0 club a +0 flail a +0 robe a +0 dagger (11, 16, D:7) a +0 robe a +0 dagger 2 boomerangs a +0 hand axe (12, 16, D:7) a +0 plate armour a +0 flail (19, 27, D:7) a +0 scimitar (20, 2, D:7) 20 arrows (20, 5, D:7) a +0 mace (33, 17, D:7) a +0 robe a +0 great sword a +0 robe a +0 great sword a +0 robe (34, -17, D:7) a +0 mace a +0 chain mail (35, -17, D:7) a +0 short sword a +0 chain mail a +0 whip a +0 robe a +0 dagger (40, 4, D:7) 24 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (13, -31, D:8) +0 steam dragon scales (14, -5, D:8) a +0 short sword (14, -4, D:8) a +0 short sword 5 poisoned darts a +0 short sword (18, -17, D:8) 14 stones (20, -1, D:8) a +0 club (34, -22, D:8) a +0 robe a +5 halberd (34, -15, D:8) a +1 falchion a +0 robe (34, -14, D:8) a +3 long sword a +0 robe (34, -13, D:8) a +0 great sword a +0 robe (34, -12, D:8) a +0 mace a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (0, 44, D:9) a +3 trident a +0 ring mail (2, 44, D:9) a +0 club (3, 44, D:9) a +0 dagger a +0 robe (3, 48, D:9) a +0 dagger (11, 21, D:9) 17 bolts (29, 28, D:9) a +0 club a +0 whip (30, 28, D:9) a +0 leather armour a +0 flail a +0 hand axe a +0 chain mail a +0 war axe (31, 6, D:9) a +0 robe (35, -5, D:9) +0 steam dragon scales (44, -6, D:9) a scroll of vulnerability (44, 0, D:9) a +0 chain mail (45, 28, D:9) a +0 shortbow 19 arrows Level 10 of the Dungeon (0, 0, D:10) 35 arrows (13, 19, D:10) a scroll of vulnerability (20, 18, D:10) a +0 rapier (20, 22, D:10) 21 stones (25, 8, D:10) a +0 robe (30, 12, D:10) a +0 helmet (30, 22, D:10) a scroll of vulnerability (39, 24, D:10) 18 arrows a +0 shortbow (43, 11, D:10) 27 stones (44, 9, D:10) a scroll of noise (44, 24, D:10) a +0 morningstar Level 11 of the Dungeon (0, 0, D:11) 11 gold pieces (still there?) a scroll of acquirement (still there?) (5, -3, D:11) the +0 robe of the Original Sin {Harm *Slow rCorr Archmagi} rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. (23, -1, D:11) a howler monkey corpse (skeletalised by now) (35, -7, D:11) a +0 falchion (37, 13, D:11) a vampire mosquito corpse a vampire mosquito corpse (40, 13, D:11) a +0 club Level 12 of the Dungeon (0, 0, D:12) 4 large rocks (9, 4, D:12) 3 boomerangs (11, 24, D:12) a +0 war axe (13, 0, D:12) a +0 rapier (still there?) a +0 robe (still there?) 14 gold pieces (still there?)