p0werm0de Level 1 of the Dungeon (9, -48, D:1) a +0 dagger (9, -3, D:1) a +0 hand axe (13, -47, D:1) a +0 robe (31, -36, D:1) 19 bolts (40, -29, D:1) a +0 club (50, -19, D:1) a +0 robe Level 2 of the Dungeon [Shop] Damu's Antique Weapon Shoppe a +2 spear of venom (374 gold) a +0 rapier (96 gold) a +3 great sword of pain (796 gold) a +0 hand axe (72 gold) a +0 quarterstaff (96 gold) a +0 club (24 gold) the +4 trident of Nemelex Xobeh's Grace {vamp, rCorr Str+4 Int-2} (1135 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rCorr: It protects you from acid and corrosion. a +0 club (24 gold) a +0 mace (72 gold) a +0 war axe (84 gold) a +0 quarterstaff (96 gold) a +0 whip (60 gold) a +0 short sword (72 gold) (10, -5, D:2) a +0 dagger (15, -11, D:2) 6 stones (16, 13, D:2) a +0 dagger (17, 18, D:2) a potion of brilliance (22, -19, D:2) 24 arrows (24, 21, D:2) a +0 great sword (28, -32, D:2) 21 stones (28, -15, D:2) 11 arrows (36, -11, D:2) a +0 dagger (41, 2, D:2) a +0 short sword Level 3 of the Dungeon (10, 37, D:3) a +0 falchion (11, 6, D:3) a +0 flail (13, -11, D:3) a +0 club (21, 4, D:3) a +0 dagger of protection (24, 13, D:3) a +0 dagger (35, -18, D:3) a +0 dagger (37, -12, D:3) a +0 trident (38, -3, D:3) a +0 robe Level 4 of the Dungeon [Shop] Inuosegh's Weapon Boutique a +0 quarterstaff (52 gold) a +1 hand axe of venom (137 gold) a +0 quarterstaff (52 gold) a +4 flail of protection (340 gold) the +5 glaive of Prudence {vorpal, rPois rN+ Int-2 Dex+4} (705 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). rPois: It protects you from poison. rN: It protects you from negative energy. a +0 long sword (45 gold) the +3 dagger "Zuocuu" {venom, Drain rN+ Dex+6} (462 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. the +7 great sword "Katit" {pain, +Blink} (847 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. +Blink: It lets you blink. 18 bolts (46 gold) 24 stones (31 gold) the +10 dagger "Ighil" {spect, rElec rN+ Int+3} (1033 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 broad axe (52 gold) 14 sling bullets (91 gold) (0, 0, D:4) 18 sling bullets (0, 1, D:4) a Young Poisoner's Handbook (1, -37, D:4) a +0 leather armour (3, -36, D:4) a +0 scale mail (3, -35, D:4) 21 arrows (4, -17, D:4) a +0 war axe (5, -28, D:4) a +0 scale mail (9, -32, D:4) a +0 leather armour (26, 4, D:4) a +0 chain mail (38, -41, D:4) a +0 hand axe