p0werm0de Level 1 of the Dungeon [Shop] Juir's Antique Weapon Shoppe a +0 dagger (58 gold) the +5 trident "Buajuman" {antimagic, *Rage rElec Int+4 Dex+8} (2105 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+8). It insulates you from electricity. It may make you go berserk in combat. a +0 dagger (58 gold) a +6 short sword of draining (1084 gold) a +0 rapier (116 gold) a +0 hand axe (87 gold) a +0 scimitar of flaming (266 gold) a +0 dagger (58 gold) a +0 flail (101 gold) a +0 long sword of freezing (240 gold) a +0 whip (72 gold) (0, 0, D:1) a +3 whip (2, -3, D:1) a +0 short sword (6, 4, D:1) a +0 club (9, -1, D:1) 2 gold pieces (9, 20, D:1) a +0 spear (12, -4, D:1) a +0 dagger (26, 6, D:1) a +2 dagger of speed 5 stones (34, -3, D:1) a +0 robe (45, -9, D:1) a +0 club (47, -11, D:1) a +0 short sword (47, -10, D:1) a +0 short sword (52, -15, D:1) a +0 robe (54, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 52, D:2) a +0 rapier (8, 40, D:2) a +0 short sword 4 stones (24, 36, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 gold pieces (5, -4, D:3) a +0 club a +0 robe a +0 dagger a hobgoblin skeleton (5, -3, D:3) a +0 ring mail a +0 dagger a +0 leather armour a +0 mace (11, -3, D:3) a quokka skeleton a ball python skeleton (29, 10, D:3) a +0 buckler (30, 11, D:3) a +0 buckler (42, 15, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 halberd