p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 arbalest (3, 26, D:1) a +0 hunting sling (19, 17, D:1) a +0 leather armour (27, 22, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 13, D:2) a +0 club (4, 17, D:2) 20 arrows (8, 31, D:2) a +0 dagger (9, 17, D:2) a +0 dagger (16, 6, D:2) a +0 short sword 3 stones (18, 9, D:2) 17 poisoned darts (18, 36, D:2) a +0 dagger (22, 40, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Orot's Weapon Shoppe a +0 great sword (91 gold) the +6 war axe of Slime {holy, *Corrode rPois Str+5} (733 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It protects you from poison. It may corrode you when you take damage. the +3 flail of the Elven Halls {freeze, Str+4} (513 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). a +0 spear (42 gold) a +0 short sword (42 gold) a +2 vorpal scimitar (252 gold) a +1 falchion of electrocution (203 gold) a +0 club (14 gold) a +0 short sword (42 gold) a +4 vampiric whip (413 gold) a +4 broad axe of freezing (408 gold) a +0 whip (35 gold) (21, 22, D:3) a +0 whip (24, 11, D:3) a +0 chain mail (33, 13, D:3) a +0 club (38, 6, D:3) 17 stones (41, 27, D:3) a +0 club (43, 28, D:3) a +0 shortbow (45, 21, D:3) a potion of brilliance (46, 21, D:3) a +0 dagger 4 poisoned darts Level 4 of the Dungeon [Shop] Cehuuxt's Book Boutique the Catalogue of Lightness and Companions (1078 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Airstrike Air 4 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Summon Hydra Summoning 7 no a book of Necromancy (420 gold) a book of Misfortune (280 gold) a book of Changes (350 gold) a book of Changes (350 gold) a book of Clouds (630 gold) a book of Maledictions (350 gold) a book of Geomancy (490 gold) (0, 0, D:4) 17 bolts (1, -1, D:4) a +0 scale mail (2, 28, D:4) 17 stones (7, 10, D:4) a +0 dagger 5 boomerangs (8, 10, D:4) a +0 flail (15, 12, D:4) a +0 flail a +0 club a +0 leather armour (42, 32, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (12, 11, D:5) 19 sling bullets (16, 23, D:5) 23 arrows (still there?) a +0 shortbow (still there?) (35, 16, D:5) a +0 whip (47, 25, D:5) 12 poisoned darts (49, 20, D:5) a +0 scale mail (54, 12, D:5) 12 arrows Level 6 of the Dungeon (0, 0, D:6) 24 stones (19, -24, D:6) a +0 hunting sling (20, -19, D:6) 17 arrows a +0 shortbow (22, -15, D:6) a +0 battleaxe (still there?) a +2 robe of positive energy (still there?) (23, -15, D:6) a +0 robe (33, -23, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 great sword