p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 club a +0 club a +0 club (2, -31, D:1) a +0 dagger (2, 0, D:1) a +0 club (2, 2, D:1) a +0 club (5, -24, D:1) a +0 whip 4 stones (6, -26, D:1) a stone (10, -11, D:1) 18 stones (11, 13, D:1) a +0 leather armour (12, 2, D:1) a +0 spear (19, -24, D:1) 11 stones (22, -16, D:1) a +0 club (22, -2, D:1) a +0 mace (22, 7, D:1) 14 arrows (22, 10, D:1) a +0 ring mail (26, 0, D:1) 14 stones (34, -18, D:1) a +0 club (36, -19, D:1) 15 stones (37, 9, D:1) 15 stones (52, -3, D:1) a cursed -1 dagger Level 2 of the Dungeon (5, -18, D:2) a +0 dagger (5, -15, D:2) a +2 spectral club a +0 animal skin a +0 helmet (5, -12, D:2) a +0 hunting sling a +0 dagger 10 stones a +0 dagger (5, -11, D:2) a +0 short sword (5, -10, D:2) a +0 hunting sling 11 stones (6, -13, D:2) a +0 dagger (6, -11, D:2) a stone (7, -11, D:2) a +0 club (12, -13, D:2) a +0 hunting sling (15, -15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (13, -49, D:3) a +0 club (14, -26, D:3) a +0 club (16, -50, D:3) a wand of polymorph (11) (20, -41, D:3) a +0 club (23, -48, D:3) a +0 club (24, -47, D:3) a +0 short sword (29, -39, D:3) a +0 dagger (31, -24, D:3) a +0 hand axe 4 boomerangs (31, -22, D:3) a +0 hand axe a +0 hand axe a +0 leather armour a +0 flail a +0 mace a +0 scale mail (31, -21, D:3) a +0 dagger a +0 robe (32, -35, D:3) a +0 leather armour (33, -9, D:3) a +0 whip (33, -8, D:3) a +0 mace a +0 leather armour a +0 ring mail a +0 short sword a cursed +0 whip (35, -25, D:3) a +0 club (40, -42, D:3) a +1 whip of venom (49, -47, D:3) a +0 club (49, -42, D:3) 9 stones (54, -35, D:3) a +0 robe Level 4 of the Dungeon (3, 2, D:4) a +0 falchion (11, -14, D:4) 21 stones (11, 9, D:4) 11 arrows (15, 6, D:4) a +0 flail a +0 leather armour (15, 10, D:4) a +0 flail a +0 ring mail (20, -3, D:4) a +0 ring mail (20, 2, D:4) a +0 dagger a +0 robe (22, -2, D:4) 29 sling bullets (26, -5, D:4) a cursed -2 mace 4 boomerangs (29, -5, D:4) a +0 mace a cursed +0 leather armour (29, -4, D:4) a +0 club (30, 1, D:4) a +0 club (37, -13, D:4) a +0 chain mail (38, 11, D:4) a +0 long sword (59, -16, D:4) 28 stones Level 5 of the Dungeon (14, 15, D:5) a +0 dire flail (19, 15, D:5) a +0 short sword (21, -17, D:5) a +0 giant club (23, 19, D:5) 4 javelins (25, -15, D:5) a +0 robe (25, -3, D:5) a +0 short sword (26, -4, D:5) a +0 giant club (28, 8, D:5) 26 stones (29, 20, D:5) 16 stones (30, -37, D:5) a +0 giant club (32, -8, D:5) a +0 short sword (33, -30, D:5) the cursed +1 leather armour of Rahuh {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (33, -8, D:5) a +0 dagger a +0 robe (33, 17, D:5) a +0 flail (34, 2, D:5) a +0 hand axe (40, -11, D:5) 13 stones (57, -7, D:5) +0 steam dragon scales Level 6 of the Dungeon [Shop] Ummilust's Book Boutique a book of Cantrips (280 gold) Hajed's Volume of Weightlessness and Arcane Weapons (826 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Foxfire Conjuration/Fire 1 no c - Irradiate Conjuration/Transmutation 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Spellforged Servitor Conjuration/Summoning 7 no a book of Summonings (980 gold) a book of Changes (350 gold) the Grimoire of Transmigration and Poisoning (700 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Spider Form Transmutation/Poison 3 no c - Ice Form Ice/Transmutation 4 no d - Blade Hands Transmutation 5 no e - Dragon Form Transmutation 7 no a book of Hexes (700 gold) a book of Callings (420 gold) a book of Burglary (1050 gold) a book of Transfigurations (770 gold) a book of Clouds (630 gold) a book of Changes (350 gold) a book of Spatial Translocations (910 gold) [Shop] Lus Mes's Antique Weapon Emporium a +0 great mace (156 gold) a +0 halberd of freezing (220 gold) a +0 falchion (72 gold) a +0 long sword (84 gold) a +2 hand axe of draining (417 gold) a +0 club (24 gold) the +10 dark maul {vorpal} (1600 gold) It inflicts extra damage upon your enemies. a +1 demon whip of venom (600 gold) a +0 trident of freezing (199 gold) a +0 scimitar (96 gold) a +0 longbow (108 gold) [Shop] Tasur's Book Shoppe a Young Poisoner's Handbook (480 gold) a book of Maledictions (300 gold) a book of Conjurations (360 gold) a book of Cantrips (240 gold) a book of Minor Magic (240 gold) a book of Necromancy (360 gold) a book of Power (540 gold) a book of Flames (420 gold) [Shop] Yhanemis's Jewellery Shop an uncursed amulet of reflection (330 gold) the amulet of Bodily Harmony {Spirit SInv} (453 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It lets you see invisible. an uncursed ring of fire (275 gold) a +6 ring of dexterity (643 gold) an uncursed ring of wizardry (330 gold) a cursed ring of attention (49 gold) a cursed ring of attention (49 gold) (0, 0, D:6) 13 stones (4, 4, D:6) a +0 robe a +0 scythe (5, 3, D:6) a +0 giant spiked club (6, 2, D:6) 23 arrows (7, 9, D:6) a +0 short sword (8, 3, D:6) 18 sling bullets (8, 9, D:6) a +0 glaive (9, 4, D:6) a +0 robe a +4 flail (10, 4, D:6) a +0 robe a +1 morningstar of freezing (11, 2, D:6) 17 stones (11, 10, D:6) a +0 flail a +0 robe (12, 9, D:6) a cursed +4 dire flail of freezing a +0 robe (12, 10, D:6) a +0 mace a +0 robe (20, -27, D:6) a +0 rapier of protection (22, -16, D:6) a +0 chain mail (23, -12, D:6) 12 arrows (40, 9, D:6) a book of Callings (42, -34, D:6) a +0 club (47, -22, D:6) a scroll of amnesia (49, -18, D:6) a +0 scale mail (49, -15, D:6) a +0 rapier (49, -14, D:6) a wand of flame (6) (51, -7, D:6) a +2 halberd of protection (52, -6, D:6) a +0 spear (53, -10, D:6) a cursed -3 spear Level 7 of the Dungeon (8, -6, D:7) a +1 scimitar a +0 robe (9, -6, D:7) a +0 leather armour a +0 robe a cursed +0 morningstar a +0 robe a +1 battleaxe of freezing a cursed +3 halberd (10, -6, D:7) a +0 hand axe (10, -5, D:7) 3 boomerangs a +0 hand axe (10, -4, D:7) a +0 hand axe a +0 hand axe (11, -5, D:7) a +0 robe a +0 halberd (12, 5, D:7) 21 arrows (12, 20, D:7) a +0 mace (15, 3, D:7) a +0 robe (15, 19, D:7) a +1 cloak a +0 kite shield a +3 quarterstaff of chaos a +0 scale mail (22, -30, D:7) a +2 whip of flaming a +0 robe (26, 2, D:7) a +0 mace a +0 robe (26, 3, D:7) a +0 leather armour a +0 dagger (26, 4, D:7) a +0 leather armour (27, 2, D:7) a +0 chain mail a +1 trident of venom (27, 3, D:7) a +0 giant spiked club (28, 3, D:7) a +0 club a +0 short sword (28, 4, D:7) a +0 leather armour a +0 plate armour a +0 hand axe (37, 6, D:7) a +2 scimitar of flaming (37, 15, D:7) a +0 long sword (39, -16, D:7) 3 boomerangs a +0 ring mail (40, -16, D:7) a +0 morningstar (41, -16, D:7) a +0 dagger a +0 robe (42, -14, D:7) a +0 hand axe a +0 ring mail (43, -14, D:7) a +1 dagger of venom a +0 ring mail (44, -1, D:7) an uncursed amulet of the acrobat Level 8 of the Dungeon (0, 0, D:8) a +0 hunting sling (9, 3, D:8) a +1 leather armour of positive energy (11, -28, D:8) Sif Muna's Reference Book on Fiery Attacks Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Dazzling Flash Conjuration/Hexes 3 no c - Hailstorm Conjuration/Ice 4 no d - Sticky Flame Conjuration/Fire 4 no e - Irradiate Conjuration/Transmutation 5 no (14, -15, D:8) an uncursed ring of attention an uncursed amulet of magic regeneration (15, 13, D:8) a +0 giant club (18, -26, D:8) a +0 halberd a +0 plate armour (18, 5, D:8) a +0 giant spiked club (19, -26, D:8) a +0 chain mail (19, -25, D:8) a stone a +0 mace (20, -25, D:8) a +0 dagger 4 stones (21, -25, D:8) a +0 dagger a +0 dagger a +0 short sword (24, -14, D:8) 17 stones (29, -5, D:8) 24 stones (31, -5, D:8) a book of Air (46, -27, D:8) a +0 robe (46, -21, D:8) a +0 giant club (53, -5, D:8) a +0 dagger (53, -3, D:8) a +0 flail (54, -4, D:8) a +0 robe a +0 dagger a +0 club Level 9 of the Dungeon [Shop] Zaele's Jewellery Emporium a cursed amulet of inaccuracy (24 gold) an uncursed ring of willpower (300 gold) an uncursed ring of ice (300 gold) an uncursed ring of wizardry (360 gold) a cursed amulet of inaccuracy (24 gold) an uncursed ring of see invisible (180 gold) a +4 ring of evasion (432 gold) an uncursed ring of positive energy (240 gold) a cursed ring of see invisible (144 gold) a cursed ring of teleportation (54 gold) (0, 0, D:9) a +0 giant club (2, -4, D:9) an uncursed ring of wizardry (7, 3, D:9) a +0 troll leather armour (9, -2, D:9) 19 stones (10, 5, D:9) a cursed +0 robe (13, -42, D:9) a +0 dagger a +0 robe (14, -43, D:9) a cursed -3 flail a cursed +0 plate armour a +0 mace a +0 leather armour (14, -42, D:9) a +0 mace a +0 ring mail (15, -21, D:9) a +0 shortbow 11 arrows (16, -24, D:9) an arrow (16, -16, D:9) a +0 halberd (17, -38, D:9) a cursed +0 robe (17, -35, D:9) 21 stones (17, -23, D:9) 8 arrows the +5 scimitar "Hesiupudgh" {flame, *Corrode rC+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It protects you from cold. It may corrode you when you take damage. a +0 chain mail (17, -22, D:9) a cursed -2 giant spiked club a +0 leather armour a +0 vorpal longbow 8 arrows (17, -21, D:9) a +2 vorpal spear (18, -22, D:9) a +0 dagger a cursed +0 robe 10 bolts (18, -21, D:9) a +0 dagger a +0 robe (18, -20, D:9) a +0 giant club a +0 giant club (18, -18, D:9) a book of Hexes (19, -25, D:9) an arrow (19, 1, D:9) a +0 shortbow 28 arrows (20, -26, D:9) an arrow (20, -4, D:9) a wand of flame (14) (21, 2, D:9) an arrow (22, 0, D:9) a +0 shortbow 4 arrows (22, 2, D:9) 3 arrows (23, 3, D:9) 3 arrows (24, -28, D:9) a +2 rapier of holy wrath (24, -24, D:9) an uncursed staff of air an uncursed staff of poison (24, 2, D:9) 3 arrows (24, 3, D:9) 2 arrows (24, 4, D:9) 17 stones (25, -17, D:9) a book of Maledictions (26, -35, D:9) 25 stones (27, -25, D:9) a Young Poisoner's Handbook (27, -17, D:9) a +0 short sword (28, -28, D:9) a +1 great mace of draining a +4 trident of protection (28, -24, D:9) an uncursed ring of magical power the +0 helmet of Lies {rElec rF+ rCorr} It protects you from fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (29, -10, D:9) a +0 club (31, -24, D:9) a +0 plate armour (32, -10, D:9) a +0 leather armour (33, -9, D:9) a +0 falchion (34, -39, D:9) a +0 hand axe a +0 chain mail (36, -43, D:9) a +0 dagger a +0 chain mail a cursed -3 giant spiked club a +0 giant club (36, -42, D:9) a +0 chain mail a cursed -3 scimitar a +0 robe a +0 dagger (37, -43, D:9) a +0 dire flail a +0 giant club (37, -42, D:9) a +1 robe of willpower a +0 dagger (37, 5, D:9) a +0 rapier (39, -44, D:9) a +0 giant spiked club (47, -16, D:9) 19 bolts (55, -46, D:9) a +0 flail (57, -25, D:9) a +0 falchion (58, -26, D:9) a cursed ring of attention (58, -25, D:9) the +1 falchion of Karma {elec, rElec Will+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (59, -25, D:9) a potion of heal wounds Level 10 of the Dungeon (0, 0, D:10) a scroll of amnesia (0, 25, D:10) a +0 kite shield (7, 18, D:10) a +0 dagger 3 boomerangs (14, 18, D:10) 2 potions of haste (26, -1, D:10) 15 stones (29, -1, D:10) a scroll of random uselessness (30, 14, D:10) a potion of haste (35, 15, D:10) a +0 scale mail (36, 8, D:10) a +0 robe a +0 dagger (36, 10, D:10) a +0 robe a +0 dagger (36, 12, D:10) a +1 chain mail of cold resistance a +0 long sword (36, 16, D:10) a +0 flail (37, 8, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (37, 21, D:10) 8 sling bullets (40, -2, D:10) a +0 dagger a +0 robe (41, -2, D:10) a +0 halberd a +0 plate armour (41, -1, D:10) a +0 dagger (42, -2, D:10) a +0 trident a +0 leather armour (46, 20, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a large rock (4, -4, D:11) a large rock (6, 11, D:11) a +0 long sword (9, 11, D:11) 24 arrows (10, 19, D:11) a +0 dagger a +0 robe a +1 spear of venom a +0 ring mail a +0 kite shield (10, 20, D:11) a +0 spear (10, 21, D:11) a +0 dagger a +0 robe (10, 22, D:11) a +0 trident a +0 chain mail (11, 18, D:11) a +0 flail a +0 whip a +0 leather armour (11, 19, D:11) a +0 flail a +0 scale mail a +0 hand axe a +0 chain mail a +0 flail a +0 flail (11, 20, D:11) a +0 scimitar a +0 chain mail (11, 21, D:11) a +0 short sword a +0 ring mail (14, 7, D:11) 4 large rocks (15, 9, D:11) a large rock (17, -20, D:11) 11 bolts (18, -13, D:11) a +0 hand axe (20, 29, D:11) 6 stones (22, 1, D:11) a +0 leather armour (26, 2, D:11) a +0 chain mail (26, 21, D:11) a scroll of random uselessness (27, -8, D:11) a +0 giant club (36, -5, D:11) 6 sling bullets (36, 0, D:11) a +0 helmet (52, -1, D:11) an uncursed staff of conjuration (53, 4, D:11) 7 stones (54, 33, D:11) a +0 leather armour (55, 21, D:11) a potion of curing (55, 23, D:11) a Young Poisoner's Handbook (56, 0, D:11) an uncursed ring of magical power a scroll of noise (56, 13, D:11) a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 rapier (1, 19, D:12) 26 stones (5, 23, D:12) a +0 ring mail (15, 8, D:12) a +0 rapier (15, 22, D:12) a +0 hand axe a +0 leather armour a +0 dagger a +0 club a +0 leather armour a +0 dagger a +0 robe (16, 5, D:12) a +0 pair of gloves (16, 22, D:12) a +0 mace a +0 plate armour (16, 25, D:12) a cursed -3 hand axe a +0 war axe (16, 27, D:12) a +0 morningstar (16, 28, D:12) a +0 long sword 9 poisoned darts a +0 plate armour (17, 29, D:12) a poisoned dart (17, 30, D:12) a poisoned dart (17, 31, D:12) a poisoned dart (18, -19, D:12) 15 sling bullets (18, -2, D:12) an uncursed ring of magical power (18, 12, D:12) a +0 mace (20, -8, D:12) 5 arrows (20, 0, D:12) 23 stones (20, 5, D:12) a +0 flail (21, -20, D:12) a cursed +0 robe (21, -9, D:12) 2 arrows (21, -3, D:12) 27 stones (22, -9, D:12) an arrow (22, -4, D:12) a +0 rapier (24, -11, D:12) a +0 shortbow 10 arrows (25, -4, D:12) a +0 war axe (35, 37, D:12) a +0 ring mail (48, 17, D:12) 23 stones (51, 2, D:12) a +0 scale mail