p0werm0de Level 1 of the Dungeon (12, -25, D:1) a cursed -3 club (25, -19, D:1) 9 gold pieces (38, -13, D:1) a +0 club Level 2 of the Dungeon (1, 17, D:2) a +0 hunting sling (2, 4, D:2) a +0 robe (13, 17, D:2) 20 arrows (17, 7, D:2) a +0 club (32, 15, D:2) a +0 long sword (39, 15, D:2) a +0 club a +3 whip (39, 16, D:2) a +0 whip (40, 17, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 1, D:3) a +0 whip of electrocution (0, 3, D:3) a +0 club (1, 25, D:3) a +2 flail of protection (1, 26, D:3) a +0 dagger (2, 24, D:3) a +0 club a +0 leather armour (3, 24, D:3) a +0 leather armour (3, 25, D:3) a +0 ring mail (11, 20, D:3) a +0 ring mail (14, -1, D:3) a +0 trident (16, 2, D:3) a +0 hand axe (18, 1, D:3) 18 stones (38, 23, D:3) a +0 hunting sling (44, 34, D:3) 15 gold pieces (46, 29, D:3) 13 stones Level 4 of the Dungeon (27, -7, D:4) 28 stones (32, -9, D:4) a -2 war axe (34, -23, D:4) a +0 flail (unseen) (42, -6, D:4) 9 poisoned darts (50, -8, D:4) the +0 dagger of Success {flame, *Contam MR+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 ring mail (1, -7, D:5) a +0 long sword (1, 0, D:5) a +0 flail a +0 leather armour (2, 0, D:5) a +0 dagger 5 boomerangs a cursed +0 ring mail (8, 13, D:5) a +0 falchion (9, 9, D:5) a +0 long sword (12, 8, D:5) a +0 giant club (24, 3, D:5) 2 potions of brilliance (26, 13, D:5) a +0 flail a +0 leather armour (27, 13, D:5) a +0 hand axe a cursed -2 dagger a +0 leather armour (27, 22, D:5) a +1 vampiric spear (28, 22, D:5) a +0 spear (28, 23, D:5) a +0 spear (32, 14, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) 22 stones (0, 5, D:6) a +0 flail 4 boomerangs (4, 6, D:6) 28 stones (4, 17, D:6) 2 large rocks (4, 18, D:6) 15 arrows (8, 4, D:6) a stone (8, 8, D:6) 7 large rocks (9, 6, D:6) a stone (10, 8, D:6) a stone (11, 8, D:6) 29 stones (12, 25, D:6) 16 stones (13, 4, D:6) a stone (13, 7, D:6) a stone (15, -19, D:6) 30 stones (29, 24, D:6) a +0 dagger (33, 0, D:6) 24 arrows (37, 0, D:6) a +0 giant spiked club (40, 2, D:6) a +0 robe (53, -4, D:6) a +0 mace (54, -4, D:6) a +0 war axe a +0 leather armour a +0 club a +0 trident 5 boomerangs (55, -3, D:6) a +0 trident (58, 0, D:6) 24 stones (60, -15, D:6) a wand of random effects (19) Level 7 of the Dungeon (0, 0, D:7) 22 stones a cursed +0 robe (1, -2, D:7) a +0 ring mail a +0 leather armour a +0 leather armour (1, -1, D:7) 2 stones (7, 9, D:7) a +2 short sword of draining a +0 leather armour (11, 5, D:7) a +0 chain mail (16, 11, D:7) a +0 long sword (20, -7, D:7) 20 stones (22, 20, D:7) a +0 ring mail (unseen) (24, 20, D:7) 21 stones (31, -6, D:7) a +0 whip (34, -26, D:7) a +0 mace a +0 robe (34, -25, D:7) a +2 falchion a +0 robe a +4 hand axe a +0 robe a +5 falchion a +0 robe (34, -22, D:7) 17 stones (35, 9, D:7) the -3 pair of boots of Shielding {SInv} It lets you see invisible. (36, -26, D:7) a cursed +4 falchion a +0 robe (36, -10, D:7) an uncursed ring of fire 2 scrolls of noise (37, -6, D:7) a +0 leather armour (41, -4, D:7) an arrow (43, -5, D:7) an arrow (44, -6, D:7) an arrow (45, -7, D:7) 2 arrows (48, -9, D:7) a +0 shortbow 12 arrows (60, -5, D:7) 23 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (1, -3, D:8) a +0 dagger of protection (6, -27, D:8) a +0 triple sword (13, -32, D:8) a +0 scimitar (13, -27, D:8) a +0 club a +0 chain mail (13, -11, D:8) a +3 morningstar of freezing a cursed -2 robe (14, -26, D:8) a +0 flail a +0 robe (15, -13, D:8) a +0 hand axe a +0 robe (17, -15, D:8) a cursed -3 dagger a +0 robe (31, -30, D:8) a +0 dagger (31, -28, D:8) a +0 shortbow 29 arrows (32, -30, D:8) an arrow (32, -29, D:8) 3 arrows (32, -28, D:8) a +0 shortbow 24 arrows (35, -29, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 4, D:9) 20 sling bullets (4, 7, D:9) 16 arrows (16, 1, D:9) a +0 giant club (17, 16, D:9) a +0 ring mail (22, -20, D:9) the +2 morningstar of Salt {freeze, rPois rC+ Str+2 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-3). It protects you from cold. It protects you from poison. (24, 1, D:9) a +0 battleaxe a +0 robe (24, 2, D:9) a +0 plate armour (25, -2, D:9) a cursed -1 shortbow 22 arrows (25, 0, D:9) an arrow (25, 1, D:9) a +3 trident a +0 robe (25, 2, D:9) an arrow (26, -23, D:9) a +0 kite shield (26, -2, D:9) a +0 battleaxe a +0 robe (26, -1, D:9) 2 arrows (27, -2, D:9) a +4 falchion of freezing a +0 robe (27, 2, D:9) an arrow (30, -3, D:9) a +0 giant club (32, 2, D:9) 7 bolts (44, 10, D:9) a +0 dagger 2 silver boomerangs (45, 10, D:9) a +0 short sword a +0 leather armour (46, 9, D:9) a +0 mace a +0 leather armour (50, -10, D:9) a +0 scale mail (52, -22, D:9) a +0 ring mail (56, -15, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 trident (1, 10, D:10) a cursed -1 leather armour (5, 1, D:10) a potion of brilliance (8, 1, D:10) 10 stones (10, 5, D:10) 12 bolts (20, -2, D:10) a +2 chain mail of cold resistance (21, -3, D:10) a +0 dagger a +0 robe of cold resistance (23, 24, D:10) 18 poisoned darts (29, 17, D:10) a +0 robe (39, 10, D:10) a +0 hand axe a +0 dire flail a +0 plate armour (39, 11, D:10) a +2 dagger of chaos a +0 robe a +0 club (44, 1, D:10) a +0 dagger Level 11 of the Dungeon [Shop] Jiucved's Jewellery Shoppe an uncursed amulet of regeneration (480 gold) an uncursed ring of fire (400 gold) an uncursed ring of magical power (320 gold) a cursed ring of attention (72 gold) an uncursed amulet of faith (640 gold) an uncursed amulet of the acrobat (480 gold) a cursed ring of teleportation (72 gold) an uncursed ring of resist corrosion (320 gold) an uncursed ring of protection from magic (400 gold) the ring "Muxuywer" {+Inv rF+ rC+++ Str+2 Dex-2 Stlth+} (1228 gold) [ring of protection from fire] It affects your strength (+2). It affects your dexterity (-2). It protects you from fire. It renders you almost immune to cold. It lets you turn invisible. It makes you more stealthy. a cursed amulet of inaccuracy (32 gold) a +4 ring of evasion (576 gold) a cursed ring of teleportation (72 gold) (0, 0, D:11) a +0 falchion (5, 55, D:11) a +0 plate armour (6, 54, D:11) 11 arrows (16, 13, D:11) 24 arrows (21, 15, D:11) a +0 helmet (22, 6, D:11) a +0 chain mail (22, 13, D:11) a wand of flame (9) (22, 50, D:11) 22 arrows (26, 43, D:11) a bolt a +0 dagger a +0 robe (27, 38, D:11) a +0 short sword a +0 leather armour a +0 arbalest 15 bolts a cursed -2 short sword (27, 39, D:11) a bolt 2 stones (27, 40, D:11) a +0 club a +0 leather armour (28, 38, D:11) a +0 short sword a +0 hand crossbow 18 bolts (28, 39, D:11) a +0 whip a +0 dagger (28, 40, D:11) a +0 dagger a +0 robe a +0 giant club 2 large rocks a +0 scimitar of flaming a +0 robe a wand of polymorph (7) (28, 41, D:11) a +0 dagger a +0 robe (35, 11, D:11) 17 arrows (45, 3, D:11) a +0 club a +0 leather armour (46, 36, D:11) a +0 leather armour (50, 24, D:11) a +0 falchion (50, 25, D:11) a +0 dagger a +0 robe (51, 24, D:11) a +1 dire flail of holy wrath a +0 chain mail (51, 25, D:11) a +0 leather armour (52, 21, D:11) 27 stones (53, 30, D:11) a +0 rapier (54, 14, D:11) 14 stones Level 12 of the Dungeon (0, 0, D:12) 11 bolts (0, 1, D:12) a +0 chain mail (1, 46, D:12) a +0 hand axe (4, 12, D:12) a wand of flame (14) (10, 43, D:12) 16 arrows (11, 28, D:12) a +0 dagger of draining a +0 robe (12, 42, D:12) a cursed -2 long sword (19, 30, D:12) a +0 giant club a +0 giant club (20, 28, D:12) 10 stones (20, 30, D:12) an uncursed staff of cold a +1 robe of cold resistance a +0 short sword a +0 plate armour (24, 23, D:12) 4 large rocks (24, 24, D:12) a +0 club a +0 leather armour (27, 3, D:12) a +0 leather armour a +0 flail (28, 4, D:12) a +0 hand axe a +0 ring mail a +0 dagger a +0 chain mail a +0 club (29, 3, D:12) a cursed -1 dagger (36, 39, D:12) 26 sling bullets (40, 27, D:12) a large rock (41, 23, D:12) a large rock (41, 27, D:12) a large rock (43, 17, D:12) a +0 war axe (43, 44, D:12) a +0 dagger (43, 45, D:12) a +3 dagger of venom a +0 robe (43, 46, D:12) a +0 dagger (48, 43, D:12) a +0 war axe (51, 32, D:12) a +0 giant spiked club (53, -1, D:12) a +0 scale mail (54, 36, D:12) a +0 plate armour (56, 3, D:12) the +3 flail "Nakit" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +0 short sword a +0 scale mail a +0 hand axe a +0 ring mail a +1 vorpal scimitar a +0 plate armour a +0 giant club a +2 robe of magic resistance (56, 5, D:12) a +2 longbow of flaming Level 13 of the Dungeon (6, -5, D:13) a +0 mace (15, 13, D:13) 17 stones (16, -5, D:13) a +0 hand crossbow (17, 8, D:13) 26 sling bullets (19, -22, D:13) a large rock (19, -17, D:13) a +0 war axe a +0 leather armour a +0 kite shield (20, -22, D:13) a large rock (20, -18, D:13) a +1 long sword of holy wrath a +0 longbow 19 arrows a +0 leather armour (20, -17, D:13) a +0 mace (20, -4, D:13) a +0 club (still there?) a +0 leather armour (still there?) (20, -3, D:13) a +0 trident (20, 20, D:13) 20 arrows (21, -3, D:13) a +0 dagger of freezing a +0 robe (22, -22, D:13) a large rock (23, -22, D:13) a large rock (25, 16, D:13) a +0 great sword a +0 chain mail (26, 17, D:13) a +0 great mace a +0 chain mail a +0 long sword a +0 robe a +0 shortbow 13 arrows (26, 18, D:13) a +0 mace a +0 chain mail (27, 16, D:13) a +2 long sword a cursed -2 chain mail a +0 kite shield a +0 long sword of freezing a +0 plate armour a cursed +0 kite shield (27, 29, D:13) a +0 dagger a +0 leather armour (28, -10, D:13) an arrow (29, -10, D:13) an arrow (32, -11, D:13) a +0 shortbow 18 arrows (34, 1, D:13) a +0 short sword a +0 leather armour (37, -4, D:13) a +0 rapier Level 1 of the Orcish Mines [Shop] Fococome's Gadget Shoppe a wand of random effects (27) (203 gold) a lightning rod (4/4) (560 gold) a tin of tremorstones (2/3) (560 gold) a wand of flame (20) (154 gold) a phantom mirror (420 gold) a phial of floods (560 gold) a wand of iceblast (9) (182 gold) a phial of floods (560 gold) a phantom mirror (420 gold) a wand of acid (3) (196 gold) (0, 0, Orc:1) a +0 hand axe a +0 chain mail a +0 battleaxe (1, 1, Orc:1) a +0 chain mail a +0 hand axe (1, 13, Orc:1) 3 large rocks (2, 0, Orc:1) a +0 dagger a +0 animal skin (2, 12, Orc:1) a +0 giant spiked club (2, 13, Orc:1) a large rock (5, -3, Orc:1) a +0 leather armour a +1 dagger of electrocution (5, -2, Orc:1) a +0 dire flail a +0 dire flail (6, -4, Orc:1) 2 boomerangs (6, -3, Orc:1) a +0 chain mail a +0 mace Level 2 of the Orcish Mines [Shop] Jojine's General Store a scroll of amnesia (56 gold) a +0 hunting sling (24 gold) a potion of curing (48 gold) a scroll of noise (16 gold) 13 stones (20 gold) a wand of acid (8) (384 gold) 23 bolts (73 gold) a lightning rod (4/4) (640 gold) [Shop] Josasogi's Book Emporium the Volume of Enthralling Poison (585 gold) Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Portal Projectile Hexes/Translocation 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Cause Fear Hexes 4 no a book of Transfigurations (715 gold) a book of Misfortune (260 gold) a book of Air (455 gold) Erevuech's Grimoire of the Destructive Birds (432 gold) Spells Type Level Known a - Magic Dart Conjuration 1 no b - Conjure Flame Conjuration/Fire 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Hailstorm Conjuration/Ice 4 no e - Summon Lightning Spire Summoning/Air 4 no f - Fireball Conjuration/Fire 5 no a Necronomicon (1435 gold) a book of Clouds (585 gold) a book of Summonings (910 gold) a book of Unlife (845 gold) [Shop] Qevob's Antique Armour Shoppe a +0 plate armour (506 gold) the +8 plate armour of Afot {Int+5} (1771 gold) It affects your intelligence (+5). a +0 robe (15 gold) a +0 pair of boots (99 gold) a +0 scale mail (88 gold) a +0 helmet (99 gold) a +0 scale mail (88 gold) a +0 chain mail (99 gold) a +0 scale mail (88 gold) a +0 pair of gloves (99 gold) a +3 plate armour of poison resistance (924 gold) a +0 robe (15 gold) [Shop] Touc's Antique Weapon Shoppe a +2 mace of holy wrath (591 gold) a +5 falchion of flaming (1101 gold) a +2 vorpal hand crossbow (584 gold) a +0 glaive of venom (333 gold) a +0 shortbow (102 gold) a +2 mace of venom (530 gold) a +0 spear (102 gold) the +5 falchion "Oppum" {flame, *Corrode +Rage rC+} (1438 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It lets you go berserk. It may corrode you when you take damage. the +8 quarterstaff of Ru's Respect {freeze, *Rage rF++ Str+3 Dex+4} (2866 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It greatly protects you from fire. It may make you go berserk in combat. a +0 glaive (221 gold) a +0 hand crossbow (119 gold) (0, 0, Orc:2) a +0 hand axe (2, -1, Orc:2) a +0 whip 3 boomerangs a +0 ring mail (2, 0, Orc:2) a +0 dagger a +0 robe (3, 31, Orc:2) a +0 dagger (3, 33, Orc:2) a cursed -1 hand axe (3, 34, Orc:2) a +0 long sword a +0 chain mail (4, 17, Orc:2) a +0 flail (4, 24, Orc:2) a +0 halberd (4, 25, Orc:2) a +1 ring mail of fire resistance a +0 glaive a +0 plate armour (4, 26, Orc:2) a +0 flail a +0 flail a +0 hand axe a +0 leather armour a +0 vorpal morningstar a +0 hand axe 5 boomerangs a +0 plate armour a cursed -3 war axe a +0 chain mail (4, 27, Orc:2) a +0 halberd 5 boomerangs a +0 chain mail a +0 halberd a +0 plate armour (4, 28, Orc:2) a +0 dagger a +1 robe (4, 29, Orc:2) a +0 halberd a +0 plate armour (4, 31, Orc:2) a +0 battleaxe a +0 plate armour (4, 32, Orc:2) a +0 club (5, 12, Orc:2) a +2 great mace a +0 chain mail (5, 15, Orc:2) a +0 dagger a +0 club (5, 24, Orc:2) a +0 halberd a +0 dagger a +0 robe of cold resistance a +5 long sword a +0 chain mail a +0 ring mail (5, 25, Orc:2) a +0 short sword a +0 leather armour a +0 leather armour a +0 short sword a +0 leather armour a +0 short sword a cursed -3 war axe a +0 plate armour (5, 28, Orc:2) a cursed +0 ring mail a +0 whip (6, 12, Orc:2) a +0 dagger a +0 robe (6, 20, Orc:2) a +0 dagger (6, 21, Orc:2) a +0 hand axe (6, 23, Orc:2) a +0 whip (6, 24, Orc:2) a +0 dagger (6, 25, Orc:2) a +0 flail a +0 ring mail (8, 22, Orc:2) a +0 trident (10, 23, Orc:2) a +0 dagger (12, 22, Orc:2) a +1 trident of protection a +0 leather armour (12, 23, Orc:2) a +0 short sword (12, 24, Orc:2) a +2 hand axe of venom a +0 dagger a cursed +0 robe a +0 dagger a +0 ring mail a +0 dagger of venom a +0 robe (16, -1, Orc:2) a +0 giant club (16, 20, Orc:2) a cursed -2 flail a +0 chain mail a +0 dagger a +0 robe (17, 23, Orc:2) a +0 dagger a +0 robe (18, 24, Orc:2) a +0 dire flail (19, 23, Orc:2) a +0 battleaxe a +0 plate armour (19, 24, Orc:2) a +0 dagger a +0 robe (20, 20, Orc:2) a +0 trident a +0 plate armour (20, 21, Orc:2) a +0 dagger a +0 robe (20, 23, Orc:2) a +0 dagger a +0 robe (21, -6, Orc:2) a +0 dagger (still there?) a +0 robe (still there?) (21, 21, Orc:2) a +0 dagger a +0 robe (22, 22, Orc:2) a +0 dagger a +0 robe (23, 19, Orc:2) a +0 battleaxe a +0 chain mail (33, 27, Orc:2) a +1 cloak (37, -2, Orc:2) a large rock (41, 1, Orc:2) a large rock (42, -2, Orc:2) 2 large rocks (42, -1, Orc:2) a +1 trident of venom (43, -2, Orc:2) a +0 leather armour a +0 club (44, -2, Orc:2) a +0 robe a +0 dagger Level 1 of the Lair of Beasts (17, -6, Lair:1) a +0 robe (18, -6, Lair:1) a potion of brilliance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (7, 42, Lair:2) a +0 hunting sling (15, 5, Lair:2) 12 stones (15, 29, Lair:2) 22 arrows (22, -5, Lair:2) a +0 giant club of flaming a +0 giant club of flaming (22, 12, Lair:2) a +0 long sword (26, 15, Lair:2) a +0 morningstar (34, 30, Lair:2) 19 stones (48, 20, Lair:2) a +0 mace (53, 27, Lair:2) 7 stones Level 3 of the Lair of Beasts (2, -15, Lair:3) 16 stones (8, -22, Lair:3) a cursed +0 kite shield (8, -15, Lair:3) a +0 ring mail (8, -14, Lair:3) 16 sling bullets (9, -20, Lair:3) a wand of flame (13) (13, 26, Lair:3) a +2 short sword of venom a +0 battleaxe (18, -23, Lair:3) a +0 buckler (23, 12, Lair:3) a +0 falchion (24, 31, Lair:3) 16 stones (26, -23, Lair:3) an uncursed ring of ice (41, -18, Lair:3) a +0 scale mail (49, 26, Lair:3) a +1 whip of freezing (53, 23, Lair:3) the cursed +3 shortbow "Wiryoch" {speed, rC++ rN+} Attacks with this weapon are significantly faster. It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. Level 1 of the Shoals (0, 0, Shoals:1) 23 arrows (7, -1, Shoals:1) a +2 robe of magic resistance (9, -6, Shoals:1) a sea snake corpse (11, -2, Shoals:1) a +0 leather armour (12, -8, Shoals:1) a harpy corpse (12, 18, Shoals:1) 18 sling bullets (15, 15, Shoals:1) a wand of enslavement (1) (20, 8, Shoals:1) a +0 club (31, 5, Shoals:1) 15 stones (43, 9, Shoals:1) 24 gold pieces