p0werm0de Level 1 of the Dungeon (2, -7, D:1) 18 stones (3, -32, D:1) a +0 leather armour (12, 13, D:1) a cursed -2 whip (18, 14, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 12, D:2) a +0 club (19, -16, D:2) a +0 ring mail (19, 5, D:2) 29 bolts (20, -12, D:2) a +0 short sword (22, 1, D:2) a stone (22, 9, D:2) 26 arrows (27, -36, D:2) 11 stones (29, -29, D:2) a +0 club (33, -18, D:2) a +0 club (35, -12, D:2) 19 stones (35, 8, D:2) a +0 club (36, -1, D:2) a +0 robe (36, 1, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 31 arrows (7, 30, D:3) a +0 dagger (11, 5, D:3) 28 stones (14, -4, D:3) a +2 dagger of venom 4 stones (15, -7, D:3) a +0 whip (17, 1, D:3) a +0 dagger (19, -4, D:3) a stone (26, -13, D:3) a +0 spear (31, 2, D:3) 23 sling bullets (34, 33, D:3) a +0 leather armour (38, 27, D:3) a +0 flail (43, 28, D:3) a +0 ring mail (46, -4, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) 15 bolts (5, -9, D:4) a -1 morningstar a -3 long sword a -3 short sword (5, 14, D:4) a +0 dagger (7, -10, D:4) a -2 mace of holy wrath (9, -1, D:4) a +0 dagger (10, -1, D:4) a +0 falchion (10, 0, D:4) a +0 flail a cursed +0 leather armour (20, 15, D:4) a +0 trident (21, 13, D:4) a +0 flail a +0 chain mail (21, 14, D:4) a +0 short sword a +0 whip a +0 leather armour (21, 15, D:4) a +0 dagger a cursed +0 robe (23, -6, D:4) 20 stones (24, -20, D:4) a +0 flail (25, 6, D:4) 21 arrows (25, 11, D:4) a +0 trident a +0 ring mail (27, 10, D:4) a cursed +0 flail a +0 chain mail (28, -13, D:4) a +0 dagger (28, 9, D:4) a +0 spear (29, 16, D:4) a wand of polymorph (10) (31, 1, D:4) a +0 scale mail (38, -4, D:4) 19 sling bullets (44, -12, D:4) 18 stones (44, -6, D:4) a +0 scale mail (45, -7, D:4) an uncursed ring of poison resistance (51, 15, D:4) a +0 mace a +0 ring mail (51, 16, D:4) a +0 short sword (52, 16, D:4) a +0 whip a +0 leather armour (53, 3, D:4) a +0 ring mail (55, 4, D:4) a +0 trident Level 5 of the Dungeon Level 6 of the Dungeon (0, 0, D:6) 6 stones (9, 0, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (23, 43, D:7) 31 gold pieces (29, 41, D:7) a +0 mace (31, 43, D:7) 4 gold pieces (40, 56, D:7) a +0 scale mail (41, 23, D:7) 25 stones (43, 24, D:7) a +0 short sword (45, 22, D:7) 17 stones (47, 21, D:7) a +0 ring mail (48, 20, D:7) a +0 flail a +0 flail a +0 scale mail (55, 49, D:7) a scroll of teleportation (56, 49, D:7) a scroll of immolation (61, 16, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (7, 1, D:8) a +0 giant club (9, 3, D:8) a +0 scimitar of flaming a +0 robe (28, 27, D:8) a +0 halberd (31, 27, D:8) a +0 whip (34, 23, D:8) 13 poisoned darts a wand of polymorph (6) Level 9 of the Dungeon (9, -13, D:9) a +0 whip (38, -1, D:9) a +0 robe a +0 dagger (39, -2, D:9) a +0 short sword (40, -1, D:9) a +0 chain mail a +0 short sword a +0 chain mail a +0 hand axe (40, 0, D:9) a +0 club a +0 scale mail a +0 short sword a +0 giant spiked club a +0 scale mail a +0 mace a +0 club a +0 mace (41, 6, D:9) a +0 plate armour (still there?) 4 boomerangs (still there?) a +0 flail (still there?) a +0 chain mail (still there?) a +0 scimitar (still there?) (41, 7, D:9) a +0 long sword (42, 7, D:9) a +0 ring mail (still there?) a +0 chain mail (still there?) a +0 short sword (still there?) a +0 flail (still there?) (43, 6, D:9) a +0 plate armour (still there?) a +0 war axe (still there?) a +0 short sword (still there?) a +1 chain mail of poison resistance (still there?) a +0 battleaxe (still there?) (43, 11, D:9) a +0 scale mail a +0 club (44, 10, D:9) a +0 giant spiked club (45, 7, D:9) a +0 robe a +0 dagger Level 10 of the Dungeon (23, -2, D:10) a +0 dagger (29, -14, D:10) a +0 falchion a +0 robe a +0 hand axe (29, -13, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (14, 36, D:11) a +0 chain mail (38, 17, D:11) 28 arrows a +3 shortbow (40, 17, D:11) a +2 vorpal shortbow 36 arrows a +0 shortbow (55, -24, D:11) 23 arrows Level 12 of the Dungeon (0, 0, D:12) the ring of Zecwimn {rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. (2, 19, D:12) a +0 robe (3, 16, D:12) a +0 dire flail a +0 plate armour (4, 16, D:12) a +0 flail (4, 30, D:12) 12 stones (5, 14, D:12) 3 boomerangs (5, 34, D:12) a +0 hand axe (8, -1, D:12) the +3 leather armour "Daiki" {rCorr MP+9 Str-3} It affects your strength (-3). It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (15, 28, D:12) 29 stones (25, 28, D:12) a +0 chain mail (33, 16, D:12) 22 sling bullets (34, -3, D:12) a +0 club 3 boomerangs (35, -3, D:12) a +0 dagger a +0 robe a +0 dagger a +0 robe (43, 1, D:12) 2 boomerangs (43, 11, D:12) a +0 robe (53, 19, D:12) a scroll of amnesia Level 13 of the Dungeon (0, 0, D:13) a +2 trident of freezing (2, -2, D:13) a +0 flail a +0 leather armour a +2 dagger a +0 robe a +0 scimitar a +0 chain mail (2, -1, D:13) a +0 mace an orc corpse (skeletalised by now) (2, 0, D:13) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (3, -2, D:13) a +4 great sword a +0 robe a +0 short sword a +0 plate armour a cursed +0 great sword a +0 robe of magic resistance an orc corpse (skeletalised by now) (3, -1, D:13) a +1 dagger of venom a cursed +0 robe (5, -20, D:13) a +0 ring mail (6, -22, D:13) 15 gold pieces (6, -21, D:13) 3 potions of flight (10, -24, D:13) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) a hell hound corpse (still there?) a hell hound corpse (still there?) (10, -22, D:13) a +0 dagger (still there?) a +0 robe (still there?) a +0 demon whip (still there?) a +0 plate armour (still there?) a +4 scimitar of flaming (still there?) a cursed +0 plate armour (still there?) a human corpse (still there?) a human corpse (still there?) (11, -24, D:13) a +4 great sword (still there?) a +3 plate armour (still there?) a human corpse (still there?) (12, -16, D:13) a hell hound corpse (13, -24, D:13) a manual of Earth Magic (14, -16, D:13) a +1 great sword of flaming a +0 plate armour a human corpse (18, -10, D:13) an arrow (21, -11, D:13) an arrow (22, -11, D:13) a +0 longbow 23 arrows (23, -11, D:13) a +0 shortbow a +0 shortbow 35 arrows a centaur corpse (24, -13, D:13) a +0 dagger a +0 robe a +0 shortbow 12 arrows a centaur corpse (24, -12, D:13) a +0 shortbow 7 arrows a centaur corpse (24, -11, D:13) a +0 shortbow 10 arrows a centaur corpse (25, -15, D:13) an arrow the Ecumenical Temple Level 1 of the Orcish Mines (6, 12, Orc:1) a +0 ring mail (6, 13, Orc:1) a +0 hand axe a +0 plate armour a +0 leather armour (6, 14, Orc:1) a +0 giant club (7, 13, Orc:1) 2 large rocks Level 2 of the Orcish Mines [Shop] Laffozo's Gadget Emporium a wand of random effects (18) (130 gold) a wand of acid (9) (338 gold) a phial of floods (520 gold) a box of beasts (3/3) (260 gold) a condenser vane (1/2) (260 gold) a lightning rod (4/4) (520 gold) a lightning rod (4/4) (520 gold) a lightning rod (4/4) (520 gold) [Shop] Bef Nufy's Antique Weapon Emporium a +0 long sword (108 gold) a +0 war axe (108 gold) a +0 hunting sling (46 gold) a +0 falchion (93 gold) a +0 quarterstaff (124 gold) a +0 battleaxe (201 gold) a +1 mace of holy wrath (384 gold) a +4 quarterstaff (806 gold) a +1 fustibalus of freezing (1054 gold) [Shop] Ruygik's Antique Armour Shoppe a +1 plate armour of fire resistance (1015 gold) a +0 robe (20 gold) a +0 scale mail (116 gold) a +2 scale mail of cold resistance (609 gold) a +0 scale mail (116 gold) a +0 ring mail (116 gold) [Shop] Aheinwus's Antique Weapon Emporium a +0 rapier (128 gold) the +7 great sword of the Lesser Evil {vorpal, Dex+4} (1923 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +3 flail of protection (678 gold) a +1 battleaxe of flaming (598 gold) a +1 hunting sling of flaming (310 gold) a +0 rapier (128 gold) a +0 shortbow (96 gold) a +0 hand axe (96 gold) a +0 long sword (112 gold) a +0 dagger (64 gold) a +0 glaive (208 gold) a +0 club (32 gold) the +10 quarterstaff of Conscience {elec, rN+ Dex+3} (2480 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from negative energy. (14, 6, Orc:2) a +0 halberd a +0 plate armour (15, 4, Orc:2) a +2 dagger of freezing a +0 robe (15, 6, Orc:2) a +2 vorpal falchion (20, 46, Orc:2) a +0 morningstar (47, 24, Orc:2) a +0 robe (54, 10, Orc:2) a +0 flail a cursed +0 ring mail a +0 dagger a +0 robe (55, 9, Orc:2) a +0 halberd a +0 chain mail (57, 4, Orc:2) a +0 giant club Level 1 of the Lair of Beasts (42, -12, Lair:1) a +0 scale mail (46, -17, Lair:1) a +0 flail (48, -23, Lair:1) 31 sling bullets Level 2 of the Lair of Beasts (13, 30, Lair:2) a +0 trident Level 3 of the Lair of Beasts (23, 2, Lair:3) a cursed -2 shortbow 8 arrows (25, 1, Lair:3) an arrow (27, 1, Lair:3) an arrow (29, 31, Lair:3) 17 bolts (50, 35, Lair:3) a +0 robe (52, 13, Lair:3) 26 stones Level 4 of the Lair of Beasts (34, -31, Lair:4) the +3 great mace of Calculation {flame, rElec rF+ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe (20, 2, Lair:5) a scroll of summoning (21, 2, Lair:5) 2 potions of heal wounds (22, 2, Lair:5) a +0 club (27, -14, Lair:5) a +0 leather armour (30, -12, Lair:5) 14 arrows Level 1 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the cursed +0 hand crossbow "Vebbugrimn" {elec, rPois Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (2, 6, Slime:5) the +4 shortbow "Hivith" {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (7, -3, Slime:5) the +7 mace "Cazic" {flame, *Corrode MR+++ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (8, -1, Slime:5) the +4 trident "Koanecku" {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible.