p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (19, -35, D:1) a +0 club (20, -5, D:1) a +0 dagger (23, -20, D:1) a +0 chain mail (24, -19, D:1) a +0 mace (26, -27, D:1) 27 sling bullets (41, -28, D:1) a +0 club (42, -27, D:1) a stone (43, -37, D:1) a +0 club (unseen) (43, -31, D:1) a +0 ring mail (45, -27, D:1) a stone (45, -25, D:1) 13 stones (49, -21, D:1) 30 stones (51, -37, D:1) a +0 robe (52, -22, D:1) a +0 spear (62, -21, D:1) a +0 club Level 2 of the Dungeon (1, 6, D:2) a +0 whip (11, -3, D:2) a +0 club (17, -19, D:2) a +0 short sword (18, -20, D:2) a stone (18, -19, D:2) a stone (19, -22, D:2) a +0 club a +0 hunting sling 14 stones (19, -18, D:2) a stone (20, -17, D:2) a stone (25, -24, D:2) a +0 chain mail (29, -10, D:2) a +0 dagger of protection (35, -32, D:2) a +0 ring mail (51, -19, D:2) a +0 scale mail (54, -20, D:2) 25 stones (55, -14, D:2) a +0 arbalest Level 3 of the Dungeon (0, 0, D:3) 15 arrows (5, -1, D:3) a +0 short sword (21, -9, D:3) 26 stones (25, -12, D:3) a +0 club (26, -12, D:3) a +0 robe (29, -21, D:3) a +0 dagger (30, -16, D:3) 15 stones (30, 11, D:3) a +0 hunting sling 16 sling bullets (32, 11, D:3) a sling bullet (36, 11, D:3) 2 sling bullets (37, -4, D:3) a +0 ring mail (41, -17, D:3) a +6 ring of intelligence (41, -9, D:3) a wand of random effects (11) (41, -8, D:3) a +0 short sword (42, -17, D:3) a book of Cantrips (43, -15, D:3) a +0 club (52, -21, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Yrioss's Antique Weapon Emporium a +2 demon whip of electrocution (990 gold) a +0 halberd (80 gold) a +0 hunting sling (30 gold) a +0 mace (60 gold) the +7 shortbow "Kiebro" {speed, rC+ Dex+2} (1244 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from cold. a +0 short sword (60 gold) a +3 battleaxe of draining (574 gold) a +0 war axe (70 gold) a +0 dagger (40 gold) a +0 morningstar (80 gold) a +0 long sword (70 gold) a +3 halberd of flaming (484 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (1838 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (0, 0, D:4) a cursed -3 club (0, 1, D:4) 3 stones (1, -1, D:4) a +0 spear (1, 0, D:4) a +0 club a +0 robe (2, -1, D:4) a +0 dagger 3 stones a +0 halberd (3, -2, D:4) a +0 dagger (6, 0, D:4) a +0 club (7, -18, D:4) a +0 dagger (7, -15, D:4) a +0 dagger (8, -15, D:4) a +0 dagger (8, -14, D:4) a +0 ring mail (8, 27, D:4) a +0 chain mail (9, -3, D:4) a +0 whip (11, -7, D:4) 30 bolts (11, -5, D:4) a +0 club (12, -5, D:4) a +0 trident (13, -2, D:4) a +0 flail (14, -18, D:4) a +1 dagger of venom a +0 flail a +0 scale mail (15, -19, D:4) 5 stones (15, -18, D:4) a +0 dagger 2 boomerangs a +0 scale mail (15, -16, D:4) a +0 hand axe (16, -20, D:4) a +0 hand axe a +0 ring mail a +0 dagger (16, -16, D:4) a +0 whip (17, -12, D:4) a +0 short sword (19, -5, D:4) a +0 club (21, -19, D:4) a +0 hand axe 2 boomerangs a +0 scale mail (21, -9, D:4) a +0 club (21, -8, D:4) 2 silver boomerangs (22, -7, D:4) a +0 leather armour a +0 flail a +0 whip (22, 2, D:4) a +0 giant club (29, 22, D:4) 15 arrows (31, 11, D:4) a +0 ring mail (32, -8, D:4) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (32, -7, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (38, 10, D:4) 9 poisoned darts (39, 20, D:4) a +0 falchion (45, 7, D:4) a +0 hand axe (45, 19, D:4) 24 stones (47, 14, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -11, D:5) a +0 club (5, 15, D:5) a +0 dagger a +0 robe (5, 16, D:5) a +0 shortbow 16 arrows a +0 mace a +0 leather armour a +0 flail a +0 leather armour a +0 trident a +0 ring mail (5, 17, D:5) 4 large rocks (6, -4, D:5) a cursed -1 hunting sling (6, 15, D:5) a +0 shortbow 24 arrows (6, 16, D:5) 7 arrows (7, 16, D:5) an arrow a +0 flail a +0 ring mail (11, 16, D:5) an arrow (16, -16, D:5) 18 poisoned darts (16, 13, D:5) 20 arrows (18, -11, D:5) 21 sling bullets (34, 7, D:5) 22 arrows (35, 13, D:5) a +0 scale mail (36, 26, D:5) a +0 dagger a +0 robe a +0 club 5 boomerangs of dispersal a +0 leather armour (37, 26, D:5) a +0 war axe (40, 0, D:5) a +0 giant club (41, 8, D:5) 25 arrows Level 6 of the Dungeon (0, 0, D:6) 26 stones (11, -13, D:6) a +0 trident (11, -12, D:6) an uncursed ring of magical power a +0 halberd a +0 plate armour (12, -12, D:6) a +0 dagger a +0 dagger a +0 flail (14, -8, D:6) 17 stones (14, -2, D:6) 9 poisoned darts (18, 12, D:6) 14 gold pieces (19, 12, D:6) 21 stones (25, 0, D:6) a +0 war axe (26, -18, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 falchion (26, -17, D:6) a cursed +0 scale mail (27, -18, D:6) a +0 dagger a +0 robe (27, 17, D:6) 19 arrows (41, 7, D:6) an uncursed staff of air (52, -2, D:6) a +0 robe (55, 19, D:6) a +0 shortbow 8 arrows (56, 19, D:6) an arrow (57, 19, D:6) an arrow (58, 19, D:6) an arrow (59, -12, D:6) 17 stones (59, 18, D:6) an arrow (61, -4, D:6) an arrow (61, 18, D:6) an arrow (62, -5, D:6) an arrow (63, -5, D:6) an arrow (64, -5, D:6) an arrow (65, -5, D:6) an arrow (66, -5, D:6) an arrow (68, -6, D:6) a +1 shortbow of flaming 2 arrows Level 7 of the Dungeon [Shop] Guyviseb's Armour Emporium a +0 scale mail (60 gold) a +0 leather armour (30 gold) a +0 scale mail (60 gold) a +0 robe (10 gold) a +0 leather armour (30 gold) a +1 pair of boots of running (547 gold) a +0 robe (10 gold) a cursed +0 scale mail (45 gold) a +0 chain mail (67 gold) a +0 leather armour (30 gold) a +1 plate armour of cold resistance (525 gold) [Shop] Fastrunu's Armour Shoppe a +0 pair of boots (63 gold) a cursed -1 leather armour (1 gold) a +0 barding (322 gold) a +0 chain mail of fire resistance (161 gold) a +0 robe (9 gold) a scarf of invisibility (168 gold) a +0 leather armour (28 gold) a +4 ring mail of cold resistance (434 gold) [Shop] Qoixzun's Assorted Antiques a +0 chain mail (135 gold) a +0 plate armour (690 gold) the +7 spear "Saosiru" {vamp, MR+ Int+3} (1887 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a cursed -2 battleaxe (3 gold) a +0 cloak (135 gold) the +0 ring mail of the Slorg {Harm Rampage rElec Stlth-} (498 gold) It insulates you from electricity. It increases damage dealt and taken. It bestows one free step when moving towards enemies. It makes you less stealthy. (0, 0, D:7) a +0 leather armour (5, 18, D:7) a sling bullet (7, 8, D:7) 20 stones (7, 18, D:7) a +0 quarterstaff a +0 hunting sling 23 sling bullets a +3 leather armour of positive energy (7, 19, D:7) a +0 scimitar a +0 chain mail (11, 18, D:7) a +0 hand axe 2 boomerangs a +0 ring mail (12, 29, D:7) a +0 giant club (22, 26, D:7) a +0 short sword (23, 23, D:7) the +5 flail "Jime" {vorpal, *Slow rElec MR+++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (25, 10, D:7) a +0 spear (26, 10, D:7) a +0 halberd (26, 12, D:7) a +0 spear (29, 6, D:7) 19 arrows a cursed -1 shortbow (29, 21, D:7) a +0 giant club (29, 37, D:7) a +0 flail (31, 5, D:7) an arrow (33, -3, D:7) a +0 plate armour (33, 39, D:7) a +0 robe (34, 22, D:7) a +0 morningstar 2 boomerangs (35, 4, D:7) a +0 ring mail (42, 16, D:7) a +0 trident (44, -4, D:7) a +0 flail (47, 28, D:7) a +0 plate armour (50, 18, D:7) an uncursed ring of magical power (52, 4, D:7) 18 bolts (53, -7, D:7) a scroll of random uselessness (60, -9, D:7) a +0 rapier Level 8 of the Dungeon (2, 3, D:8) an uncursed ring of magical power (10, -4, D:8) a +0 long sword (11, -28, D:8) a +0 leather armour (12, -35, D:8) 18 poisoned darts (13, -6, D:8) a +0 giant club (21, 12, D:8) a +0 dagger (22, -33, D:8) a +0 flail a cursed -2 robe a cursed +4 dagger a +0 robe a cursed +0 mace a +0 robe a cursed +1 morningstar a +0 robe (27, -42, D:8) a +0 club (29, 7, D:8) a +0 ring mail (33, -3, D:8) a +0 giant club a +0 giant spiked club (45, -36, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 robe (8, -1, D:9) a +0 battleaxe a +0 robe (12, -4, D:9) a +0 hand axe (12, -3, D:9) a +0 club a +0 ring mail (12, -2, D:9) a +0 short sword (13, -15, D:9) a +0 scale mail (13, -2, D:9) a +0 ring mail (13, 1, D:9) a +1 hand axe of freezing a +0 robe 11 poisoned darts (13, 3, D:9) a cursed +0 short sword a +0 robe (28, -36, D:9) an uncursed ring of positive energy (28, 2, D:9) 8 stones (29, -29, D:9) a book of Callings (41, -20, D:9) 26 stones (41, -14, D:9) a +0 giant club (41, -13, D:9) a +0 trident a +0 chain mail (41, -9, D:9) a +1 falchion of flaming (41, -8, D:9) a +0 dagger a +0 robe (42, -16, D:9) a +0 short sword (42, -15, D:9) a +0 ring mail (46, -10, D:9) a +0 short sword (47, -18, D:9) a cursed -3 war axe (47, 8, D:9) a +0 hand axe (51, -37, D:9) a +0 flail (51, -36, D:9) a +0 halberd (52, -36, D:9) a +4 whip (55, 8, D:9) a +0 giant club (57, -16, D:9) 12 poisoned darts Level 10 of the Dungeon (0, 0, D:10) a +0 halberd a +0 chain mail (0, 3, D:10) 12 poisoned darts (1, -1, D:10) a +0 club a +0 mace a +0 short sword a +0 leather armour a +0 flail a +0 leather armour a +0 mace (2, -11, D:10) 16 arrows (5, -9, D:10) a +0 robe (8, -10, D:10) a +4 battleaxe a +0 robe (9, -8, D:10) a +3 dagger a +0 robe (13, -8, D:10) a +3 war axe a +0 robe (16, 17, D:10) 20 stones (17, 10, D:10) a +0 long sword (27, -4, D:10) a cursed +0 robe a +0 dagger (29, -6, D:10) a cursed +0 club (29, -5, D:10) a +0 giant club a +0 dagger of draining a +0 chain mail a +1 vampiric hand axe (29, 12, D:10) 12 arrows (31, -5, D:10) a +0 war axe (31, -4, D:10) a cursed +0 ring mail a +0 hand axe a +0 leather armour a +0 flail a +0 scale mail a +1 falchion of venom (31, 28, D:10) a scroll of random uselessness (32, -4, D:10) a +2 plate armour of cold resistance 6 boomerangs a cursed -2 flail (33, -12, D:10) a +0 scimitar the Ecumenical Temple Level 1 of the Lair of Beasts (2, 19, Lair:1) 11 stones (8, 2, Lair:1) 23 sling bullets (9, -10, Lair:1) 14 bolts (12, -12, Lair:1) a wand of polymorph (13) (13, -24, Lair:1) a +0 flail (13, 2, Lair:1) a +2 scale mail of magic resistance (13, 25, Lair:1) 25 stones (29, 15, Lair:1) a +0 robe (34, -17, Lair:1) 20 sling bullets (40, 19, Lair:1) 17 stones (68, -2, Lair:1) 24 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 10 stones (5, -18, Lair:2) a +0 quarterstaff (16, 10, Lair:2) a +0 scale mail (25, -39, Lair:2) a potion of curing (still there?) a cursed -4 ring of intelligence (still there?) (25, -37, Lair:2) a potion of haste (25, -9, Lair:2) 16 bolts (26, -40, Lair:2) a +0 club (26, -39, Lair:2) 11 gold pieces (26, -38, Lair:2) 4 gold pieces (26, -37, Lair:2) a potion of heal wounds (27, -39, Lair:2) 3 gold pieces (27, -38, Lair:2) 6 gold pieces (27, -37, Lair:2) a +0 ring mail (28, -39, Lair:2) the +5 morningstar of Jearchyd {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (28, -37, Lair:2) 15 gold pieces (29, -40, Lair:2) a scroll of brand weapon (29, -39, Lair:2) a +0 robe (29, -38, Lair:2) a +1 great sword of electrocution (29, -37, Lair:2) 19 gold pieces (29, -36, Lair:2) 20 gold pieces (29, -35, Lair:2) 7 gold pieces (29, -30, Lair:2) a +0 mace (32, 4, Lair:2) a book of Minor Magic (34, 4, Lair:2) a +0 scale mail (40, 14, Lair:2) a cursed +0 scale mail