p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, -30, D:1) a stone (6, -29, D:1) a +0 club (6, -5, D:1) a +0 whip (18, -17, D:1) a +0 mace (25, -24, D:1) 27 arrows (25, -13, D:1) a +0 whip (26, -26, D:1) a +0 mace (31, -36, D:1) a +0 leather armour (31, -1, D:1) a +1 vorpal spear (32, -28, D:1) a +0 mace (32, -6, D:1) a +0 whip (36, -14, D:1) 20 stones Level 2 of the Dungeon (21, -2, D:2) a +0 robe (22, -7, D:2) a +0 club (24, -8, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (2, -7, D:3) 15 stones (2, 7, D:3) a +0 whip (2, 11, D:3) a +0 leather armour (7, 9, D:3) a +0 dagger (8, 0, D:3) 12 arrows (13, -2, D:3) a wand of polymorph (15) (19, -27, D:3) a +0 club (27, 10, D:3) 18 stones (28, -31, D:3) an uncursed staff of conjuration (29, -12, D:3) a +0 ring mail (36, 14, D:3) a +0 leather armour (37, -3, D:3) 5 large rocks (51, -8, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Kiptogag's Armour Emporium a +0 chain mail (45 gold) a +0 chain mail (45 gold) a +0 chain mail (45 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +1 leather armour of fire resistance (140 gold) a +0 robe (7 gold) a +0 leather armour (20 gold) a +2 robe (127 gold) a +0 buckler (45 gold) a +0 buckler (45 gold) a +1 plate armour of cold resistance (350 gold) [Shop] Bupi's Distillery a potion of curing (33 gold) a potion of invisibility (88 gold) a potion of flight (33 gold) a potion of magic (88 gold) 2 potions of stabbing (88 gold) a potion of curing (33 gold) a potion of brilliance (44 gold) a potion of degeneration (11 gold) a potion of stabbing (44 gold) a potion of curing (33 gold) [Shop] Cocziyto's Antique Weapon Shop the +2 Maxwell's thermic engine {flame, freeze} (1188 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. a +0 battleaxe (175 gold) a +0 rapier (108 gold) the cursed +3 scimitar "Funloin" {vorpal, *Noise rF+ MP+9} (1279 gold) It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. a +0 club (27 gold) the cursed +1 flail of the Leaping Butterfly {vorpal, +Fly Int+4 Dex+3} (837 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It lets you fly. It has a curse placed upon it. a +0 falchion (81 gold) a +0 short sword (81 gold) a +0 falchion (81 gold) [Shop] Terout's Antique Weapon Shop a +0 war axe (87 gold) a +0 long sword (87 gold) a +0 club (25 gold) the cursed +0 shortbow of Disembowelment {freeze, rN+} (340 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. a +2 great sword of holy wrath (592 gold) a cursed +0 hand axe (2 gold) the +8 long sword of Light {flame, rElec rPois rC- Dex+6} (1752 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. a +5 flail of protection (780 gold) a +2 war axe of electrocution (517 gold) [Shop] Pettouh's Jewellery Shop the ring of Joemum {rC+ Dex+6 SInv} (767 gold) [ring of dexterity] It affects your dexterity (+6). It protects you from cold. It lets you see invisible. the ring of Knowledge {*Tele rF+} (215 gold) [ring of teleportation] It may teleport you next to monsters. It protects you from fire. a cursed ring of attention (45 gold) an uncursed amulet of magic regeneration (300 gold) a +4 ring of evasion (360 gold) an uncursed ring of protection from fire (250 gold) an uncursed ring of positive energy (200 gold) the amulet "Zicugiaj" {Spirit Str-4 Int+6 Stlth+} (440 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your intelligence (+6). It makes you more stealthy. an uncursed amulet of the acrobat (300 gold) (1, -1, D:4) a +6 ring of intelligence (4, -12, D:4) a +0 mace (12, -23, D:4) a +0 cloak (19, -18, D:4) a +0 spear (24, 12, D:4) 22 stones (37, -21, D:4) a +0 leather armour (38, -31, D:4) 18 bolts (40, -24, D:4) a +0 buckler (44, -13, D:4) a +0 dagger a cursed +0 robe (45, -14, D:4) a +1 dagger of electrocution (45, -13, D:4) a cursed -3 hand axe a +0 short sword (45, -12, D:4) a +0 war axe (47, -15, D:4) 8 silver javelins (49, -7, D:4) 27 sling bullets (50, -16, D:4) a +0 scale mail