Dungeon Crawl Stone Soup version 0.26-a0-30-g56b8cd3df0 (webtiles) character file. Game seed: 11265353973423742128, levelgen mode: deterministic 18 p0werm0de the Covered (level 2, 0/27 HPs) Began as a Deep Dwarf Fighter on June 1, 2020. Slain by Sigmund ... wielding a +2 scythe of venom (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:16 (420 turns). p0werm0de the Covered (Deep Dwarf Fighter) Turns: 420, Time: 00:00:17 Health: 0/27 AC: 6 Str: 19 XL: 2 Next: 48% Magic: 1/1 EV: 7 Int: 8 God: Gold: 14 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: confused, lethally poisoned (0 -> -4), non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls g - a scroll of immolation {unknown} h - 3 scrolls of amnesia {unknown} i - a scroll of magic mapping {unknown} k - a scroll of identify {unknown} Potions d - a potion of might j - a potion of curing {unknown} Comestibles e - a ration Skills: * Level 2.9 Fighting * Level 2.6 Axes + Level 3.4 Armour + Level 0.6 Dodging + Level 3.4 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History * * * LOW HITPOINT WARNING * * * All of the chunks of flesh in your inventory have rotted away. You are too injured to fight recklessly! You are too injured to fight recklessly! Your magical essence is drained by the effort! You feel much better. You block something's attack. Okay, then. Your shield and scale mail prevent you from hitting something. Something hits you! You are more poisoned. Your shield and scale mail prevent you from hitting something. You hear some strange, mumbled words. You are confused. Something hits you. You are more poisoned. You feel sick. Something hits you. You miss something. You feel very sick. Something hits you! You die... ########## .........###### [.............# * , * ...........$..# #### , ......{@......# ##≈≈≈ , .......)..###########.≈.. ........>.#### #......≈≈≈ , ,..........'..# #.######## * ..........##.# #.# #..... ..........##.###.# #.#### .................###'#### , .................#≈≈≈≈≈## , , ,.............#####≈≈≈≈≈## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 goblins (D:1) 3 hobgoblins A quokka (D:2) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 kobolds 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | p0werm0de the Deep Dwarf Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 143 | D:1 | Reached XP level 2. HP: 22/27 MP: 2/2 404 | D:2 | Noticed Sigmund 420 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_corners, minmay_tetromino_s4 D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, okawaru_trees_2, uniq_terence, uniq_jessica, uniq_sigmund Action || total -------------------------++------- Melee: War axe || 41 Abil: Heal Wounds || 1 Armor: Scale mail || 7 Dodge: Dodged || 12 Block: Kite shield || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 26 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------