p0werm0de Level 1 of the Dungeon (13, -13, D:1) 23 arrows (16, 17, D:1) 15 arrows (19, 23, D:1) a stone (19, 24, D:1) a +0 helmet (19, 25, D:1) a +0 short sword a stone (19, 28, D:1) 23 sling bullets (23, 38, D:1) a +0 short sword (27, 30, D:1) a +0 hunting sling (29, -9, D:1) a +0 club (39, -1, D:1) 32 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 16, D:2) a +0 ring mail (18, -20, D:2) 16 stones (19, -10, D:2) 20 stones (19, 4, D:2) a +0 club (27, -12, D:2) a +0 leather armour (30, -13, D:2) a +0 club (30, -9, D:2) 19 stones (32, 16, D:2) a +0 leather armour (40, 23, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear (8, 35, D:3) a +0 leather armour (11, 43, D:3) a +0 club (14, 6, D:3) 16 stones (16, 29, D:3) a +0 dagger (21, -1, D:3) a +0 leather armour (21, 12, D:3) a +0 dagger a cursed -1 dagger a +0 robe (27, 12, D:3) a +0 club (29, 12, D:3) a +0 hand axe (30, 12, D:3) a +0 club a +0 ring mail (39, 16, D:3) a +0 halberd (48, 7, D:3) a +0 robe (49, 14, D:3) a +0 buckler Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (5, -31, D:4) a +0 pair of boots (10, -6, D:4) a +0 leather armour of positive energy (11, -2, D:4) 20 arrows (17, -24, D:4) a +0 club (19, -32, D:4) 15 stones (19, -24, D:4) a +0 spear a +0 spear (19, -2, D:4) a wand of digging (3) (20, -24, D:4) a +0 halberd (29, -15, D:4) a +0 scale mail a +0 club (30, -11, D:4) a +0 giant club (32, -37, D:4) a +0 pair of boots (32, -13, D:4) a +0 leather armour (33, 0, D:4) a +0 cloak (35, -14, D:4) 22 stones (40, -26, D:4) a +0 chain mail (47, -15, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (14, -9, D:5) a +0 leather armour (14, -8, D:5) a cursed +0 leather armour a +0 robe a +0 short sword of flaming a +0 dagger (14, 13, D:5) 13 stones (18, -3, D:5) 16 stones (23, 28, D:5) 16 poisoned darts (24, 22, D:5) 7 boomerangs (32, -11, D:5) a +0 whip (36, 21, D:5) 16 stones (40, -7, D:5) a +0 ring mail (40, 9, D:5) 22 stones (41, 25, D:5) a +0 dagger a +2 robe of cold resistance (41, 26, D:5) a +0 dagger (41, 27, D:5) a +0 whip a +0 club a +0 leather armour (42, 27, D:5) a +1 short sword of draining a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (7, 5, D:6) a +0 hand axe a +0 ring mail (8, 29, D:6) 26 stones (10, 12, D:6) a +0 ring mail (19, -6, D:6) 15 stones (27, 8, D:6) a +0 whip a +0 ring mail (27, 18, D:6) a +0 morningstar (27, 19, D:6) a +0 mace a +0 mace (27, 21, D:6) a +0 whip a +0 chain mail (32, 14, D:6) 28 stones (33, 10, D:6) a +0 flail a +0 chain mail (34, 5, D:6) a +0 trident 5 boomerangs a +0 leather armour (34, 9, D:6) a +0 dagger (35, 5, D:6) a +0 dagger (39, -2, D:6) a +0 short sword (47, 28, D:6) a wand of random effects (21) Level 7 of the Dungeon [Shop] Anynlith's Armour Emporium the +3 ice dragon scales of the Vacuum {rF- rC++ rN+} (1120 gold) It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. a +0 robe (9 gold) a +0 chain mail (58 gold) a +0 scale mail (52 gold) the +2 plate armour of Liberalism {*Contam rElec rF++ rCorr} (838 gold) It greatly protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. a +1 helmet of intelligence (214 gold) (0, 0, D:7) a +0 leather armour (9, 34, D:7) a +0 robe (13, 35, D:7) a +0 spear a +0 robe (14, 36, D:7) a +0 flail a +0 robe a +0 morningstar a cursed +0 robe (15, 37, D:7) a +0 spear a +0 robe (21, 4, D:7) a +0 pair of gloves (25, 42, D:7) a +0 hand axe a +0 animal skin (30, 35, D:7) a +0 hunting sling (31, 34, D:7) an uncursed ring of teleportation (38, 19, D:7) 7 stones (38, 26, D:7) a +0 falchion (39, 16, D:7) a +0 hand axe (51, -6, D:7) 20 stones (54, 22, D:7) 8 arrows a +0 shortbow (54, 28, D:7) an arrow (54, 29, D:7) an arrow (64, 8, D:7) a +0 mace Level 8 of the Dungeon [Shop] Oniafuj's Antique Weapon Emporium a +0 rapier (92 gold) a +0 spear (69 gold) a +0 hand axe (69 gold) a +0 scimitar (92 gold) the +2 morningstar of Kilomog {antimagic, Stlth+} (731 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. a +0 spear (69 gold) the +3 glaive of Colats {vorpal, Dex+3} (874 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). the +2 dagger of Duty {drain, rN+} (570 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +0 short sword (69 gold) a +0 long sword (80 gold) a +0 giant club (39 gold) (0, 0, D:8) 12 stones (1, -23, D:8) a +0 club a +0 ring mail (2, -22, D:8) a +0 club (2, -20, D:8) a +0 whip (4, -25, D:8) a +0 club a +0 ring mail (4, -21, D:8) a +0 leather armour (4, 6, D:8) 10 arrows (8, -41, D:8) a +0 mace (12, -36, D:8) a +0 robe (12, -29, D:8) a cursed -3 short sword (14, -28, D:8) a cursed -1 long sword (26, -4, D:8) 6 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 robe (5, -10, D:9) a +0 falchion (6, -17, D:9) 9 stones (7, 1, D:9) 27 stones (12, -6, D:9) a +0 giant club (17, 8, D:9) a +0 club (20, -8, D:9) a +0 rapier (36, -11, D:9) a +0 flail a +0 plate armour a +0 giant club a +0 giant spiked club (39, 16, D:9) 3 arrows (40, 18, D:9) an arrow (40, 19, D:9) an arrow (41, -4, D:9) a +0 flail (41, 19, D:9) a +0 hand axe a +0 ring mail (41, 21, D:9) a +0 shortbow 22 arrows (42, 20, D:9) a +0 leather armour (43, -3, D:9) a +0 mace 5 boomerangs (43, 18, D:9) a cursed -1 rapier (48, 32, D:9) 3 arrows (53, 19, D:9) a +0 whip (62, 24, D:9) 18 stones (66, 7, D:9) a +0 giant spiked club Level 10 of the Dungeon [Shop] Areqolyi's Lightly-Used Armoury a -2 eveningstar (75 gold) a -2 demon blade (75 gold) a -1 eveningstar (150 gold) a -1 quick blade (150 gold) a -1 crystal plate armour (1125 gold) a -1 quick blade (150 gold) a -3 demon trident (1 gold) a -1 centaur barding (270 gold) a -3 bardiche (1 gold) a -3 bardiche (1 gold) (0, 0, D:10) a +0 shortbow 26 arrows (0, 1, D:10) a +0 hand axe a cursed +0 leather armour (0, 2, D:10) a +0 flail a cursed -3 dagger a +0 robe (7, 0, D:10) a +1 dire flail of protection a +0 robe (7, 25, D:10) a +0 ring mail (7, 32, D:10) 2 boomerangs (12, 29, D:10) 25 stones (16, 1, D:10) the cursed +1 halberd "Fuiqar" {flame, Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. a cursed +5 great sword a +0 spear (17, -6, D:10) a cursed -3 whip (17, 0, D:10) a +0 whip a +0 robe a +0 dagger (17, 2, D:10) a +0 spear (18, 1, D:10) a +0 halberd (19, -1, D:10) a +0 trident a +0 scale mail (21, -5, D:10) a cursed -2 leather armour (21, -4, D:10) a cursed +0 leather armour (22, -6, D:10) a +0 chain mail (24, -7, D:10) a +0 chain mail a +0 whip (24, -6, D:10) a +0 hand axe a +0 flail (24, 33, D:10) a cursed +0 scale mail (31, -16, D:10) 21 stones (31, 20, D:10) a +0 shortbow 17 arrows an uncursed ring of resist corrosion (33, 20, D:10) 3 arrows (42, 27, D:10) an uncursed amulet of magic regeneration (47, -16, D:10) a +0 giant club a +0 giant spiked club (49, 26, D:10) the Handbook of Captivating Stolen Souls Spells Type Level Known a - Corona Hexes 1 no b - Slow Hexes 2 no c - Spectral Weapon Hexes/Charms 3 no d - Vampiric Draining Necromancy 3 yes e - Metabolic Englaciation Hexes/Ice 5 yes f - Simulacrum Ice/Necromancy 6 no (50, 26, D:10) a +0 spear (65, 2, D:10) 22 bolts Level 11 of the Dungeon (0, 0, D:11) a potion of brilliance (3, -5, D:11) 23 gold pieces (21, 8, D:11) a +0 leather armour (22, 3, D:11) a cursed -3 club a +0 dagger a +0 robe 7 gold pieces (22, 6, D:11) a book of Transfigurations (23, 6, D:11) a +0 club (unseen) (50, -1, D:11) an arrow (50, 9, D:11) an arrow (51, 9, D:11) a +0 robe a +3 battleaxe 16 arrows a +0 shortbow (52, -2, D:11) a +2 short sword a +0 robe (53, -2, D:11) a cursed +0 hand axe a +0 robe (54, 3, D:11) a +0 robe a +4 spear (54, 5, D:11) a +0 robe a +4 hand axe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a wand of flame (12) (1, -8, Lair:1) 23 sling bullets (6, -17, Lair:1) 2 boomerangs of dispersal (6, 30, Lair:1) a +0 war axe (10, -19, Lair:1) a +0 battleaxe (14, -21, Lair:1) a +0 leather armour (15, -23, Lair:1) a +0 scale mail (18, -23, Lair:1) 17 poisoned darts (29, 4, Lair:1) 24 arrows (33, 37, Lair:1) a +0 chain mail (36, 26, Lair:1) a +0 scale mail (38, -1, Lair:1) an uncursed ring of protection from magic (41, 27, Lair:1) a +0 scale mail (42, 31, Lair:1) a +0 flail (47, 21, Lair:1) 12 poisoned darts Level 2 of the Lair of Beasts (0, 0, Lair:2) 18 stones (3, -7, Lair:2) a +0 mace (12, 4, Lair:2) a blink frog skeleton (15, 0, Lair:2) a hippogriff corpse (17, -6, Lair:2) a porcupine corpse (18, -36, Lair:2) a +0 war axe (22, -8, Lair:2) a bullfrog skeleton (22, -7, Lair:2) a wolf skeleton (24, -21, Lair:2) 16 gold pieces (24, -8, Lair:2) a potion of cancellation (24, -2, Lair:2) 15 gold pieces (26, -20, Lair:2) a wand of polymorph (9) (26, -13, Lair:2) a ration (28, -17, Lair:2) a water moccasin corpse (30, -14, Lair:2) a yak corpse (still there?) a spiny frog corpse (still there?) (36, -17, Lair:2) 21 gold pieces (39, -20, Lair:2) a +6 ring of dexterity (39, -18, Lair:2) 19 gold pieces (39, -17, Lair:2) a +6 ring of intelligence (40, -20, Lair:2) 15 gold pieces (40, -18, Lair:2) a ration (40, -17, Lair:2) 19 stones