p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -7, D:1) 17 bolts (13, -3, D:1) a +0 club (25, -6, D:1) a +0 dagger (26, 1, D:1) a +0 scale mail (26, 7, D:1) a +0 dagger (33, 8, D:1) 16 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -8, D:2) a +0 club (3, 1, D:2) 15 stones (12, 1, D:2) a +0 club (13, -4, D:2) a +2 robe of cold resistance (18, -27, D:2) a +0 mace (19, -30, D:2) a +0 club (25, 21, D:2) 15 stones (27, 7, D:2) a +0 club a stone (29, 9, D:2) a stone (29, 10, D:2) a stone (39, -8, D:2) a +0 leather armour (41, -2, D:2) a +0 chain mail (46, -10, D:2) a stone (47, -9, D:2) a stone a +0 whip (48, -9, D:2) 3 stones (48, -8, D:2) a +0 whip (48, -6, D:2) a +0 dagger 12 stones (49, -8, D:2) a +0 club (50, -4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 10 poisoned darts (1, -2, D:3) a +0 club (3, 5, D:3) a +0 club (3, 9, D:3) a +0 rapier (4, -14, D:3) 11 stones (4, 6, D:3) an uncursed ring of wizardry (4, 22, D:3) an uncursed staff of cold (5, -10, D:3) a +0 robe (5, 7, D:3) a +0 short sword (7, 15, D:3) a +0 club (12, 13, D:3) a +0 falchion (13, 19, D:3) a +0 ring mail (21, 22, D:3) a +0 hand axe (28, 5, D:3) a +0 short sword (32, 15, D:3) a +0 trident (37, 13, D:3) a +0 war axe (37, 28, D:3) 21 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (21, 17, D:4) a +0 giant club (32, -23, D:4) a +0 dagger a +0 leather armour (34, -24, D:4) a +0 short sword (34, -23, D:4) a +0 dagger a +0 robe (35, -23, D:4) a +0 flail (35, 9, D:4) a +2 dagger of venom (44, 6, D:4) a +0 giant club (58, -4, D:4) a +0 hand axe a +0 whip of venom a +0 scale mail a +0 club a +0 leather armour Level 5 of the Dungeon [Shop] Ifaerph's Assorted Antiques a phantom mirror (930 gold) a +1 rapier of protection (365 gold) an uncursed staff of air (775 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (3329 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a scroll of remove curse (93 gold) an uncursed staff of conjuration (775 gold) (0, 0, D:5) a +0 leather armour (3, 3, D:5) a +0 long sword (9, 12, D:5) a +0 ring mail (13, 12, D:5) a +0 mace a +0 chain mail (15, 19, D:5) an uncursed amulet of regeneration an uncursed ring of attention (32, -11, D:5) a +0 club (40, 1, D:5) a book of Frost (43, 7, D:5) a +0 hand axe a cursed -1 leather armour a +1 dagger of draining a +0 robe (43, 32, D:5) a cursed +0 leather armour (45, 25, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (0, 26, D:6) a cursed +0 leather armour (0, 40, D:6) a +0 robe (3, -6, D:6) the cursed +0 robe of Ymogokk {-Cast rF+ MP+9 Dex+2} It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). It prevents spellcasting. It has a curse placed upon it. (12, 29, D:6) a +0 giant club (12, 35, D:6) 22 stones (35, 29, D:6) a scroll of noise (41, 23, D:6) a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 club a +0 leather armour (42, 23, D:6) a +0 trident a +0 chain mail (43, 22, D:6) 12 poisoned darts (47, 4, D:6) a +0 long sword (48, 37, D:6) a +0 giant club (48, 48, D:6) a +0 scale mail (56, -1, D:6) a wand of flame (10) (57, -14, D:6) a wand of polymorph (7) Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +0 dagger a +0 robe (1, 2, D:7) a +0 dagger a +0 leather armour (17, 19, D:7) an uncursed staff of poison (18, -13, D:7) a +0 flail (25, 27, D:7) a wand of random effects (19) (26, 36, D:7) a +0 dagger (28, 34, D:7) a book of Maledictions (29, 19, D:7) a +0 shortbow (38, 14, D:7) a wand of flame (3) (39, -19, D:7) 16 stones Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (6, -2, D:8) a +0 flail (6, -1, D:8) a +0 flail (7, -18, D:8) 24 stones (7, -1, D:8) a +0 flail a +0 leather armour (9, -3, D:8) a +0 ring mail (12, -11, D:8) 18 stones (17, -14, D:8) a stone (20, -11, D:8) 19 arrows (25, 1, D:8) a +0 hat (27, -20, D:8) a +0 giant club (27, -9, D:8) a +0 robe a +0 dagger (27, 9, D:8) a +0 chain mail (30, -25, D:8) 22 arrows a cursed -3 shortbow (30, -23, D:8) a +0 giant club a +0 robe a +0 dire flail a +0 whip of electrocution (32, -24, D:8) a +0 short sword (33, -9, D:8) a +0 giant club (35, -9, D:8) a +0 whip (35, 10, D:8) a +0 club (35, 11, D:8) a +0 hand axe (35, 12, D:8) a +4 ring of dexterity (36, -9, D:8) a +0 spear (36, -8, D:8) a +0 whip (36, 10, D:8) a +2 vorpal mace (37, -27, D:8) a +0 scale mail a +0 short sword (37, -5, D:8) a +0 halberd a +0 plate armour (37, 10, D:8) a +0 club (37, 12, D:8) a +0 robe a +0 dagger (38, -6, D:8) a +0 hand axe a +0 chain mail (38, -5, D:8) a +0 falchion of holy wrath (39, -22, D:8) 17 bolts (43, -5, D:8) a +0 hunting sling (43, 12, D:8) a +0 falchion (44, -13, D:8) a +2 spear of flaming a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club a +0 giant club (2, 2, D:9) 19 sling bullets (8, 11, D:9) a +0 long sword (16, 3, D:9) an arrow (16, 4, D:9) an arrow (17, 2, D:9) a +0 shortbow 19 arrows (17, 3, D:9) 3 arrows (17, 13, D:9) a +3 vorpal flail (18, 2, D:9) a +0 shortbow 21 arrows (26, 21, D:9) a phantom mirror (28, 28, D:9) 11 stones (28, 31, D:9) a +0 giant club (28, 35, D:9) 17 sling bullets (32, 45, D:9) 7 stones (33, 38, D:9) a +0 leather armour a +0 flail (33, 39, D:9) a +0 robe a +0 dagger (34, 37, D:9) a +0 hand axe (34, 38, D:9) a +0 flail (39, 31, D:9) a +0 trident (40, 32, D:9) a +0 war axe a +0 leather armour a +0 club a +0 hand axe a +0 ring mail a +2 dagger of freezing (41, 34, D:9) a +0 scale mail a +0 whip a +0 dagger (44, 38, D:9) a +0 ring mail a +0 hand axe a +0 short sword a +0 scale mail a +0 leather armour a +0 short sword a +0 leather armour a +0 mace a +0 leather armour a +0 club a +0 club a +0 ring mail a +0 club a +0 chain mail a +0 flail of protection a +0 chain mail a +0 dagger a +0 robe a +0 mace a +0 whip a +0 leather armour a +0 flail a +0 leather armour a +0 hand axe a +0 club a +0 mace a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (2, 53, D:10) 26 stones (4, 18, D:10) a book of Conjurations (13, 9, D:10) a +0 leather armour (13, 27, D:10) a cursed +0 robe a +0 mace (14, 24, D:10) a +0 robe a +3 halberd (14, 27, D:10) a +2 robe of resistance (16, 51, D:10) 25 stones (17, 27, D:10) the +1 robe "Pebust" {rElec rPois MR++ Int-5} It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (23, 16, D:10) a +0 long sword (23, 18, D:10) 5 stones a +0 dagger (23, 50, D:10) a +0 pair of boots (27, 12, D:10) a large rock (30, 29, D:10) a +0 giant club (30, 52, D:10) 17 stones (35, 46, D:10) a +0 ring mail (48, 2, D:10) a +0 giant spiked club (49, 2, D:10) a +0 mace Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe a +0 troll leather armour (1, 2, D:11) a +0 dagger a +0 robe (4, -2, D:11) 12 stones (4, 2, D:11) 25 stones (7, -6, D:11) a +0 pair of boots (9, 4, D:11) 3 large rocks (10, -3, D:11) a large rock a +3 great sword a +0 robe (11, -3, D:11) a +0 short sword a +0 giant club a +0 giant club a +0 giant club a +0 giant club (13, -7, D:11) a +0 trident a +0 robe (13, 1, D:11) a +4 giant spiked club a +2 dagger of venom a +3 hunting sling of freezing the +4 robe of Memaxt {rElec rPois MR+++ Stlth-} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (14, -10, D:11) a +0 dagger (14, 7, D:11) the +7 falchion of Premature Burial {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a +0 robe (19, -2, D:11) 6 arrows (20, -12, D:11) a +3 falchion a +0 robe (31, -24, D:11) a +0 giant spiked club (31, 23, D:11) 3 javelins (34, -14, D:11) 28 stones (36, 19, D:11) a +0 long sword (41, -7, D:11) a +0 helmet a +0 pair of gloves (48, 7, D:11) a +0 leather armour (48, 20, D:11) 8 boomerangs Level 12 of the Dungeon (0, 0, D:12) 24 arrows (2, -25, D:12) 19 gold pieces (5, -22, D:12) a +0 giant spiked club a +0 giant spiked club Level 14 of the Dungeon (0, 0, D:14) a +0 helmet (1, 0, D:14) a cursed +0 ring mail (8, 7, D:14) 17 stones (11, 28, D:14) 5 large rocks (12, 29, D:14) a +0 scimitar of flaming (13, 3, D:14) a +0 troll leather armour (13, 10, D:14) a wand of polymorph (5) (15, 6, D:14) 15 stones (17, 26, D:14) 23 stones (26, 34, D:14) the +8 quarterstaff "Tuxoiwob" {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (26, 47, D:14) a +0 robe (29, 28, D:14) a +0 leather armour (32, 19, D:14) a +0 battleaxe a +0 ring mail (33, 40, D:14) a +0 spear a +0 robe (34, 40, D:14) a stone 2 bolts (34, 43, D:14) a +0 club a stone a +0 arbalest of flaming 7 bolts (35, 36, D:14) a +0 war axe (35, 41, D:14) a +0 club 3 stones a +0 giant club a cursed -2 giant club a +0 giant club a +0 giant club (35, 42, D:14) 2 stones a bolt (35, 43, D:14) a +0 dagger a +0 robe a +0 whip a +0 arbalest a +0 arbalest 48 bolts (36, 35, D:14) 5 boomerangs a +0 scale mail a +0 glaive a +0 plate armour (36, 38, D:14) a +0 glaive a +0 plate armour (36, 43, D:14) a +0 arbalest 22 bolts (36, 46, D:14) a bolt (44, 43, D:14) a +0 ring mail (45, 40, D:14) a +0 falchion (57, 49, D:14) a +0 plate armour (61, 7, D:14) 24 gold pieces (63, 38, D:14) a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines (3, -6, Orc:1) a +0 dagger a +0 ring mail (3, -5, Orc:1) a +0 leather armour (4, -6, Orc:1) a +0 dagger a +0 leather armour a +0 giant club a +0 giant club (6, -4, Orc:1) a +1 dagger of electrocution a +0 robe (12, 11, Orc:1) a +0 whip a +0 ring mail (12, 12, Orc:1) a +0 giant spiked club a +0 dagger a +0 leather armour (13, 12, Orc:1) an arrow (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) a +0 dagger of electrocution (still there?) a +0 robe (still there?) a +0 short sword (still there?) (14, 11, Orc:1) a +4 dagger a +0 robe a +0 hand axe (14, 12, Orc:1) a +0 giant club a +0 rapier a +0 giant club a +0 giant club a +0 ring mail (19, 8, Orc:1) the +4 scimitar "Geyr Zudd" {flame, rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. (20, 8, Orc:1) an arrow Level 3 of the Abyss (0, 0, Abyss:3) 25 stones (1, -1, Abyss:3) a raiju corpse (2, -4, Abyss:3) a ration