Dungeon Crawl Stone Soup version 0.25-a0-246-g58704a1ebd (webtiles) character file. Game seed: 4120395525048537138, levelgen mode: deterministic 2 p0werm0de the Conjurer (level 1, 0/13 HPs) Began as a Demonspawn Conjurer on Dec 3, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (112 turns). p0werm0de the Conjurer (Demonspawn Conjurer) Turns: 112, Time: 00:00:30 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 21 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: brilliant, hasted (expiring), very quick A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 17 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger q - Magic Dart Conj #### 1% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ####.. 1% 2 ##..... Dazzling Flash Conj/Hex ###... 2% 3 ###.... Fulminant Prism Conj/Hex ###....... 8% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ###..... 8% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: a jackal (heavily wounded) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! You aren't carrying any potions. Throwing (i - inventory) b - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The stone hits the jackal but does no damage. Your extra speed is starting to run out. There is a staircase leading out of the dungeon here. You barely miss the jackal. The jackal bites you. You die... .##. #....# # #. #....# #. ###.## ##.# #.## #### #.# ##..## #.# ##.##.## #.# #h####(# #.# #@# #.## #.# ### ##.# #.# #.# #.## #.# ##.# ##.# #.# #.## #.## ##.# ##.## ####.## ##.###...## You could see a jackal. Vanquished Creatures A goblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | p0werm0de the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 70 | D:1 | HP: 1/13 [jackal (1)] 112 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, minmay_3d_cube Action || total -------------------------++------- Melee: Unarmed || 13 Throw: Stone || 1 Cast: Magic Dart || 7 Use: Potion || 2 Armor: Robe || 5 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------