p0werm0de the Dungeon (0, 50, D) an uncursed staff of power (0, 51, D) a +4 rapier of venom (0, 52, D) a book of Burglary (1, 16, D) a +0 short sword (1, 32, D) a +3 short sword of venom (1, 33, D) the +9 battleaxe of Jahuall {holy, rPois rC+ rN++ Dex-2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-2). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. (1, 34, D) a +3 hand axe of venom (1, 50, D) an uncursed staff of power (1, 51, D) a lightning rod (4/4) (unseen) (1, 52, D) an uncursed staff of summoning (1, 58, D) a blink frog corpse (skeletalised by now) (2, 14, D) a +0 war axe a +2 robe an uncursed staff of energy (2, 16, D) an uncursed staff of conjuration an uncursed staff of conjuration (2, 32, D) a crystal ball of energy (2, 36, D) (unseen) (2, 50, D) a +0 hunting sling of flaming (2, 54, D) a hippogriff corpse (skeletalised by now) (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 13, D) an uncursed staff of wizardry an uncursed staff of poison (3, 16, D) a +4 blowgun a +0 cloak (3, 32, D) an uncursed amulet of faith (3, 33, D) an uncursed staff of summoning (unseen) (3, 35, D) the amulet of Soirphez {Faith rElec Str+6 Dex-2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+6). It affects your dexterity (-2). It insulates you from electricity. a +2 helmet of see invisible a +4 mace of crushing (3, 50, D) an uncursed ring of protection from cold the +2 robe "Jebb" {rF+ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. a +2 spear of venom (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 18, D) an uncursed amulet of guardian spirit a +0 scimitar (4, 19, D) a +0 glaive (4, 20, D) a +0 short sword a +0 cloak a +0 whip a +0 cloak (4, 21, D) a +0 cloak (4, 22, D) a +0 whip (unseen) (4, 32, D) the Tome of Aerial Snow Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Airstrike Air 4 e - Summon Ice Beast Ice/Summoning 4 (4, 34, D) an uncursed ring of resist corrosion the Almanac of Ashen Fire Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Statue Form Transmutation/Earth 6 e - Ring of Flames Charms/Fire 7 (4, 35, D) a +2 robe of magic resistance (4, 50, D) a book of Spatial Translocations (4, 51, D) an uncursed staff of poison (unseen) (4, 57, D) a blink frog corpse (skeletalised by now) (5, 14, D) a +2 long sword of draining a +0 long sword (5, 15, D) an uncursed ring of protection from fire a +2 scythe of venom a +0 hand axe (5, 16, D) a +0 long sword an uncursed staff of wizardry (5, 17, D) a +0 battleaxe (5, 19, D) a +4 vampiric battleaxe (5, 20, D) a +0 broad axe a +0 cloak a +0 large shield a +0 flail (5, 32, D) a +3 vampiric spear (5, 50, D) a +7 hunting sling (6, 14, D) a crystal ball of energy (6, 17, D) the +4 spear "Lixas" {vamp, +Blink Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It lets you blink. a +0 long sword (6, 18, D) the +4 short sword of Diet Blood {protect, Int+8} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+8). a +0 short sword a +0 cloak (6, 19, D) a +0 cloak the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (6, 20, D) a +0 whip a +0 cloak (6, 21, D) a +0 war axe (6, 32, D) an uncursed staff of poison an uncursed amulet of rage a phial of floods (6, 35, D) a +2 scimitar of holy wrath (6, 51, D) an uncursed staff of fire (unseen) (6, 54, D) a hell rat corpse (skeletalised by now) (6, 56, D) a spiny frog corpse (skeletalised by now) (unseen) (6, 57, D) a spiny frog corpse (skeletalised by now) (6, 58, D) a black mamba corpse (skeletalised by now) (7, 6, D) a scroll of holy word (7, 14, D) a +0 trident (7, 16, D) a +0 hand axe (still there?) a +0 dagger of venom (still there?) (7, 20, D) a +0 war axe (7, 32, D) an uncursed staff of summoning (7, 50, D) a book of the Sky (7, 51, D) a scroll of holy word (7, 52, D) a +3 trident of flaming (still there?) a +0 pair of gloves of dexterity (still there?) (8, 14, D) a +0 trident (8, 15, D) a +6 great sword of venom a manual of Staves (8, 16, D) the ring "Osataobb" {Fire rN+ Str-3 Int+4 Slay+3} [ring of fire] It enhances your fire magic. It affects your strength (-3). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. the ring of Wishful Thinking {MP+9 Int+5} [ring of magical power] It affects your intelligence (+5). It affects your magic capacity (+9). a +0 dire flail an uncursed ring of resist corrosion (8, 19, D) a +0 rapier (unseen) (8, 20, D) a +0 hand axe (8, 32, D) a cursed amulet of inaccuracy a +2 fustibalus of flaming (8, 33, D) a book of Minor Magic a book of Party Tricks (8, 50, D) the ring "Ubloy" {rC+ Int+4 Dex+6} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. (8, 51, D) a +0 spear of venom (8, 52, D) an uncursed ring of protection from magic (9, 15, D) a +0 leather armour of cold resistance an uncursed staff of cold (9, 16, D) a +0 short sword a +0 war axe a +0 hand axe (9, 17, D) a +0 flail (9, 32, D) a book of Flames (9, 33, D) a +1 vampiric trident (9, 50, D) an uncursed staff of summoning (9, 52, D) a +4 rapier of venom (9, 56, D) a dire elephant corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the Volume of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Ice Beast Ice/Summoning 4 f - Summon Forest Summoning/Translocation 5 (10, 19, D) a +0 scimitar of holy wrath (10, 32, D) the +4 hand axe "Inuhot" {drain, rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It makes you more stealthy. (10, 33, D) a +4 morningstar of freezing (10, 50, D) an uncursed amulet of faith (10, 52, D) the +11 scimitar "Baxt" {freeze, *Corrode +Rage +Inv rF+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to fire. It lets you turn invisible. It lets you go berserk. It may corrode you when you take damage. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 vampiric spear (11, 15, D) a +1 leather armour of fire resistance (11, 16, D) an uncursed staff of poison an uncursed staff of summoning (11, 32, D) a fan of gales (11, 33, D) a Grand Grimoire (11, 34, D) an uncursed staff of poison (11, 50, D) the amulet of the Burgomaster {+Rage Int+9 Slay-5} [amulet of rage] It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you go berserk. (11, 51, D) a +1 trident of piercing (11, 52, D) an uncursed ring of poison resistance (11, 54, D) a spiny frog corpse (skeletalised by now) (11, 56, D) an elephant corpse (skeletalised by now) (12, 14, D) a fan of gales (12, 15, D) a +0 long sword (12, 16, D) an uncursed staff of power (12, 32, D) a +1 hand axe of electrocution (12, 33, D) a lightning rod (4/4) (12, 34, D) a Fen Folio (12, 50, D) a Young Poisoner's Handbook (12, 51, D) an uncursed ring of protection from cold (12, 55, D) a crocodile corpse (skeletalised by now) (13, 32, D) an uncursed ring of protection from cold (13, 51, D) the +4 chain mail of the Lily {rC+} It protects you from cold. (13, 53, D) a book of Summonings (14, 50, D) a crystal ball of energy (14, 51, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (14, 52, D) the cursed +1 plate armour "Haib" {rPois rF+ Int-2} It affects your intelligence (-2). It protects you from fire. It protects you from poison. It has a curse placed upon it. a manual of Throwing (17, 51, D) 10 arrows (18, 48, D) a +0 dagger (18, 49, D) an uncursed staff of fire (18, 50, D) a +0 scimitar (19, 1, D) a crystal ball of energy (19, 16, D) a Necronomicon (19, 32, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (19, 48, D) the Papyrus of the Stag Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Corpse Rot Necromancy 2 d - Confuse Hexes 3 e - Simulacrum Ice/Necromancy 6 f - Death Channel Necromancy 6 (19, 49, D) a +0 dagger (19, 50, D) a +0 ring mail a book of Frost (19, 51, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 short sword a +2 hand axe of freezing a +1 rapier of venom a cursed +0 leather armour a cursed +0 leather armour an elf corpse (skeletalised by now) (20, 0, D) a +0 spear (20, 1, D) a +0 trident (20, 3, D) a +1 antimagic spear (unseen) (20, 16, D) an uncursed staff of conjuration (20, 17, D) a +0 trident (20, 32, D) an uncursed staff of death (20, 48, D) a book of Enchantments (20, 50, D) a +1 dire flail of protection (unseen) (20, 53, D) a +0 chain mail (unseen) (21, 0, D) an uncursed staff of poison (21, 3, D) a +0 demon trident (unseen) (21, 4, D) a +2 scimitar of slicing (unseen) (21, 17, D) a +2 dagger of venom (21, 31, D) a lamp of fire (21, 32, D) the +6 glaive "Ysempug" {protect, rElec Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It insulates you from electricity. a book of Ice (21, 33, D) the +7 halberd of Blood {flame, rElec rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. It makes you more stealthy. (21, 48, D) a +0 rapier (21, 49, D) a +0 long sword (21, 51, D) a +0 shortbow a +1 vampiric glaive 19 arrows a +0 leather armour an elf corpse (skeletalised by now) (21, 52, D) a +4 blowgun (unseen) (21, 54, D) 12 arrows (unseen) (22, 0, D) a +0 trident (22, 1, D) a +0 leather armour (22, 16, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (22, 17, D) the ring "Wacaawk" {*Drain rC+ rN+ MP+9} [ring of magical power] It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It causes draining when unequipped. (22, 33, D) the cursed +1 leather armour of Nemelex Xobeh's Regard {rC+ Regen+ Str+4} It affects your strength (+4). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (unseen) (22, 48, D) an uncursed staff of poison (unseen) (22, 51, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (unseen) (23, 0, D) the ring "Valute" {*Corrode rPois MR+ Int-4 Stlth+} [ring of protection from magic] It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. an uncursed ring of protection from cold (23, 1, D) a +1 battleaxe of venom (23, 3, D) the cursed +3 trident "Walut" {pain, Str+7 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your intelligence (+4). It has a curse placed upon it. (unseen) (23, 4, D) a +2 vampiric halberd (unseen) (23, 6, D) a +0 trident (unseen) (23, 17, D) a +1 pair of gloves of strength (23, 18, D) the cursed +0 buckler "Robb" {Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (23, 24, D) the cursed +0 mace of the Little People {crush, rC+ Str+2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (23, 32, D) a +2 halberd of holy wrath (23, 48, D) a book of Ice (unseen) (23, 49, D) an uncursed staff of death a lamp of fire (23, 55, D) a +0 short sword (23, 56, D) a +1 trident of freezing (unseen) (23, 60, D) a +3 battleaxe of venom (unseen) (24, 1, D) a +0 spear (24, 2, D) the cursed +2 morningstar "Kuafun" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (24, 5, D) a +0 rapier a +0 robe (24, 6, D) 2 arrows (24, 7, D) 4 arrows (24, 16, D) Sif Muna's Papyrus of Blistering Evil Rituals Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Conjure Flame Conjuration/Fire 3 e - Agony Necromancy 5 (24, 17, D) a +4 dagger of draining (24, 18, D) an uncursed staff of power (24, 23, D) a +0 scimitar of flaming (24, 32, D) a book of Necromancy (24, 34, D) a book of Necromancy (still there?) a +0 chain mail of cold resistance (still there?) (24, 48, D) an uncursed staff of fire (24, 49, D) a +0 leather armour an uncursed staff of summoning (24, 52, D) a +0 dagger (unseen) (24, 56, D) a +0 short sword (unseen) (24, 58, D) a +5 hand axe of draining (25, 0, D) a +1 helmet of see invisible (25, 1, D) a +4 vampiric dagger (25, 3, D) a +2 trident of freezing a +0 robe an uncursed ring of see invisible a cursed -2 trident a +2 shortbow of flaming (25, 16, D) the +11 long sword "Motoab" {slice, Str-4 Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+2). It makes you more stealthy. (25, 17, D) the ring of Kiseutin {*Slow rN+ Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It protects you from negative energy. It may slow you when you take damage. It makes you less stealthy. (25, 18, D) a lamp of fire (25, 32, D) an uncursed amulet of guardian spirit (25, 33, D) a +2 robe of positive energy (unseen) (25, 48, D) a lightning rod (4/4) (25, 49, D) a +0 ring mail a +0 shortbow (25, 51, D) a +2 flail of crushing (25, 54, D) a +2 long sword of draining a +0 scale mail the +6 plate armour "Gupeg" {rF+ rCorr Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from acid and corrosion. a +0 short sword a +0 long sword an elf corpse (skeletalised by now) (25, 55, D) 2 arrows the +5 quarterstaff of Intuition {pain, rF+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. a +0 long sword a +3 scale mail of magic resistance an elf corpse (25, 58, D) an arrow (26, 1, D) the cursed +0 plate armour of Vabrin {Str+3} It affects your strength (+3). It has a curse placed upon it. (26, 16, D) a scroll of holy word (26, 17, D) the cursed +0 plate armour of Voufucih {rC- MP+9 Str+5 Int+4 Dex+4} It affects your strength (+5). It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your magic capacity (+9). It has a curse placed upon it. (26, 32, D) an uncursed ring of protection from fire (26, 34, D) a Young Poisoner's Handbook (26, 48, D) an uncursed staff of death (26, 49, D) a cursed +0 buckler an uncursed staff of power a +0 short sword a book of Debilitation (26, 51, D) a +0 leather armour (26, 52, D) a +0 long sword a +0 long sword a +0 leather armour (26, 53, D) a +0 longbow a +0 scimitar a +0 buckler (26, 56, D) 6 arrows (26, 57, D) a +3 dire flail of protection (26, 58, D) a +4 short sword of venom (26, 59, D) 3 arrows (27, 0, D) a crystal ball of energy (27, 1, D) the +6 mace "Byoptyuje" {crush, rC+ Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It makes you more stealthy. (27, 16, D) a +2 plate armour of poison resistance (27, 17, D) an uncursed ring of poison resistance (27, 33, D) an uncursed ring of protection from cold (27, 34, D) a phial of floods the Compendium of Dusty Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Blade Hands Transmutation 5 e - Iron Shot Conjuration/Earth 6 (27, 48, D) a book of Changes (27, 49, D) a +0 dagger a book of Flames (27, 50, D) the Guide on Contamination and the Entourage Spells Type Level a - Sting Conjuration/Poison 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 (27, 51, D) a +2 hand axe of chopping (27, 55, D) a +0 scimitar (still there?) a +0 short sword (still there?) (27, 59, D) a +0 shortbow (unseen) (28, 0, D) the Volume of Earth and Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Deflect Missiles Charms/Air 6 d - Shatter Earth 9 (28, 1, D) a +6 blowgun (28, 5, D) a +0 longbow (unseen) (28, 16, D) a +1 vampiric spear (28, 17, D) the cursed +3 hunting sling "Raon" {flame, rC+ rN+ Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (28, 32, D) a lamp of fire (28, 33, D) a +1 short sword of venom (28, 48, D) an uncursed staff of energy (28, 49, D) a lamp of fire (28, 50, D) a +0 rapier (28, 52, D) a +0 long sword a cursed +0 leather armour an elf corpse (28, 53, D) a cursed +0 short sword a +0 shortbow 22 arrows a +0 chain mail a +0 dagger (28, 54, D) a +0 longbow (unseen) (28, 55, D) a +0 long sword (29, 0, D) a +2 bardiche of chopping (29, 1, D) the cursed -3 pair of boots of Virtue {rElec rCorr Int+3 Dex-5} It affects your intelligence (+3). It affects your dexterity (-5). It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (29, 16, D) a lightning rod (4/4) (29, 17, D) a crystal ball of energy (29, 32, D) an uncursed ring of poison resistance (29, 33, D) a book of Spatial Translocations (29, 48, D) a +0 short sword (29, 49, D) a lamp of fire (29, 50, D) a cursed staff of wizardry (29, 53, D) a cursed +0 long sword a +0 long sword an elf corpse (skeletalised by now) (29, 54, D) a +0 rapier a +0 rapier a +0 leather armour (30, 48, D) an uncursed staff of fire (30, 50, D) a phial of floods (30, 53, D) a +0 rapier a +0 rapier a +0 leather armour a +0 ring mail (30, 56, D) the +6 great sword "Ufynkit" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (31, 49, D) a fan of gales (31, 53, D) a +0 longbow 65 arrows a +0 leather armour a +2 amulet of reflection a +0 short sword (32, 48, D) a +0 long sword (32, 49, D) a lightning rod (4/4) (32, 51, D) a +0 long sword (unseen) (33, 48, D) a book of Debilitation (33, 49, D) a +0 long sword (33, 50, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (34, 28, D) an uncursed ring of see invisible (34, 48, D) a +0 scimitar (34, 49, D) a book of Conjurations (34, 50, D) a +2 vampiric hand axe (35, 0, D) an uncursed ring of magical power (35, 14, D) a phial of floods (35, 15, D) an uncursed staff of power (35, 28, D) a book of Callings (36, 1, D) a +3 shortbow of flaming (36, 14, D) a +0 morningstar of holy wrath (36, 15, D) a book of Alchemy (36, 25, D) a javelin (36, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (37, 0, D) an uncursed staff of earth (37, 1, D) a +2 long sword of slicing (37, 14, D) a book of the Earth (37, 15, D) a lamp of fire (37, 19, D) a +0 trident (37, 20, D) a +0 trident (37, 21, D) 2 javelins (37, 22, D) a +2 rapier of speed (unseen) (37, 28, D) a +2 plate armour of poison resistance (38, 0, D) a +6 ring of strength a +4 amulet of reflection an uncursed staff of conjuration (38, 1, D) a +3 arbalest of flaming (38, 14, D) a +3 leather armour of cold resistance (38, 15, D) a +4 amulet of reflection (38, 19, D) a +0 trident (38, 20, D) a +0 trident of venom the +1 leather armour of the Original Sin {rN+} It protects you from negative energy. (38, 21, D) a javelin (38, 29, D) Livil's Further Steps in Wizardry Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Ozocubu's Refrigeration Ice 6 c - Shadow Creatures Summoning 6 d - Dispersal Translocation 6 e - Statue Form Transmutation/Earth 6 f - Hydra Form Transmutation 6 (38, 48, D) the +6 whip of Glory {elec, rN+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from negative energy. (39, 1, D) a crystal ball of energy (39, 15, D) a +0 leather armour of fire resistance (39, 20, D) a +0 demon trident (unseen) (39, 28, D) a +0 hat (39, 29, D) a +1 spear of venom (39, 34, D) an uncursed ring of poison resistance (39, 48, D) the cursed +1 leather armour of Ru's Indignation {Int+2 SInv} It affects your intelligence (+2). It lets you see invisible. It has a curse placed upon it. (39, 49, D) an uncursed ring of poison resistance (39, 50, D) the +1 hand crossbow of Sunlight {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (40, 0, D) an uncursed amulet of rage (40, 8, D) (unseen) (40, 14, D) a +0 leather armour (40, 15, D) a +1 hand axe of venom (40, 20, D) a javelin a +2 vampiric trident a +0 robe the cursed +1 falchion of Nuac {slice, rF+ rN+ MR+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. 17 javelins of returning a +0 leather armour (40, 21, D) 3 javelins (40, 28, D) a +2 robe (40, 34, D) a +0 broad axe (40, 48, D) a +1 short sword of holy wrath (40, 49, D) an uncursed ring of protection from cold (40, 50, D) a book of the Warp (41, 0, D) a +1 scale mail of positive energy (41, 1, D) a +2 pair of gloves of archery (41, 14, D) a javelin (still there?) an uncursed staff of conjuration (still there?) (41, 15, D) a +0 leather armour (unseen) (41, 17, D) a +2 dagger of speed (41, 20, D) a +3 spear of flaming (unseen) (41, 21, D) a javelin (41, 28, D) a crystal ball of energy (41, 29, D) a book of Conjurations (41, 48, D) a cursed amulet of inaccuracy (41, 49, D) an uncursed staff of earth (41, 50, D) a lamp of fire (41, 52, D) a +6 ring of strength the +2 pair of gloves of Xalitolin {rElec rC+ rN+ MR+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (41, 53, D) a +0 robe (42, 0, D) a lamp of fire (42, 1, D) a +2 scale mail of poison resistance (42, 14, D) a +0 spear (42, 15, D) 11 javelins of returning (unseen) (42, 16, D) a +4 blowgun (42, 28, D) a +2 amulet of reflection (42, 32, D) a +0 trident (42, 48, D) a +2 flail of draining (42, 49, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (42, 50, D) a +3 hunting sling of flaming (42, 51, D) a spriggan corpse (43, 14, D) a book of Annihilations (43, 15, D) a fan of gales (43, 48, D) a +0 chain mail of magic resistance (43, 49, D) a +4 blowgun (43, 51, D) a wind drake corpse (43, 53, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (43, 55, D) an uncursed staff of conjuration (unseen) (44, 27, D) an uncursed staff of air (unseen) (44, 28, D) the +0 pair of gloves of a Thousand Stars {rPois rF+ Regen+ Dex-3} It affects your dexterity (-3). It protects you from fire. It protects you from poison. It increases your rate of regeneration. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (44, 49, D) the ring "Erusmy" {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. (44, 55, D) a titan corpse (45, 50, D) a +1 plate armour of positive energy (45, 51, D) a book of Transfigurations (46, 49, D) a scarf of cloud immunity (46, 50, D) a +4 short sword of holy wrath (46, 52, D) an uncursed staff of air (46, 56, D) a wind drake corpse (46, 58, D) a titan corpse (47, 48, D) a +2 ring mail of cold resistance (47, 49, D) the +7 shortbow "Pudu Xise" {flame, Str+4 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+3). (47, 50, D) +2 fire dragon scales (47, 58, D) +0 storm dragon scales a storm dragon corpse (48, 48, D) a +1 antimagic halberd (48, 49, D) a book of Geomancy a book of Battle a book of Necromancy (48, 50, D) an uncursed amulet of regeneration (48, 52, D) a +2 scale mail of cold resistance (48, 55, D) +0 storm dragon scales (unseen) (48, 56, D) an uncursed staff of conjuration a spriggan corpse (49, 0, D) the +2 ring mail of Qujevar {Int+5} It affects your intelligence (+5). (49, 1, D) an uncursed ring of poison resistance (49, 36, D) an uncursed staff of death (49, 48, D) an uncursed staff of death (49, 49, D) a +1 dagger of venom (49, 50, D) a book of Dreams (49, 54, D) a +0 robe +0 storm dragon scales a storm dragon corpse a wind drake corpse a storm dragon corpse (50, 1, D) a +0 dagger of venom (50, 2, D) a +0 robe (50, 4, D) a +4 blowgun (unseen) (50, 12, D) an uncursed ring of poison resistance (50, 13, D) an uncursed amulet of magic regeneration (50, 24, D) a +0 dagger a crystal ball of energy (50, 26, D) a +0 dagger a +0 robe (50, 27, D) an uncursed staff of summoning a cursed +0 robe (50, 37, D) the +8 rapier "Efozaymp" {drain, rElec rPois MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (50, 48, D) an uncursed staff of air (50, 49, D) the cursed +1 halberd of Innocence {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It has a curse placed upon it. (50, 54, D) a wind drake corpse (51, 2, D) an uncursed staff of energy (51, 12, D) a +7 giant spiked club (51, 13, D) a +2 spear of venom (51, 15, D) a +0 battleaxe of freezing (51, 17, D) an uncursed ring of stealth an uncursed ring of positive energy a +0 battleaxe of freezing (51, 25, D) a +0 dagger a +0 robe (51, 31, D) a +0 dire flail a cursed +0 plate armour a cursed ring of loudness (51, 36, D) the +7 dagger of the Shining Light {holy, rN+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from negative energy. (51, 37, D) a +5 vampiric scimitar (51, 48, D) an uncursed staff of conjuration (51, 50, D) a book of Annihilations (52, 0, D) the +5 trident of Mana {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. the +2 long sword of Woe {flame, rElec rF- rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. a +1 ring mail of cold resistance (52, 5, D) a +0 dagger a +0 robe (52, 6, D) a +0 great mace a cursed +0 chain mail (52, 13, D) an uncursed staff of earth (52, 25, D) the +6 glaive of Peril {drain, MP+9 Str-2 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+6). It affects your magic capacity (+9). a +0 robe (52, 27, D) a +3 leather armour of fire resistance (unseen) (52, 37, D) an uncursed amulet of harm (52, 48, D) a +1 arbalest of flaming (52, 49, D) a +1 great sword of venom (52, 50, D) a +3 plate armour of magic resistance (53, 0, D) an uncursed staff of death (53, 2, D) a cursed +0 robe (unseen) (53, 4, D) a +2 dagger of venom (unseen) (53, 6, D) a +0 dire flail (53, 12, D) a book of Beasts (53, 25, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +3 large shield a +5 crystal plate armour a +0 robe a +0 dagger (53, 30, D) the +9 triple sword "Piotacid" {slice, rPois Str+4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. a +0 robe (53, 36, D) a cursed amulet of inaccuracy (53, 37, D) a phial of floods (53, 49, D) a +1 rapier of speed (53, 50, D) an uncursed staff of death (53, 54, D) a wind drake corpse (54, 0, D) a manual of Bows (54, 1, D) the Catalogue of Necromancy and Heat Spells Type Level a - Vampiric Draining Necromancy 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Draining Conjuration/Necromancy 5 (54, 15, D) a +2 battleaxe of freezing (unseen) (54, 25, D) the ring "Dumazaki" {+Fly rC- Int+7} [ring of flight] It affects your intelligence (+7). It makes you vulnerable to cold. It lets you fly. (54, 49, D) an uncursed ring of positive energy (54, 50, D) a +3 ring mail of cold resistance (55, 0, D) a +2 dagger of electrocution (55, 1, D) a +3 scale mail of magic resistance (55, 12, D) a phial of floods (58, 47, D) Vijigg's Reference Book on the Sinister Volcanoes Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Death Channel Necromancy 6 e - Ring of Flames Charms/Fire 7 (58, 48, D) Ciphiupn's Almanac of Dislocation and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Recall Summoning/Translocation 3 f - Teleport Other Translocation 3 g - Malign Gateway Summoning/Translocation 7 (59, 36, D) an uncursed staff of cold (59, 37, D) a +0 chain mail (59, 48, D) the +10 chain mail "Cisem" {rElec rC++ Dex-2} It affects your dexterity (-2). It greatly protects you from cold. It insulates you from electricity. (59, 49, D) a crystal ball of energy (59, 50, D) +0 steam dragon scales a steam dragon corpse (60, 36, D) Diujen's Incunabulum of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Conjure Ball Lightning Conjuration/Air 6 (60, 40, D) a +0 spear of piercing (unseen) (60, 41, D) a +0 long sword a +0 plate armour an uncursed amulet of the gourmand (60, 47, D) an uncursed staff of earth (unseen) (60, 48, D) an uncursed staff of cold (60, 49, D) an uncursed ring of protection from magic (61, 4, D) a +4 blowgun (61, 8, D) a book of Ice (61, 16, D) the amulet "Hizem" {Faith -Tele +Fly rPois} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. It lets you fly. It prevents most forms of teleportation. (61, 26, D) the Grimoire of the Damaging Oath Spells Type Level a - Magic Dart Conjuration 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lightning Bolt Conjuration/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (61, 39, D) a +3 rapier of venom a +0 chain mail (61, 40, D) a +0 war axe a +0 chain mail a bolt (61, 41, D) 2 bolts (61, 47, D) an uncursed staff of fire (61, 48, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (61, 49, D) a +0 falchion of slicing (61, 53, D) a fire dragon corpse (unseen) (61, 54, D) +0 ice dragon scales (unseen) (62, 8, D) an uncursed ring of flight (62, 9, D) a +2 plate armour of fire resistance (62, 16, D) a +1 mace of holy wrath (62, 17, D) a +2 ring mail of positive energy (62, 20, D) a +0 short sword (unseen) (62, 21, D) a +0 rapier (unseen) (62, 30, D) a +0 whip (62, 37, D) a +0 broad axe (62, 40, D) a +0 arbalest 20 bolts a +0 great sword a +4 chain mail of magic resistance (62, 42, D) a +4 battleaxe of electrocution a +0 chain mail (62, 47, D) the Guide on Mutagenic Bewitchment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Summon Mana Viper Hexes/Summoning 5 a +0 war axe of electrocution (62, 49, D) a +6 blowgun (62, 50, D) quicksilver dragon scales (63, 0, D) the Reference Book on Poison and Clay Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Lee's Rapid Deconstruction Earth 5 (63, 2, D) a +1 trident of piercing (63, 8, D) an uncursed staff of earth (63, 17, D) an uncursed staff of death (63, 20, D) a +0 quarterstaff (unseen) (63, 27, D) an uncursed staff of conjuration (63, 29, D) a +0 halberd (63, 30, D) a +0 robe (63, 36, D) a +0 long sword (63, 37, D) an uncursed staff of earth (63, 39, D) a +0 glaive a +0 chain mail (63, 47, D) a lamp of fire the +8 dagger of Okawaru's Benevolence {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (63, 48, D) a book of Death (63, 49, D) a +4 glaive of chopping +0 steam dragon scales the Catalogue of Ashen Good Luck Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Shroud of Golubria Charms/Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Deflect Missiles Charms/Air 6 f - Ring of Flames Charms/Fire 7 a steam dragon corpse (64, 17, D) an uncursed ring of positive energy (64, 26, D) the +5 leather armour "Reepoex" {rPois Int+2 Stlth-} It affects your intelligence (+2). It protects you from poison. It makes you less stealthy. (64, 27, D) an uncursed staff of energy (64, 47, D) the +2 chain mail of Umma Kiy {rCorr Int-2 Stlth+} It affects your intelligence (-2). It protects you from acid and corrosion. It makes you more stealthy. (64, 49, D) a +3 falchion of holy wrath a steam dragon corpse an acid dragon corpse (65, 26, D) a +0 long sword (65, 30, D) a +2 great mace of draining (unseen) (65, 47, D) a +2 flail of venom (65, 48, D) the +7 captain's cutlass {speed, disarm} (still there?) Attacks with this weapon are significantly faster. the +7 captain's cutlass {speed, disarm} (still there?) Attacks with this weapon are significantly faster. (65, 50, D) a +1 scythe of freezing a +4 blowgun the Compendium of Poisonous Malediction Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Invisibility Hexes 6 an ice dragon corpse an iron dragon corpse (65, 52, D) +0 ice dragon scales (unseen) (65, 57, D) a wyvern corpse (66, 50, D) an ice dragon corpse (66, 54, D) +0 fire dragon scales a fire dragon corpse (67, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of magical power +5 storm dragon scales (67, 47, D) an uncursed staff of fire a +4 giant spiked club a crystal ball of energy (67, 52, D) +0 ice dragon scales +0 fire dragon scales a fire dragon corpse (67, 54, D) quicksilver dragon scales (unseen) (68, 0, D) a book of Air (68, 46, D) a +4 morningstar of protection (68, 47, D) an uncursed amulet of harm a +2 short sword of freezing the cursed +1 robe of the Dice {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (68, 52, D) +0 ice dragon scales (unseen) (68, 53, D) +0 fire dragon scales (unseen) (69, 0, D) a book of Frost (69, 48, D) a lamp of fire (unseen) (69, 53, D) a quicksilver dragon corpse (70, 8, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 9, D) an uncursed staff of earth (70, 11, D) a +0 short sword a cursed +0 robe a +0 buckler (70, 20, D) an uncursed staff of cold (70, 36, D) the +2 glaive of Plague {speed, rElec MR+ Stlth+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 37, D) a +0 trident (70, 39, D) a +0 shortbow 24 arrows (70, 40, D) a +2 falchion of slicing (70, 41, D) a +0 shortbow (unseen) (70, 46, D) a +0 vampiric whip (71, 11, D) a +0 short sword (unseen) (71, 16, D) +0 swamp dragon scales (71, 26, D) a +2 mace of holy wrath (71, 27, D) a +2 mace of venom (71, 36, D) a +3 mace of protection (71, 37, D) a +4 hand axe of draining (71, 39, D) a cursed -3 trident (71, 42, D) 2 arrows (71, 47, D) an uncursed amulet of guardian spirit (71, 49, D) a cursed staff of summoning (unseen) (71, 50, D) quicksilver dragon scales (unseen) (72, 8, D) a +2 flail of crushing (72, 9, D) a +0 rapier (72, 11, D) a +1 morningstar of draining (unseen) (72, 17, D) the Incunabulum of Shape Shifting and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Beastly Appendage Transmutation 1 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 (72, 27, D) a lightning rod (4/4) (72, 36, D) a +1 dagger of venom (72, 37, D) a +1 trident of freezing (72, 39, D) 2 large rocks (unseen) (72, 47, D) an uncursed staff of death (72, 48, D) the Collected Works on Ashen Transformation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Lee's Rapid Deconstruction Earth 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dragon Form Transmutation 7 (unseen) (72, 49, D) a +5 war axe of venom (73, 1, D) a +0 dagger (73, 16, D) an uncursed ring of flight (73, 17, D) an uncursed staff of cold (73, 26, D) a +1 falchion of draining (73, 27, D) a +1 arbalest of velocity (73, 36, D) a +0 trident (73, 39, D) a +3 dagger of venom (73, 48, D) a +0 dagger of protection (73, 49, D) a book of Beasts (74, 2, D) a +3 great mace of protection a cursed -1 robe (74, 46, D) a +2 helmet of see invisible (74, 47, D) a +2 halberd of freezing (74, 48, D) quicksilver dragon scales a fan of gales a quicksilver dragon corpse (74, 49, D) an uncursed staff of summoning (74, 52, D) a quicksilver dragon corpse (75, 1, D) a +0 dagger (75, 2, D) an uncursed staff of summoning a +0 robe (75, 47, D) an uncursed staff of poison (75, 48, D) the +10 great sword of Capital Punishment {speed, +Inv rC+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from cold. It lets you turn invisible. the +9 executioner's axe of Turmoil {chop, -Tele Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It prevents most forms of teleportation. It makes you more stealthy. (75, 49, D) an uncursed amulet of magic regeneration