p0werm0de the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the cursed +1 dagger of Uskayaw's Esteem {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. It has a curse placed upon it. (61, 2, D) a +0 long sword an elf corpse (61, 8, D) a +3 chain mail of fire resistance (62, 0, D) a +0 short sword (62, 1, D) a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 ring of evasion (62, 2, D) a +0 scimitar a +0 leather armour a +2 buckler an elf corpse (62, 8, D) an uncursed staff of death (62, 9, D) a +0 hand axe (63, 2, D) the +6 hand axe of Contradiction {protect, *Noise rElec rPois MR+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 longbow 16 arrows a +0 leather armour an elf corpse (63, 8, D) an uncursed ring of protection from fire (67, 0, D) a +2 short sword of venom (68, 0, D) a +2 battleaxe of electrocution (68, 3, D) a shapeshifter corpse (69, 0, D) a +2 ring mail of cold resistance (73, 1, D) a +0 dagger a +0 robe a +2 shortbow of flaming an orc corpse (skeletalised by now) (74, 3, D) a +0 short sword a +0 ring mail