p0werm0de Level 1 of the Dungeon (1, -29, D:1) a +0 club (2, -32, D:1) a +0 club (8, -44, D:1) a +0 short sword (9, -33, D:1) 24 stones (11, -33, D:1) a +0 club (12, -44, D:1) a stone (13, -43, D:1) a stone Level 2 of the Dungeon (1, -7, D:2) a +0 rapier (1, 2, D:2) a +0 dagger (10, -7, D:2) 10 stones (16, -18, D:2) 17 stones (27, -15, D:2) a cursed -1 club (32, -24, D:2) a +0 club (32, -18, D:2) a +0 spear (33, -22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 1, D:3) a wand of flame (18) (8, 31, D:3) a scroll of random uselessness (9, 33, D:3) a +0 short sword (9, 34, D:3) a potion of lignification (11, -2, D:3) 18 stones (12, -1, D:3) a stone (16, -1, D:3) a +0 dagger (26, 19, D:3) 19 sling bullets (30, 26, D:3) 12 gold pieces (31, 15, D:3) a wand of iceblast (6) (31, 25, D:3) 21 sling bullets (32, 26, D:3) 6 gold pieces (34, 20, D:3) a potion of invisibility (37, 34, D:3) a cursed -2 club (49, -9, D:3) 11 gold pieces (49, 19, D:3) 20 stones Level 4 of the Dungeon (0, 0, D:4) 20 arrows (1, -26, D:4) a +0 halberd (2, -27, D:4) a cursed +0 club a +0 club a +0 club (8, -24, D:4) a +0 hunting sling (12, -30, D:4) a +0 dagger (12, -26, D:4) the +1 robe "Ucworupt" {-Cast rElec rN+ Stlth+} It insulates you from electricity. It protects you from negative energy. It prevents spellcasting. It makes you more stealthy. (12, -23, D:4) a +0 whip (12, -22, D:4) a +0 whip (12, -21, D:4) a +2 dagger of pain a +0 robe (18, -7, D:4) 16 bolts (21, 18, D:4) 27 stones (23, 13, D:4) a +0 dagger a +0 robe a +0 short sword a +1 dagger of venom a +0 club a +0 ring mail (31, 7, D:4) 14 stones (35, -17, D:4) a +0 chain mail Level 5 of the Dungeon (10, 31, D:5) 32 stones (12, 36, D:5) a +0 dagger a +0 robe (13, 22, D:5) 18 arrows (14, 14, D:5) a +0 giant spiked club (14, 34, D:5) a +0 club a +0 ring mail (15, 35, D:5) a +0 dagger a +0 scale mail a +0 dagger (20, 25, D:5) a +0 ring mail (28, 9, D:5) a +0 whip a +0 leather armour a +0 dagger a +0 robe (31, 7, D:5) a +0 whip a +0 leather armour (31, 8, D:5) a +0 dagger a +0 robe (34, 49, D:5) a +0 shortbow (unseen) (37, 49, D:5) an arrow (38, 49, D:5) an arrow (39, 49, D:5) an arrow (40, 49, D:5) 3 arrows (45, 26, D:5) a scarf of spirit shield Level 6 of the Dungeon (0, 0, D:6) 14 stones (0, 5, D:6) 24 stones (1, -2, D:6) 12 stones (5, 11, D:6) a +0 robe (18, 28, D:6) 6 javelins (26, 27, D:6) a wand of flame (21) (27, 0, D:6) a +0 leather armour (31, 18, D:6) a throwing net (38, 15, D:6) a +0 giant club 18 bolts (43, 4, D:6) a +0 scale mail (51, -7, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (5, 27, D:7) a +0 dagger (22, 29, D:7) a +0 spear (23, -12, D:7) a +0 whip (23, 0, D:7) a +0 club (23, 29, D:7) a +0 halberd (24, -10, D:7) a +0 flail (24, 27, D:7) a cursed -2 flail (28, -12, D:7) a +0 whip a +0 spear (30, -12, D:7) a +0 club a +0 robe (31, 21, D:7) a +0 mace a +0 ring mail (32, 21, D:7) a steel tomahawk (32, 22, D:7) a +0 scale mail a +0 hand axe (33, 21, D:7) a steel tomahawk (37, -1, D:7) a wand of flame (34) (44, 9, D:7) a +0 war axe the +2 robe of Peek-a-Boo {SInv} It lets you see invisible. (45, 8, D:7) a +0 leather armour a +0 club a +0 leather armour (45, 9, D:7) 2 tomahawks a +0 ring mail (46, 11, D:7) a +0 whip a +0 leather armour (51, 29, D:7) a +0 ring mail a +0 club (52, 30, D:7) a +3 ring of intelligence (52, 31, D:7) a +0 flail (53, 16, D:7) a +0 dire flail (53, 30, D:7) a +2 mace of protection (53, 31, D:7) a cursed +0 ring mail (54, 16, D:7) a +0 scale mail a +0 giant club (67, -5, D:7) a book of Conjurations (67, -1, D:7) a cursed -1 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour the Ecumenical Temple