p0werm0de Level 1 of the Dungeon (0, 0, D:1) 12 stones (13, -4, D:1) a +0 dagger (31, -4, D:1) 12 stones (34, -40, D:1) a +0 short sword (38, -39, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, -32, D:2) a +0 short sword (7, -25, D:2) a +0 robe (12, -17, D:2) a +0 war axe (15, -38, D:2) a +0 robe (18, -1, D:2) a cursed +0 hunting sling 12 stones (18, 0, D:2) a +0 club (19, -1, D:2) 5 stones (23, 9, D:2) a stone (23, 10, D:2) a stone (25, 17, D:2) 19 sling bullets (33, -3, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dire flail (5, -11, D:3) a +0 club (6, -12, D:3) a +0 club (6, -11, D:3) a +0 halberd (7, -12, D:3) a +0 club a +0 club (8, -15, D:3) a +0 scythe a +0 robe (9, -11, D:3) a +0 spear (12, -11, D:3) a stone (17, -11, D:3) a +0 club (18, -21, D:3) a +0 dagger (18, -18, D:3) a +0 club (20, -15, D:3) a +0 flail (20, 1, D:3) a cursed -2 hand axe (21, -15, D:3) a +0 spear of chaos (22, -20, D:3) a +0 club a +0 leather armour (22, -18, D:3) a +0 spear (22, -17, D:3) a +0 club (22, -16, D:3) a +0 hand axe a +0 scale mail (23, -29, D:3) a +0 club (24, -17, D:3) a cursed -2 spear of chaos a throwing net a +0 club (24, 7, D:3) a +0 club (27, -17, D:3) a +0 robe (29, -27, D:3) a +0 robe (30, -11, D:3) a +0 dagger a +0 robe (34, 7, D:3) a +0 flail a cursed +0 scale mail a +0 club 4 tomahawks a +0 ring mail a +0 flail a +0 robe a cursed +0 long sword a cursed +0 robe (35, 7, D:3) a cursed +0 long sword a +0 robe (36, -24, D:3) a +0 hand crossbow (36, -4, D:3) 25 stones (36, 9, D:3) a +0 club (40, 9, D:3) a +0 dagger a cursed +0 robe (43, -10, D:3) a +0 dagger (44, -20, D:3) a +0 hunting sling (50, -17, D:3) 16 bolts Level 4 of the Dungeon [Shop] Holl's Weapon Boutique the +3 rapier "Qefu" {pierce, MP+9} (562 gold) It inflicts extra damage upon your enemies. It affects your magic capacity (+9). a +0 hand axe (36 gold) 18 stones (21 gold) 17 stones (20 gold) a +0 rapier (48 gold) the +10 morningstar "Eos" {elec, Halo rElec} (888 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. 11 stones (13 gold) a +0 hand axe (36 gold) a +0 spear (36 gold) a +3 hunting sling of flaming (236 gold) a +2 hand axe of freezing (208 gold) 7 poisoned tomahawks (84 gold) 28 stones (33 gold) the cursed +2 great mace "Death Rattle" {antimagic, *Drain rN++} (460 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (0, 0, D:4) 7 needles of sleeping (3, -7, D:4) a +0 giant club (4, -9, D:4) a +0 glaive a +0 robe (13, 13, D:4) a +0 chain mail (19, -3, D:4) 6 stones (23, -10, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) a +0 whip a +0 chain mail of fire resistance a +0 hand axe a +0 leather armour a +0 club (1, -2, D:5) a wand of random effects (33) (7, 4, D:5) a +0 robe (7, 28, D:5) a +1 spear of piercing (14, 23, D:5) 6 arrows (17, 0, D:5) a +0 leather armour (21, 10, D:5) 29 arrows (37, 36, D:5) a +0 club (42, -6, D:5) a +0 leather armour (46, 7, D:5) 13 bolts (46, 29, D:5) 8 curare-tipped needles Level 6 of the Dungeon (4, -10, D:6) 23 sling bullets (20, -33, D:6) a +0 trident (21, -33, D:6) a cursed +0 hand axe a +0 club (21, -32, D:6) a +0 dagger a +0 ring mail (21, -31, D:6) a +0 flail 3 tomahawks (22, -32, D:6) a tomahawk (26, -11, D:6) a +0 ring mail (29, -10, D:6) a +0 leather armour (34, 1, D:6) a +0 spear (39, -11, D:6) a +0 flail (40, -11, D:6) a +0 flail a +0 ring mail (49, -20, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail (7, -9, D:7) a +0 giant club (7, -4, D:7) a +2 dagger of draining (11, -39, D:7) a +0 buckler (11, -35, D:7) 25 bolts (11, -21, D:7) a +0 long sword