p0werm0de the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed amulet of the gourmand (61, 8, D) a +3 whip of electrocution (61, 11, D) a +0 dagger (unseen) (62, 11, D) a wolf corpse (skeletalised by now) (63, 8, D) a sack of spiders (68, 0, D) a +2 trident of protection (69, 0, D) +1 steam dragon scales (70, 11, D) a +0 trident of venom (71, 8, D) a +2 ring mail of magic resistance (71, 11, D) a +0 long sword a +0 leather armour a +0 dagger a +0 leather armour a +4 hand axe of venom an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (71, 17, D) a lightning rod (4/4) (71, 19, D) a +0 long sword an elf corpse (71, 20, D) an arrow a +0 long sword a +0 leather armour a +1 scimitar of flaming (71, 21, D) a +0 short sword (72, 8, D) an uncursed amulet of the gourmand (72, 16, D) the +1 robe of the Harvest {Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). (72, 20, D) a +4 short sword of venom (72, 21, D) an arrow (72, 22, D) an arrow (73, 16, D) the +2 helmet of Vucih {rC+} It protects you from cold. a +3 leather armour of positive energy (73, 23, D) a +0 dagger a +0 longbow 12 arrows a +0 leather armour (75, 1, D) an uncursed staff of air