p0werm0de Level 1 of the Dungeon (0, 0, D:1) a +0 whip (16, 42, D:1) a +0 club (22, 40, D:1) a +0 club (38, 28, D:1) a +0 leather armour (40, 33, D:1) a +0 robe (40, 43, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +0 whip of Engergh {protect, rElec Int+3} (2030 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. the ring of Feqig {rF+ MR+ Str+7 Slay-5} (3130 gold) [ring of protection from fire] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It affects your resistance to hostile enchantments. the ring of Senoz {Fire Str+2 Int-3 Stlth+} (3270 gold) [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. the +2 hand axe of the Lame Duck {venom, *Drain +Blink rC+ Dex+2} (3320 gold) It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from cold. It lets you blink. It causes draining when unequipped. (0, 0, D:2) 18 arrows (4, -7, D:2) a +0 hunting sling (5, 3, D:2) a +0 mace (10, -11, D:2) a +0 short sword (10, -10, D:2) a +0 club (13, -25, D:2) 20 stones (13, -15, D:2) a cursed +0 robe (17, -14, D:2) 19 arrows (19, -12, D:2) a +0 short sword (23, -36, D:2) a +0 dagger (26, -24, D:2) 6 large rocks (27, -28, D:2) 26 bolts (34, -30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed +0 robe (9, -14, D:3) a +0 helmet (10, -17, D:3) a ration (17, -14, D:3) 14 stones (23, -12, D:3) a +0 short sword (24, -3, D:3) a +0 club (32, 18, D:3) 15 stones (36, 21, D:3) a +0 whip a +0 leather armour (37, 19, D:3) a +0 hand axe (37, 20, D:3) a +0 flail Level 4 of the Dungeon [Shop] Arrillaf's Armour Shoppe a +0 scale mail (40 gold) a +0 chain mail (45 gold) a +0 robe (7 gold) a +0 leather armour (20 gold) a +0 helmet (45 gold) a +0 pair of gloves (45 gold) the cursed +1 ring mail of Midsummer {rN+ Dex+6} (298 gold) It affects your dexterity (+6). It protects you from negative energy. It has a curse placed upon it. the +3 helmet "Myly" {*Drain rElec rC+} (349 gold) It protects you from cold. It insulates you from electricity. It causes draining when unequipped. a +0 chain mail (45 gold) (0, 0, D:4) the +8 chain mail of Qazlal's Benevolence {rPois MR- Str+9 Stlth+} It affects your strength (+9). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (1, -7, D:4) a worm corpse (2, 20, D:4) a cursed +0 robe (3, 2, D:4) a +0 whip (4, 12, D:4) 19 arrows (19, 11, D:4) a +2 short sword of speed (25, 16, D:4) an adder skeleton (33, 6, D:4) 20 sling bullets (33, 13, D:4) a potion of haste (38, 6, D:4) a +0 flail a +0 trident a +0 chain mail (39, 4, D:4) a +0 mace a cursed +0 ring mail (40, 6, D:4) a potion of haste (41, 2, D:4) a cursed +0 long sword (53, 1, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 whip (24, -21, D:5) 14 gold pieces