p0werm0de the Dungeon (0, 50, D) a book of Clouds (0, 51, D) a +0 falchion of slicing (0, 52, D) a book of Death (1, 32, D) a +1 scale mail of poison resistance (1, 33, D) an uncursed staff of cold (1, 34, D) an uncursed staff of conjuration (1, 50, D) a lightning rod (4/4) (1, 51, D) a +2 great sword of slicing (1, 52, D) the +7 scimitar of Senoveegg {speed, Str+3 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+3). (2, 14, D) a +2 whip of electrocution (2, 15, D) an uncursed staff of air (2, 16, D) a +0 shield of protection (2, 32, D) a +4 hand axe of chopping (2, 33, D) a +3 scale mail of poison resistance (2, 34, D) an uncursed staff of death (2, 38, D) (unseen) (2, 50, D) an uncursed staff of cold (2, 51, D) the +4 short sword "Ojoun" {drain, +Fly rElec rF+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you fly. (2, 52, D) a book of Party Tricks (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +3 dagger of draining (3, 33, D) a book of Callings (3, 34, D) +1 fire dragon scales (3, 50, D) a book of Battle (3, 51, D) a +2 vampiric rapier (3, 52, D) a +1 falchion of flaming (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Minor Magic (4, 15, D) a +6 halberd of freezing (4, 19, D) a +0 scimitar of flaming (4, 32, D) a +6 blowgun (4, 33, D) an uncursed staff of conjuration (4, 40, D) (unseen) (4, 50, D) a +1 hand crossbow of freezing (4, 51, D) a Grand Grimoire (4, 57, D) a +0 long sword (unseen) (5, 15, D) the ring of Vehumet's Hatred {*Slow MP+9 Int+5 Slay+3 SInv} [ring of slaying] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. a +6 ring of strength (5, 16, D) a +5 spear of piercing (5, 32, D) a book of Air (5, 33, D) a +4 bardiche of freezing (5, 34, D) a +3 leather armour of poison resistance (5, 50, D) a +1 lajatang of electrocution (5, 51, D) the Compendium of Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (5, 52, D) a book of Beasts (6, 14, D) a phial of floods (6, 15, D) the Reference Book on Supportive Protection Spells Type Level a - Infusion Charms 1 b - Summon Small Mammal Summoning 1 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Malign Gateway Summoning/Translocation 7 (6, 16, D) a +1 triple crossbow of freezing (6, 32, D) the +6 scale mail "Heilietz" {+Inv rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It lets you turn invisible. (6, 33, D) an uncursed staff of fire (6, 34, D) an uncursed staff of power (6, 50, D) the +6 mace of Mayhem {crush, MR- Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (6, 51, D) a fan of gales (6, 52, D) a +3 leather armour of poison resistance (7, 6, D) a scroll of holy word (7, 14, D) the +2 ring mail "Giukolu" {Dex+3} It affects your dexterity (+3). (7, 15, D) an uncursed staff of air (7, 16, D) a +4 amulet of reflection (7, 32, D) an uncursed staff of energy (7, 33, D) an uncursed ring of magical power (7, 34, D) a book of Necromancy (7, 50, D) a +2 mace of protection (7, 52, D) a +6 quarterstaff of protection (8, 14, D) a +2 scale mail of magic resistance (8, 16, D) the +4 arbalest of the Vulture {elec, Int+2 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It lets you see invisible. (8, 32, D) a manual of Throwing (8, 33, D) a phial of floods (8, 34, D) an uncursed staff of poison (8, 50, D) a book of the Dragon (8, 51, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. a +1 pair of boots of running (8, 52, D) a +1 robe (9, 14, D) a phial of floods (9, 15, D) a +2 plate armour of poison resistance (9, 16, D) a +2 shortbow of flaming (9, 32, D) an uncursed staff of summoning (9, 33, D) a crystal ball of energy (9, 34, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (9, 50, D) a book of Ice (9, 51, D) +2 fire dragon scales (9, 52, D) the +7 sceptre of Torment (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Callings (10, 15, D) Sif Muna's Almanac of Supportive Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Hydra Summoning 7 (10, 16, D) a cursed staff of fire (10, 32, D) a book of Annihilations (10, 33, D) a +2 vampiric double sword (10, 34, D) Realuth's Tome of Captivating Transmigration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Petrify Transmutation/Earth 4 e - Dragon Form Transmutation 7 (10, 52, D) an uncursed staff of summoning (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +0 plate armour of poison resistance (11, 15, D) a +4 battleaxe of flaming (11, 16, D) a +2 plate armour of cold resistance (11, 32, D) the +3 leather armour of the New World {rF+ rN+ Dex-2} It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. (11, 33, D) a +3 leather armour of poison resistance (11, 34, D) a +1 leather armour of poison resistance (11, 50, D) the Almanac of Shifting Self-Improvement Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Deflect Missiles Charms/Air 6 (11, 52, D) an uncursed staff of fire (12, 14, D) a +0 short sword of venom (12, 15, D) a +4 blowgun (12, 16, D) an uncursed ring of resist corrosion (12, 32, D) a +1 leather armour of poison resistance (12, 33, D) a +0 pair of gloves of archery (12, 34, D) a cursed staff of wizardry (12, 50, D) a cursed ring of loudness (12, 51, D) a +3 vampiric scythe (12, 52, D) an uncursed staff of fire (13, 32, D) an uncursed staff of poison (13, 33, D) an uncursed ring of see invisible (13, 34, D) a book of Fire (13, 50, D) a +3 ring of dexterity (13, 51, D) a +1 war axe of flaming (13, 52, D) an uncursed staff of earth (14, 51, D) a +1 chain mail of magic resistance (14, 52, D) a +3 plate armour of fire resistance (17, 11, D) a large rock (18, 4, D) a +4 ring of dexterity a +0 halberd a +0 plate armour (18, 48, D) the +1 leather armour of the Eight Deaths {Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). (18, 49, D) a +2 leather armour of cold resistance (18, 50, D) a +2 scale mail of positive energy (19, 0, D) an uncursed ring of resist corrosion (19, 1, D) a book of Party Tricks (19, 16, D) the Catalogue of the Birds and Protection Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Lightning Bolt Conjuration/Air 5 e - Ring of Flames Charms/Fire 7 (19, 17, D) a crystal ball of energy (19, 32, D) a fan of gales (19, 33, D) a +0 war axe (19, 48, D) a crystal ball of energy (19, 49, D) a +0 robe of fire resistance (19, 50, D) the ring "Dehodwym" {rN+ MR+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (19, 52, D) an adder corpse (skeletalised by now) (20, 0, D) a crystal ball of energy (20, 1, D) a +2 robe of fire resistance (20, 4, D) a +0 giant club a +0 dire flail a +0 chain mail (20, 5, D) a large rock a +0 short sword a +0 plate armour an uncursed staff of fire a +0 robe (20, 6, D) a large rock (20, 16, D) a +3 blowgun (20, 17, D) the cursed +2 hand axe "Vuosm" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. (20, 32, D) an uncursed staff of earth (20, 49, D) a +2 hand axe of chopping (20, 52, D) a +0 dire flail of protection (unseen) (21, 0, D) an uncursed staff of wizardry (21, 1, D) an uncursed ring of positive energy (21, 4, D) a +0 glaive a +4 chain mail of poison resistance an uncursed staff of death a +2 robe 4 large rocks (21, 5, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour a +0 dagger a +2 robe of fire resistance a +0 mace of protection a +0 plate armour a +0 dagger a +1 robe of fire resistance a +3 scimitar (21, 6, D) a +0 halberd a +0 plate armour 5 large rocks a +0 long sword a +0 plate armour (21, 7, D) an uncursed staff of cold a +0 robe (21, 16, D) the cursed +1 chain mail of the Sacrificial Victim {rPois Regen+ Dex+2} It affects your dexterity (+2). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (21, 17, D) a +3 long sword of electrocution (21, 33, D) an uncursed staff of summoning (21, 38, D) a +1 broad axe of venom a +0 robe (21, 39, D) the cursed +0 shortbow of the Iron City of Dis {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 48, D) a +3 hunting sling of freezing (21, 49, D) a +1 pair of gloves of archery (21, 50, D) a lightning rod (4/4) (22, 1, D) a +0 dagger (22, 4, D) a +3 war axe of distortion a +0 leather armour (22, 5, D) a +0 hand axe a cursed +0 plate armour (22, 16, D) the ring "Uwil" {rC+ Int+2 Dex-5 Stlth-} [ring of loudness] It affects your intelligence (+2). It affects your dexterity (-5). It protects you from cold. It makes you less stealthy. an uncursed ring of wizardry (22, 17, D) the +1 falchion of the Boar {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (22, 21, D) a cursed +3 short sword a +0 robe (22, 32, D) an uncursed ring of fire (22, 33, D) an uncursed staff of death (22, 34, D) a +1 chain mail of fire resistance (22, 48, D) a lamp of fire (22, 49, D) a +0 robe (22, 50, D) the +10 shortbow of Xohiel {speed, rPois Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from poison. (22, 55, D) a guardian serpent corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (22, 56, D) a +0 whip a naga corpse (skeletalised by now) (22, 57, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (22, 58, D) an anaconda corpse (skeletalised by now) (23, 0, D) a book of the Earth (23, 1, D) a +3 scale mail of cold resistance (23, 16, D) a lightning rod (4/4) (23, 17, D) a +2 battleaxe of electrocution (23, 32, D) a cursed staff of earth (23, 33, D) an uncursed staff of poison (23, 34, D) a book of Necromancy (23, 48, D) the +4 flail of Exoneration {vamp, Str+5 Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your intelligence (+4). (23, 49, D) a lightning rod (4/4) (23, 50, D) a +1 chain mail of positive energy (23, 53, D) a water moccasin corpse (skeletalised by now) (23, 54, D) a +0 short sword a naga corpse (skeletalised by now) (23, 55, D) a +0 whip a +0 robe a +0 battleaxe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (23, 56, D) an anaconda corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (23, 57, D) the +2 short sword "Xiwk" {vamp, rElec rC++ MR- SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 robe a +2 shield (23, 58, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (24, 16, D) a cursed -5 ring of dexterity (24, 18, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (24, 20, D) a +0 trident (24, 22, D) +0 ice dragon scales (24, 32, D) the Grimoire of Dark Arts Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 (24, 33, D) a +4 halberd of venom (24, 34, D) Cerah's Catalogue of Flames and Air Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Silence Hexes/Air 5 (24, 48, D) a lightning rod (4/4) (24, 49, D) a cursed -2 ring of protection (24, 53, D) a +0 morningstar of protection (24, 55, D) a +1 scimitar of slicing a +2 robe of fire resistance a black mamba corpse (skeletalised by now) (24, 57, D) a +0 trident a +2 whip of freezing a +0 robe a +0 spear a +0 robe a naga corpse (skeletalised by now) (24, 58, D) a guardian serpent corpse (skeletalised by now) (25, 0, D) a +2 shortbow of flaming (25, 1, D) a +0 dagger (25, 16, D) Giet's Grimoire of the Helpful Rocks Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Ring of Flames Charms/Fire 7 (25, 18, D) a +2 robe of positive energy (25, 20, D) +0 ice dragon scales (25, 21, D) a +5 scythe of slicing (25, 32, D) an uncursed ring of wizardry (25, 33, D) a +1 spear of venom (25, 48, D) a +3 chain mail of poison resistance (25, 49, D) the +1 war axe "Dimosh" {chop, rF+ Int-2 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+7). It protects you from fire. (25, 50, D) a book of Fire (25, 51, D) a guardian serpent corpse (skeletalised by now) (25, 54, D) a +0 dire flail a +0 robe a guardian serpent corpse (skeletalised by now) (25, 55, D) a +0 flail an adder corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (25, 56, D) a black mamba corpse (skeletalised by now) (25, 57, D) a +0 flail a +0 spear a +0 robe a water moccasin corpse (skeletalised by now) a naga corpse (skeletalised by now) (26, 1, D) a +0 dagger (26, 17, D) an uncursed staff of air (26, 32, D) a +1 war axe of electrocution (26, 33, D) a +2 scale mail of positive energy (26, 34, D) a lightning rod (4/4) (26, 48, D) a +0 broad axe of electrocution (26, 50, D) a fan of gales (26, 51, D) a black mamba corpse (skeletalised by now) (26, 54, D) a cursed -2 short sword a +0 robe a naga corpse (skeletalised by now) (27, 0, D) a +0 plate armour (27, 1, D) a +1 short sword of freezing (27, 16, D) a book of Clouds (27, 17, D) an uncursed ring of flight (27, 32, D) an uncursed staff of cold (27, 33, D) an uncursed ring of see invisible (27, 34, D) a fan of gales (27, 49, D) a book of Misfortune (27, 50, D) an uncursed staff of summoning (27, 51, D) a guardian serpent corpse (skeletalised by now) (27, 52, D) a black mamba corpse (skeletalised by now) (27, 54, D) a +0 halberd a +0 robe (27, 55, D) a +0 robe the +1 flail of Karma {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. a naga corpse (skeletalised by now) (28, 0, D) a +2 quarterstaff of speed (28, 1, D) a +0 halberd of distortion (28, 16, D) an uncursed staff of fire (28, 17, D) the +5 whip "Boewown" {venom, *Noise rElec rPois SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It lets you see invisible. It may make noises in combat. (28, 32, D) an uncursed ring of flight (28, 33, D) a +1 eveningstar of holy wrath (28, 49, D) an uncursed staff of conjuration (28, 50, D) a +0 morningstar of protection (29, 0, D) a +0 flail (29, 1, D) a lightning rod (4/4) (29, 16, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (29, 17, D) the +9 long sword "Wasiusch" {slice, rF+ Int+3 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+6). It protects you from fire. (29, 32, D) a Fen Folio (29, 33, D) an uncursed staff of air (29, 48, D) a +1 chain mail of fire resistance (29, 49, D) an uncursed ring of resist corrosion (29, 50, D) a +2 scale mail of poison resistance (30, 48, D) the Papyrus of the Bard Spells Type Level a - Sticks to Snakes Transmutation 2 b - Blade Hands Transmutation 5 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (30, 50, D) a +0 ring mail of magic resistance (31, 50, D) a +0 flail (32, 48, D) an uncursed staff of wizardry (32, 49, D) a +0 war axe (32, 50, D) the +7 fustibalus "Ultimatum" {flame, rN+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. (33, 48, D) a cursed staff of poison (33, 49, D) an uncursed staff of energy (33, 50, D) a book of Clouds (34, 28, D) an uncursed staff of cold (34, 48, D) Rubrun's Guide on Dislocation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Passage of Golubria Translocation 4 f - Dispersal Translocation 6 (34, 50, D) a +0 whip (35, 0, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (35, 4, D) 4 large rocks (35, 5, D) 5 large rocks (unseen) (35, 14, D) the +2 ice dragon scales of Springtime {rElec rF- rC++ rCorr Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. (35, 15, D) a book of the Warp (35, 28, D) the +0 helmet "Tyager" {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (35, 29, D) the +7 trident of the End {venom, +Rage rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you go berserk. (36, 0, D) an uncursed staff of fire (36, 1, D) an uncursed staff of death (36, 3, D) 3 large rocks (still there?) a +1 battleaxe of freezing (still there?) (36, 4, D) a large rock (36, 5, D) a +2 great sword of flaming (36, 6, D) a large rock (36, 7, D) 2 large rocks (36, 9, D) a large rock (36, 14, D) a +2 rapier of speed (36, 15, D) a +1 great sword of holy wrath (36, 21, D) a +0 halberd (unseen) (36, 22, D) a +0 battleaxe (unseen) (36, 28, D) an uncursed staff of death (36, 29, D) a +0 dagger (36, 35, D) a +0 battleaxe 4 tomahawks a +0 chain mail (37, 0, D) a phial of floods (37, 1, D) the +8 mace "Qedghimick" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (37, 4, D) 8 large rocks (37, 5, D) a +0 giant club (unseen) (37, 6, D) a +1 dire flail of protection (unseen) (37, 8, D) a large rock (37, 14, D) a +1 dagger of venom (37, 15, D) a +0 vampiric rapier (37, 19, D) a +0 robe (37, 22, D) (unseen) (37, 28, D) the Disquisition on Cold and Flight Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Deflect Missiles Charms/Air 6 e - Bolt of Cold Conjuration/Ice 6 (37, 32, D) a +0 scimitar a +0 plate armour (37, 33, D) a cursed staff of fire a +0 robe (37, 34, D) a +0 war axe a +0 plate armour (37, 35, D) a +2 battleaxe of freezing a +0 plate armour a +0 giant club (38, 0, D) a fan of gales (38, 1, D) an uncursed staff of earth (38, 14, D) the cursed +3 battleaxe of Jishrum {chop, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It has a curse placed upon it. (38, 22, D) a +0 dire flail (38, 28, D) a wand of lightning (5/15) a wand of disintegration (7/24) a +2 helmet of see invisible (38, 32, D) a cursed +0 trident a +0 halberd a +1 plate armour of cold resistance (38, 33, D) a +0 giant club a +0 giant spiked club (38, 34, D) a +0 war axe a +0 chain mail (38, 35, D) a tomahawk (38, 48, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (38, 49, D) an uncursed staff of death (38, 50, D) the +5 rapier "Hydrabane" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (39, 0, D) an uncursed ring of protection from cold (39, 1, D) a +6 executioner's axe of flaming (39, 5, D) a +0 giant club (39, 14, D) an uncursed staff of cold (39, 15, D) an uncursed amulet of guardian spirit (39, 28, D) a +0 long sword (39, 29, D) a +3 whip of electrocution (39, 33, D) a +0 halberd a +0 chain mail (39, 34, D) the +10 short sword "Wiheopti" {pierce, rF+ Int-2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from fire. a +0 plate armour an uncursed staff of conjuration a +2 robe of fire resistance a +0 giant club (39, 35, D) a +0 great mace a +0 plate armour (39, 48, D) an uncursed staff of wizardry (39, 49, D) the Guide on the Glacier and Good Luck Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 (39, 50, D) an uncursed staff of death (40, 0, D) a +3 scale mail of poison resistance (40, 14, D) a +5 giant spiked club (40, 28, D) a +2 chain mail of poison resistance (40, 29, D) an uncursed staff of death (40, 34, D) a +0 broad axe a +0 plate armour (40, 35, D) a +3 battleaxe a +2 scale mail of fire resistance (40, 49, D) a +3 longbow of freezing (40, 50, D) a lamp of fire (41, 0, D) the Guide on Burning Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Sticky Flame Conjuration/Fire 4 d - Leda's Liquefaction Hexes/Earth 4 e - Cause Fear Hexes 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (41, 1, D) a +0 flail of holy wrath (41, 14, D) a +3 plate armour of magic resistance (41, 15, D) a +4 hand axe of venom (41, 28, D) a +0 plate armour (41, 29, D) a +0 battleaxe (41, 39, D) a tomahawk (41, 49, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (41, 50, D) a +3 amulet of reflection (42, 0, D) a book of Flames (42, 1, D) an uncursed staff of poison (42, 14, D) a book of the Dragon (42, 15, D) the cursed +1 short sword "Giantbane" {pierce, *Corrode Str+4 Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (42, 28, D) a +0 chain mail (42, 29, D) a +2 ring of intelligence (42, 48, D) a +2 falchion of slicing (42, 49, D) an uncursed staff of power (42, 50, D) a phial of floods (43, 14, D) an uncursed staff of death (43, 28, D) an uncursed staff of air (43, 29, D) a +0 dagger (43, 48, D) the +8 hand axe of Prudence {venom, *Corrode rElec MR+++ SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (43, 49, D) a +2 chain mail of cold resistance (43, 50, D) a +0 pair of boots of stealth (44, 28, D) a fan of gales (44, 48, D) a lightning rod (4/4) (44, 49, D) the +5 battleaxe of Sharkskin {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (44, 50, D) an uncursed staff of air (44, 51, D) a +3 scale mail of poison resistance (45, 48, D) a +7 halberd of flaming (45, 49, D) an uncursed staff of cold (45, 50, D) a book of Maledictions (45, 51, D) a phial of floods (45, 65, D) a raiju corpse (46, 48, D) a book of the Earth (46, 49, D) the +5 ring mail of Wengirr {*Contam rElec Str+4 Slay+5} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It causes magical contamination when unequipped. (46, 50, D) a +2 short sword of draining (46, 51, D) the Guide on Confrontation Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Irradiate Conjuration/Transmutation 5 c - Fireball Conjuration/Fire 5 d - Freezing Cloud Conjuration/Ice/Air 6 (46, 54, D) a +1 broad axe of chopping a +0 chain mail a human corpse (47, 9, D) 3 arrows (47, 39, D) a large rock (47, 48, D) a +1 dagger of venom (47, 49, D) an uncursed staff of energy (47, 50, D) a +2 robe of fire resistance (47, 51, D) the cursed +3 trident of Faovul {pain, +Fly Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It lets you fly. It has a curse placed upon it. (47, 53, D) a cursed +0 battleaxe a +0 robe (47, 54, D) a +3 scimitar of flaming the cursed -9 shield of Jacwarch {rN+ rCorr MP+9 Int-4} It affects your intelligence (-4). It protects you from negative energy. It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (47, 57, D) a raiju corpse (48, 8, D) a +0 robe (48, 9, D) a +0 hand axe a cursed +0 animal skin (48, 44, D) a bolt (48, 48, D) the ring "Gomut" {rCorr rC++} [ring of resist corrosion] It greatly protects you from cold. (48, 49, D) a book of Changes (48, 50, D) the +3 morningstar of Forced Transition {vamp, rElec rF- Dex+3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (48, 51, D) a book of Clouds (48, 52, D) a +0 trident a +2 robe (48, 55, D) a sky beast corpse (48, 58, D) a raiju corpse (49, 0, D) an uncursed staff of earth (49, 1, D) an uncursed staff of conjuration (49, 9, D) a +0 longbow a +0 spear 13 arrows (49, 12, D) a manual of Staves (49, 24, D) a Necronomicon (49, 36, D) a +1 quarterstaff of crushing (49, 38, D) a large rock (49, 42, D) a large rock (49, 49, D) a lightning rod (4/4) (49, 50, D) an uncursed staff of fire (50, 0, D) a +0 spear (50, 6, D) a +0 robe (50, 12, D) Caossyga's Incunabulum of Autotheism Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 (50, 13, D) a cursed -2 ring of protection (50, 24, D) a +1 demon whip of venom (50, 25, D) an uncursed staff of air (50, 37, D) a +4 dagger of distortion (50, 38, D) a large rock 4 arrows (50, 48, D) a book of Dreams (50, 49, D) a cursed ring of loudness (50, 50, D) an uncursed staff of cold (50, 54, D) a shapeshifter corpse (51, 0, D) a book of Fire (51, 7, D) a +0 robe the cursed +0 buckler of Huzekun {*Corrode rPois Int+8} It affects your intelligence (+8). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. a +2 short sword of venom (51, 12, D) a +3 plate armour of positive energy (51, 13, D) a +2 trident of piercing (51, 17, D) a +1 rapier of speed a +0 robe (51, 18, D) 2 tomahawks (51, 19, D) a tomahawk (51, 24, D) the ring "Urethril" {rPois rF- Str+7 Int-5 Dex+4} [ring of poison resistance] It affects your strength (+7). It affects your intelligence (-5). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. (51, 25, D) a +1 hand axe of chopping (51, 29, D) a +2 long sword (unseen) (51, 37, D) a crystal ball of energy (51, 38, D) a +0 arbalest 29 bolts a large rock a +0 spear of flaming 7 silver javelins a +0 leather armour 3 arrows (51, 39, D) an arrow a large rock 3 silver javelins (51, 40, D) a bolt a silver javelin (51, 41, D) a large rock 2 bolts (51, 42, D) an arrow 3 large rocks (51, 43, D) a silver javelin 4 large rocks (51, 44, D) 3 silver javelins (51, 48, D) a +5 hand crossbow of freezing (51, 49, D) a +5 ring of intelligence (51, 50, D) the Compendium of Noxious Malediction Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Spider Form Transmutation/Poison 3 e - Summon Mana Viper Hexes/Summoning 5 f - Darkness Hexes 6 (52, 0, D) a +3 ring mail of magic resistance (52, 5, D) a +0 mace of crushing a +0 robe (52, 7, D) an arrow (52, 15, D) a +0 trident (52, 16, D) a +0 longbow a +0 spear 20 arrows (52, 17, D) a +2 rapier of flaming a +0 robe (52, 19, D) a tomahawk (52, 24, D) a +0 morningstar of draining (52, 25, D) a +1 chain mail of fire resistance (52, 36, D) a +0 shortbow a +5 glaive of flaming 14 arrows (52, 37, D) a book of the Tempests (52, 38, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 shortbow 7 arrows a bolt (52, 39, D) 2 large rocks an arrow (52, 40, D) a bolt (52, 43, D) an arrow (52, 44, D) a large rock (52, 48, D) a lamp of fire (52, 50, D) a +3 ring mail of poison resistance (53, 0, D) the amulet "Qacoe" {Inacc Fragile MR+ Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (53, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (53, 7, D) a +0 spear a +0 longbow 25 arrows a +0 quarterstaff a +0 robe (53, 12, D) a book of Burglary (53, 13, D) a +4 giant club (53, 16, D) an arrow 5 large rocks (53, 17, D) the +4 great sword "Demonbane" {protect, rN+ Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from negative energy. a +0 leather armour a cursed +0 trident (53, 24, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (53, 25, D) a crystal ball of energy (53, 36, D) a cursed -3 ring of strength (53, 38, D) a +0 arbalest 12 bolts an uncursed amulet of harm a large rock (53, 39, D) 7 arrows a bolt (53, 42, D) 2 arrows (still there?) an arrow (still there?) (53, 48, D) a +1 hand crossbow of velocity (53, 49, D) a +4 whip of pain (53, 50, D) a +1 leather armour of fire resistance (54, 0, D) an uncursed ring of stealth (54, 5, D) a +0 robe (54, 12, D) a +1 hand axe of venom (54, 13, D) a sack of spiders (54, 15, D) a +0 fustibalus a +0 spear 10 sling bullets (54, 17, D) a +0 great sword of electrocution 4 tomahawks (54, 25, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (54, 38, D) a +5 hand axe of draining a +0 arbalest 18 bolts (54, 39, D) an arrow (54, 48, D) a +0 robe (54, 49, D) a +2 pair of gloves of strength (54, 50, D) a phial of floods (55, 1, D) a lamp of fire (55, 12, D) a lamp of fire (55, 13, D) a +0 trident (55, 16, D) an arrow (55, 24, D) an uncursed amulet of the gourmand (55, 42, D) a large rock (57, 54, D) a mutagenic chunk of flesh (58, 47, D) an uncursed ring of stealth (58, 48, D) a mutagenic chunk of flesh the Papyrus of Earth and Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 (58, 49, D) a +1 shield of protection (58, 56, D) a shapeshifter corpse (58, 57, D) a glowing shapeshifter corpse (59, 37, D) Fithup's Disquisition on Scorching Good Luck Spells Type Level a - Inner Flame Hexes/Fire 3 b - Excruciating Wounds Charms/Necromancy 5 c - Fireball Conjuration/Fire 5 d - Ring of Flames Charms/Fire 7 (59, 48, D) +0 gold dragon scales (59, 49, D) a book of Flames (59, 51, D) an uncursed staff of conjuration (59, 54, D) a glowing shapeshifter corpse (59, 55, D) a glowing shapeshifter corpse (59, 56, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (60, 37, D) a lightning rod (4/4) (60, 47, D) a +0 long sword of slicing (60, 49, D) a +0 helmet of see invisible (60, 53, D) a glowing shapeshifter corpse (60, 54, D) an uncursed amulet of magic regeneration (still there?) a glowing shapeshifter corpse (still there?) (61, 0, D) a manual of Maces & Flails a book of Debilitation (61, 8, D) a book of Fire (61, 16, D) an uncursed ring of fire (61, 36, D) an uncursed staff of fire (61, 47, D) a +2 broad axe of freezing (61, 48, D) a +4 great sword of holy wrath (61, 49, D) a book of Enchantments (61, 53, D) a +4 scimitar of draining a glowing shapeshifter corpse (61, 54, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (62, 0, D) a +0 dagger (62, 1, D) the +7 fustibalus of the Kidney {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (62, 2, D) the +2 glaive of Intimidation {chop, -Tele rN++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from negative energy. It prevents most forms of teleportation. a +0 robe (62, 3, D) a +0 mace a +0 whip a +0 scale mail a +0 dagger a +0 leather armour (62, 8, D) the +8 quarterstaff of the Ageless Nights {protect, Str+2 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your intelligence (+4). (62, 9, D) a +0 leather armour of magic resistance (62, 16, D) a +2 robe of cold resistance (62, 17, D) a +2 plate armour of poison resistance (62, 26, D) a lightning rod (4/4) (62, 37, D) a +4 giant spiked club (62, 47, D) a +1 robe of magic resistance (62, 48, D) a +1 great mace of draining (62, 49, D) a +5 blowgun (62, 52, D) a glowing shapeshifter corpse (62, 53, D) a glowing shapeshifter corpse (62, 54, D) a glowing shapeshifter corpse (63, 8, D) +0 acid dragon scales (63, 17, D) a +2 quarterstaff of speed (63, 19, D) a +2 mace of draining (63, 27, D) a lamp of fire (63, 36, D) a +0 lajatang of venom (63, 46, D) a mutagenic chunk of flesh (63, 47, D) a lightning rod (4/4) (63, 50, D) a book of Necromancy (64, 16, D) the +5 spear of Wismugime {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (64, 20, D) an uncursed staff of air (64, 27, D) +2 fire dragon scales (64, 47, D) an uncursed ring of protection from cold (64, 48, D) an uncursed ring of fire (64, 49, D) the cursed +1 morningstar of the Heavens {freeze, rElec rF+ MR- Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 50, D) a fan of gales (65, 26, D) a Necronomicon (65, 47, D) a +4 chain mail of fire resistance (65, 48, D) a +1 hand crossbow of flaming (65, 50, D) a +0 crystal plate armour (66, 46, D) an uncursed ring of see invisible (66, 49, D) an uncursed staff of cold (66, 50, D) a book of Conjurations (66, 51, D) the +9 ring mail of Greater Demons {*Corrode rF++ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It greatly protects you from fire. It may corrode you when you take damage. (67, 0, D) the +8 mace "Panan" {crush, rF+ Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from fire. It makes you more stealthy. (67, 2, D) a +0 giant spiked club (67, 47, D) a phial of floods (67, 48, D) a book of Summonings (67, 49, D) a +0 eveningstar of protection (67, 50, D) a +1 scale mail of cold resistance (68, 0, D) the cursed +1 robe of Refuge {+Fly Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. It lets you fly. It has a curse placed upon it. (68, 2, D) a +0 giant club (68, 47, D) the Volume of the Boosting Birds Spells Type Level a - Song of Slaying Charms 2 b - Poisonous Vapours Poison/Air 2 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ring of Flames Charms/Fire 7 (68, 48, D) an uncursed staff of air (68, 49, D) the +3 ring mail "Weaniall" {rC- rCorr Str+4 Dex+9} It affects your strength (+4). It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from acid and corrosion. (68, 50, D) the cursed ring "Gipa" {*Drain rC+ MR+ Dex-3} [ring of dexterity] It affects your dexterity (-3). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (69, 0, D) a manual of Long Blades (69, 2, D) a +0 giant spiked club (69, 36, D) an uncursed staff of earth (69, 47, D) an uncursed staff of wizardry (69, 48, D) an uncursed staff of cold (69, 49, D) the +8 shortbow of the Sun {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (69, 52, D) a glowing shapeshifter corpse (70, 8, D) a book of Flames (70, 9, D) a +3 ring of intelligence (70, 49, D) an uncursed ring of magical power (71, 16, D) a cursed amulet of inaccuracy (71, 17, D) a +6 ring of strength the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. +5 shadow dragon scales a +5 crystal plate armour The Intricacies of Spellcasting Spells Type Level a - Tornado Air 9 (71, 26, D) an uncursed staff of death (71, 47, D) the +7 arbalest of Ancient Evil {venom, rElec rPois MR+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (71, 49, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (72, 8, D) a +0 helmet of intelligence (72, 9, D) a crystal ball of energy (72, 16, D) a +0 short sword of flaming (72, 20, D) a +2 scimitar of flaming (72, 26, D) a +0 vampiric short sword (72, 27, D) a book of Fire (72, 30, D) a +5 scimitar (unseen) (72, 47, D) an uncursed staff of power (unseen) (72, 49, D) a +2 chain mail of poison resistance (73, 1, D) a +0 helmet (73, 2, D) a +0 club (73, 17, D) a book of Alchemy (73, 27, D) a +0 executioner's axe of freezing (73, 36, D) a +0 scythe of freezing (73, 37, D) a +0 rapier of venom (73, 47, D) a +4 scale mail of poison resistance (73, 48, D) the +0 buckler of Quantum Leap {rElec rN+ Regen+} It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. (73, 49, D) an uncursed staff of earth (74, 2, D) a +0 flail (74, 49, D) a +6 ring of evasion (75, 1, D) an uncursed staff of conjuration (75, 47, D) a +0 mace of crushing (75, 48, D) the +4 dagger "Zaruism" {speed, rPois rN+ SInv} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. It lets you see invisible. (75, 49, D) an uncursed ring of fire