p0werm0de the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +0 war axe (still there?) a +0 war axe (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (34, 4, D) an arrow (35, -1, D) 2 javelins (35, 14, D) a +2 hunting sling of velocity (35, 15, D) the ring "Mukhi" {rC+ AC+3 Int+4 Stlth+} [ring of protection] It affects your AC (+3). It affects your intelligence (+4). It protects you from cold. It makes you more stealthy. (36, 1, D) a +5 ring of protection (36, 6, D) a tomahawk (still there?) 2 poisoned javelins (still there?) (36, 14, D) an uncursed staff of power (36, 15, D) a +3 antimagic eveningstar (37, 0, D) the +6 longbow "Lessal" {velocity, rC+ Str+5} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It protects you from cold. (37, 1, D) a +2 rapier of venom (37, 3, D) a +1 antimagic trident a cursed +0 leather armour a merfolk corpse (37, 4, D) a +0 trident a +2 leather armour of fire resistance a merfolk corpse (37, 14, D) the +7 war axe of the Hidden Spirits {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (37, 15, D) a +3 halberd of holy wrath (38, 0, D) a phial of floods (38, 1, D) a cursed -2 ring of intelligence (38, 2, D) a javelin a +0 trident 2 tomahawks (38, 4, D) 4 poisoned javelins a +0 shortbow 23 arrows a centaur corpse (38, 5, D) a +0 rapier a +0 robe (38, 15, D) a phial of floods (38, 20, D) a +0 rapier (unseen) (38, 23, D) a water moccasin corpse (39, 0, D) a +0 trident (39, 1, D) a book of Annihilations (39, 3, D) 3 javelins a +4 spear of venom 12 poisoned javelins a +0 leather armour a merfolk corpse (39, 4, D) a +1 trident of flaming a +0 robe a +0 rapier a +0 robe a merfolk corpse a merfolk corpse (39, 5, D) an arrow (39, 8, D) an arrow a poisoned javelin (39, 14, D) a book of Battle (39, 15, D) an uncursed ring of flight (39, 20, D) an anaconda corpse (40, 0, D) 2 arrows a +3 giant club (40, 1, D) an uncursed ring of fire (40, 2, D) a +4 dagger of speed 4 tomahawks a merfolk corpse (40, 3, D) a +1 trident of protection a +1 robe a +0 spear 16 javelins of returning a +0 leather armour a merfolk corpse (40, 4, D) an arrow a +0 spear of venom 7 javelins a +0 leather armour (40, 5, D) a +0 longbow a +0 spear 14 arrows a harpy corpse (40, 6, D) a tomahawk a poisoned javelin (40, 7, D) an arrow (40, 14, D) a phial of floods (40, 15, D) a sack of spiders (41, 0, D) an uncursed staff of earth (41, 1, D) an uncursed staff of poison (41, 9, D) a tomahawk (41, 15, D) a lightning rod (4/4) (42, 0, D) the amulet of Kisiom {Inacc rC+ MR- Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (42, 1, D) an uncursed staff of wizardry (42, 14, D) a crystal ball of energy (42, 15, D) a +1 mace of protection (43, 14, D) a book of Minor Magic (43, 15, D) the +9 staff of Wucad Mu {channel} (49, 0, D) a +1 long sword of slicing (49, 1, D) a +2 chain mail of poison resistance (49, 12, D) an uncursed amulet of regeneration (49, 24, D) a cursed staff of conjuration (49, 37, D) a book of Dreams (50, 0, D) a phial of floods (50, 1, D) a +0 short sword (50, 12, D) an uncursed amulet of the gourmand (50, 13, D) the +3 battleaxe "Uhohowah" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (50, 24, D) the +8 spear "Cofu" {drain, Fragile rPois Int+7 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. (50, 25, D) a phial of floods (50, 36, D) a manual of Polearms a +3 amulet of reflection a +6 ring of strength the ring of Dusmaemo {Str+2 Stlth+} [ring of strength] It affects your strength (+2). It makes you more stealthy. (51, 0, D) a book of Annihilations (51, 1, D) a +2 quarterstaff of crushing (51, 6, D) a cursed +0 short sword a +4 dagger of venom a black draconian corpse (51, 7, D) a +1 scimitar of freezing a cursed -2 glaive a black draconian corpse a green draconian corpse (51, 12, D) the Catalogue of Creative Toxins Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Summon Demon Summoning 5 f - Shadow Creatures Summoning 6 (51, 13, D) an uncursed staff of energy (51, 17, D) a +0 flail a cursed +0 animal skin (51, 24, D) an uncursed staff of poison (51, 25, D) a +0 demon blade of draining (51, 36, D) a book of Beasts (51, 37, D) the +3 flail of Guilt {flame, rC+ Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. (52, 0, D) a +3 chain mail of poison resistance (52, 1, D) a crystal ball of energy (52, 6, D) a +0 flail a red draconian corpse (52, 13, D) a +6 blowgun (52, 24, D) a lightning rod (4/4) (52, 25, D) a phial of floods (52, 36, D) the +8 great mace "Ampa" {pain, Str+9 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It affects your dexterity (+3). (52, 37, D) a +2 shortbow of flaming (53, 1, D) a book of Minor Magic (53, 4, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a yellow draconian corpse (53, 5, D) a +0 trident a purple draconian corpse (53, 6, D) a +0 dire flail (53, 7, D) a +0 flail of crushing a +0 war axe a +0 cloak a black draconian corpse (53, 12, D) a +1 vampiric scimitar (53, 13, D) the cursed ring "Weixuwk" {MR+ Str-2} [ring of strength] It affects your strength (-2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 17, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (53, 18, D) a +0 quarterstaff a +0 robe a +4 quick blade a +0 robe a +0 buckler a cursed ring of loudness a spriggan corpse (skeletalised by now) (53, 19, D) a +4 ring of dexterity a +1 flail of holy wrath a +0 robe a +0 buckler a dryad corpse (skeletalised by now) (53, 24, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (53, 25, D) a +0 falchion of slicing (53, 36, D) an uncursed staff of cold (53, 37, D) a book of Power (54, 0, D) a lamp of fire (54, 1, D) a book of Alchemy (54, 13, D) an uncursed staff of wizardry (54, 19, D) an apis corpse (skeletalised by now) (54, 24, D) a +2 long sword of slicing (54, 25, D) an uncursed staff of power (54, 36, D) an uncursed ring of protection from fire (55, 0, D) a +3 shortbow (55, 1, D) a +0 battleaxe (55, 12, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (55, 24, D) an uncursed staff of earth (59, 36, D) the +10 war axe of Wrongful Imprisonment {venom, rElec rPois Int-4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. (59, 37, D) an uncursed staff of poison (60, 1, D) a +0 trident (60, 36, D) a +3 long sword of distortion (60, 37, D) a +1 quarterstaff of draining (61, 0, D) a crystal ball of energy (61, 1, D) a +0 trident (61, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 dagger of venom a +0 robe (61, 21, D) a +2 flail of protection a +0 robe a +2 hand axe of electrocution (61, 36, D) an uncursed staff of energy (61, 37, D) an uncursed staff of fire (61, 40, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (62, 0, D) a phial of floods (62, 1, D) a +0 trident (62, 4, D) a tomahawk (62, 8, D) a +2 scimitar of holy wrath (62, 9, D) a +0 dagger (62, 10, D) a +2 dagger of venom a +0 robe (62, 16, D) Qausomall's Catalogue of Congealing Changing Spells Type Level a - Spider Form Transmutation/Poison 3 b - Blade Hands Transmutation 5 c - Simulacrum Ice/Necromancy 6 d - Hydra Form Transmutation 6 (62, 17, D) a +0 dagger (62, 20, D) a +0 halberd of venom (62, 21, D) a +3 battleaxe of freezing (62, 22, D) an arrow (62, 26, D) a crystal ball of energy (62, 27, D) the +2 leather armour of Gravity {rPois rN++ MP+9 Str-5 Stlth+} It affects your strength (-5). It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (62, 36, D) a Grand Grimoire (63, 0, D) a +4 plate armour of fire resistance (63, 1, D) a +0 trident 5 tomahawks (63, 8, D) a +1 hunting sling of flaming (63, 10, D) a +0 mace (unseen) (63, 16, D) an uncursed ring of protection from magic (63, 26, D) a +0 long sword of slicing (63, 27, D) an uncursed staff of conjuration (63, 36, D) a +3 plate armour of cold resistance (63, 37, D) a lamp of fire (64, 16, D) a +1 plate armour of magic resistance (64, 26, D) a +1 rapier of electrocution (64, 27, D) a +2 robe of positive energy (65, 17, D) a +0 short sword (unseen) (67, 2, D) a +0 scythe of venom a +0 robe (68, 0, D) an uncursed staff of conjuration (68, 2, D) a +0 robe (69, 0, D) the +1 long sword of Zousm {vamp, rPois rC+ Int-5 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-5). It affects your dexterity (+3). It protects you from cold. It protects you from poison. (69, 1, D) a +4 halberd of chopping a +0 robe (70, 8, D) a +0 dagger (70, 10, D) a +3 battleaxe of distortion a +0 robe (70, 11, D) a +0 dagger a +0 robe (70, 19, D) a +0 shortbow 30 arrows (70, 36, D) a +5 crystal plate armour a +0 helmet a +0 helmet of see invisible (71, 8, D) a +2 ring of slaying (71, 9, D) a +0 dagger (71, 10, D) an uncursed staff of wizardry (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) the +0 robe of Day {rElec rC+ Stlth-} It protects you from cold. It insulates you from electricity. It makes you less stealthy. (71, 19, D) a +0 trident (71, 20, D) an arrow (71, 26, D) a book of Summonings (71, 27, D) a +6 ring of strength (71, 36, D) an uncursed staff of cold (71, 37, D) an uncursed staff of earth (72, 8, D) the Guide on Boosting Changing Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Deflect Missiles Charms/Air 6 (72, 9, D) a +0 dagger (72, 10, D) a +0 short sword (72, 17, D) Sif Muna's Almanac of Damaging Transformation Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Spray Conjuration/Hexes 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Blade Hands Transmutation 5 (72, 18, D) a +0 trident (72, 19, D) a +0 trident (72, 20, D) 3 arrows (72, 26, D) a phantom mirror (72, 27, D) a +2 whip of venom (72, 36, D) a lightning rod (4/4) (72, 37, D) an uncursed staff of conjuration (73, 1, D) a +2 flail of protection (73, 16, D) an uncursed staff of earth (73, 17, D) a +2 scale mail of cold resistance (73, 19, D) a +0 trident (73, 26, D) a +2 battleaxe of freezing (73, 27, D) a fan of gales (73, 36, D) a +1 great mace of protection (73, 37, D) a book of Debilitation (75, 1, D) a phial of floods