p0werm0de the Dungeon (0, 50, D) a fan of gales (0, 52, D) an uncursed staff of energy (1, 21, D) a +0 demon whip of electrocution (1, 32, D) an uncursed ring of poison resistance (1, 34, D) a book of Minor Magic (1, 38, D) a +0 mace (1, 50, D) a +2 robe of the Archmagi (1, 51, D) a book of Fire (1, 52, D) an uncursed staff of cold (still there?) a fan of gales (still there?) (2, 16, D) the Catalogue of Transformation and Damage Dealing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 (2, 19, D) a +3 scythe of freezing (2, 20, D) a +2 vampiric demon trident 4 scrolls of enchant weapon (2, 32, D) a +5 blowgun (2, 33, D) the Guide on Helpful Weightlessness Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Excruciating Wounds Charms/Necromancy 5 c - Silence Hexes/Air 5 d - Ring of Flames Charms/Fire 7 (2, 34, D) a +2 leather armour of positive energy (2, 37, D) +0 ice dragon scales (2, 50, D) an uncursed staff of energy (2, 51, D) a +0 trident of venom (2, 52, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of power (3, 15, D) Xuul's Handbook of Necromancy and Malediction Spells Type Level a - Inner Flame Hexes/Fire 3 b - Cause Fear Hexes 4 c - Dispel Undead Necromancy 5 d - Discord Hexes 8 (3, 16, D) the +6 chain mail of Submission {rN+ Str+3 SInv} It affects your strength (+3). It protects you from negative energy. It lets you see invisible. (3, 20, D) a +2 scythe of slicing (3, 32, D) an uncursed staff of wizardry (3, 33, D) a +1 arbalest of freezing (3, 34, D) a book of Summonings (3, 51, D) a +2 buckler of protection (3, 52, D) a +2 whip of flaming (3, 56, D) (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +5 spear of flaming (4, 15, D) a +0 quarterstaff of protection (4, 32, D) a book of the Earth (4, 33, D) a +4 chain mail of fire resistance (4, 34, D) an uncursed staff of cold (4, 52, D) a Fen Folio (5, 14, D) a +2 dire flail of holy wrath (5, 15, D) a +4 plate armour of cold resistance (5, 16, D) a +0 plate armour of fire resistance (5, 32, D) the amulet of Secrets {Spirit *Corrode rPois MR+ SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (5, 33, D) a Grand Grimoire (5, 34, D) an uncursed staff of fire (5, 51, D) a scroll of holy word (5, 52, D) a lightning rod (4/4) (6, 14, D) an uncursed ring of resist corrosion (6, 15, D) the +0 ring mail "Ostriqat" {rN+} It protects you from negative energy. (6, 16, D) an uncursed amulet of magic regeneration (6, 32, D) a fan of gales (6, 33, D) +5 shadow dragon scales a +3 large shield (6, 34, D) a +2 vampiric lajatang (6, 50, D) the amulet "Lisseumm" {+Rage MP+9} [amulet of rage] It affects your magic capacity (+9). It lets you go berserk. (6, 51, D) an uncursed staff of death (6, 52, D) the +4 demon blade of Destiny {pain, *Noise +Fly rF+ Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It protects you from fire. It lets you fly. It may make noises in combat. (7, 6, D) a scroll of holy word (7, 15, D) an uncursed staff of death (7, 16, D) a +3 broad axe of freezing (7, 32, D) Imump's Reference Book on Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (7, 33, D) the ring "Tehem" {+Fly rC+ rN+} [ring of flight] It protects you from cold. It protects you from negative energy. It lets you fly. (7, 34, D) a +2 pair of gloves of dexterity (7, 36, D) +0 ice dragon scales a cursed +3 battleaxe a +0 robe (7, 37, D) a +0 battleaxe a +0 plate armour of fire resistance (7, 50, D) the amulet of Sickimp {Gourm +Blink MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your resistance to hostile enchantments. It lets you blink. (7, 51, D) a book of Enchantments (7, 52, D) a +0 spear of freezing (7, 53, D) a cursed staff of poison (8, 14, D) a cursed staff of poison (8, 15, D) a +4 flail of protection (8, 16, D) the amulet of Fuicaif {Harm *Drain +Blink rElec rN+} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It protects you from negative energy. It lets you blink. It causes draining when unequipped. (8, 33, D) a book of Clouds (8, 34, D) an uncursed ring of protection from cold (8, 37, D) a +2 glaive of flaming a +2 fustibalus of flaming (8, 50, D) a +2 dagger of electrocution (8, 51, D) a +4 scythe of protection (9, 14, D) a +1 hand crossbow of flaming (9, 15, D) an uncursed ring of protection from magic (9, 16, D) a +2 war axe of flaming (9, 32, D) the +7 halberd "Plog" {chop, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (9, 33, D) the Handbook of Dislocated Cold Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Ozocubu's Armour Charms/Ice 3 d - Teleport Other Translocation 3 e - Bolt of Cold Conjuration/Ice 6 (9, 34, D) the ring of Udoskuze {rPois Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It protects you from poison. It lets you see invisible. (9, 50, D) the +10 triple sword of Offence {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (9, 51, D) a +1 robe of the Archmagi (9, 52, D) an uncursed amulet of magic regeneration (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 mace of protection (10, 15, D) a +2 quarterstaff of protection (10, 16, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (10, 32, D) a +0 buckler of resistance (10, 33, D) a fan of gales (10, 34, D) a +2 robe of positive energy (10, 50, D) a +2 ring mail of fire resistance (10, 52, D) the amulet "Peula" {Inacc Str+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 15, D) +2 fire dragon scales (11, 16, D) the +11 short sword of Foolhardiness {freeze, *Rage rPois rF+++ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It renders you almost immune to fire. It protects you from poison. It may make you go berserk in combat. (11, 32, D) the +6 flail "Anuoky" {venom, rN+ Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It protects you from negative energy. (11, 33, D) a cursed staff of conjuration (11, 50, D) a +5 ring of protection (11, 51, D) an uncursed ring of poison resistance (11, 52, D) a +0 long sword of flaming (unseen) (12, 14, D) an uncursed ring of positive energy (12, 15, D) a +1 scale mail of cold resistance (12, 16, D) the +1 battleaxe of Unpleasantness {flame, +Fly Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. It makes you more stealthy. (12, 32, D) an uncursed staff of earth (12, 34, D) an uncursed staff of summoning (12, 51, D) a +3 flail of protection (12, 52, D) a book of Summonings (13, 32, D) a +1 glaive of venom (13, 33, D) an uncursed ring of poison resistance (13, 50, D) a lamp of fire (13, 51, D) a book of Necromancy (14, 50, D) an uncursed staff of fire (14, 52, D) a +2 robe of the Archmagi (17, 38, D) a +0 rapier a cursed +0 animal skin a +0 quarterstaff a +0 robe a +0 rapier a +0 animal skin the amulet of Hugibeado {Harm *Drain Int+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It causes draining when unequipped. a +0 robe an uncursed ring of fire (17, 39, D) a +0 robe (17, 40, D) a +0 flail of crushing a +0 robe a +0 buckler (18, 37, D) an uncursed staff of power a cursed +0 robe a +0 robe (18, 38, D) a +0 antimagic quarterstaff a cursed +0 animal skin a cursed -1 hand axe a +0 animal skin an uncursed ring of ice a +0 quarterstaff a cursed +0 robe (18, 39, D) a +0 robe (18, 40, D) a +3 antimagic lajatang a +0 robe (18, 48, D) a +0 battleaxe of chopping (18, 50, D) an uncursed amulet of rage (18, 54, D) a +0 quarterstaff a +0 longbow 15 arrows (18, 55, D) a +0 quarterstaff a +0 animal skin (19, 0, D) a book of Death (19, 1, D) the ring of the Invisible Hand {rN+ Str+4} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. (19, 16, D) a +4 fustibalus of freezing (19, 17, D) a lamp of fire (19, 33, D) a Grand Grimoire (19, 37, D) a +0 broad axe a +0 animal skin (19, 38, D) a +3 quarterstaff of draining a +0 animal skin (19, 40, D) a +0 spear (19, 48, D) the Almanac of Shifting Weightlessness Spells Type Level a - Passwall Transmutation/Earth 2 b - Freezing Cloud Conjuration/Ice/Air 6 (19, 53, D) a +0 spear a +0 blowgun 4 curare-tipped needles (19, 54, D) a +0 robe an uncursed staff of summoning a +0 robe a +2 demon whip of venom a +0 robe a +0 buckler (19, 55, D) a +0 longbow a +0 club 23 arrows a +4 quick blade a +0 robe a cursed +0 buckler a +7 quick blade a +0 robe a +0 buckler (19, 56, D) an arrow (19, 57, D) a sling bullet (20, 0, D) the +12 arbalest "Jatalyn" {elec, Str+2 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It makes you more stealthy. (20, 1, D) the cursed +0 chain mail "Olanyo" {rN+ SInv} It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (20, 2, D) a +0 vampiric falchion a +0 shortbow 17 arrows (20, 4, D) a +0 rapier (20, 16, D) a book of Debilitation (20, 17, D) an uncursed staff of poison (20, 24, D) a cursed +0 battleaxe (20, 33, D) a +3 plate armour of fire resistance (20, 34, D) the amulet of Egesm {Gourm Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). a +6 ring of strength (20, 38, D) a +5 hand axe of chopping a +0 animal skin (20, 48, D) a book of Unlife (20, 49, D) a lightning rod (4/4) (20, 50, D) an uncursed staff of energy (20, 53, D) a +1 antimagic quarterstaff a +0 robe (20, 54, D) a +0 fustibalus of flaming (unseen) (20, 55, D) 2 sling bullets 4 arrows a +2 vampiric rapier a +0 robe a +2 buckler an uncursed ring of resist corrosion (20, 56, D) an uncursed ring of protection from fire the +4 lajatang of Ash {antimagic, rPois Int+6 Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It affects your dexterity (-2). It protects you from poison. a +0 animal skin a +0 war axe a +0 animal skin an uncursed staff of poison a +0 robe (21, 0, D) a +0 short sword (21, 1, D) the Catalogue of Igneous Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (21, 4, D) a +0 shortbow a +0 short sword 8 arrows a +0 leather armour (21, 16, D) a +1 leather armour of cold resistance (21, 17, D) a +4 longbow of freezing (21, 24, D) a +0 long sword a +0 glaive a +2 trident of piercing (21, 32, D) The Advanced Guide to Theurgy Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Invisibility Hexes 6 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 f - Shadow Creatures Summoning 6 (21, 34, D) the +1 plate armour "Keraf" {*Contam rN+ Int+3 SInv} It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (21, 38, D) the cursed +2 mace of Ugoppips {drain, +Fly Stlth+} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. It makes you more stealthy. It has a curse placed upon it. a cursed +0 animal skin a +0 quarterstaff a +0 animal skin (21, 48, D) a scroll of holy word (21, 49, D) a lamp of fire (21, 50, D) a +1 plate armour of cold resistance (21, 53, D) a +0 broad axe a +0 animal skin (21, 54, D) a +0 helmet a +0 hunting sling a +0 quarterstaff 20 sling bullets a +0 longbow a +0 quarterstaff 21 arrows an uncursed staff of air a +0 robe a +0 war axe a +0 animal skin a +1 flail of crushing a +0 robe a +0 buckler a +0 rapier a +0 animal skin a +0 robe (21, 55, D) the +8 whip of the Philosopher {freeze, rN+ MR+ Str+5 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 animal skin a +5 lajatang of speed a +0 animal skin a +0 robe a +1 antimagic lajatang a +0 robe (21, 56, D) a +0 longbow a +0 club 16 arrows a +0 rapier a +0 animal skin a +6 ring of dexterity an uncursed staff of conjuration a +0 robe (22, 0, D) an uncursed staff of earth (22, 1, D) a fan of gales (22, 2, D) a +0 longbow (unseen) (22, 4, D) a +0 longbow of velocity a +0 leather armour 15 arrows (22, 16, D) a +2 robe (22, 17, D) an uncursed staff of cold (22, 21, D) +0 storm dragon scales (22, 22, D) a +1 trident of freezing (22, 23, D) a +0 trident (22, 24, D) a +0 flail of draining a +0 glaive quicksilver dragon scales (22, 34, D) a +0 quarterstaff (22, 36, D) a +0 war axe (unseen) (22, 38, D) a +0 robe (22, 39, D) a +1 rapier of flaming a cursed +0 robe a +0 buckler (22, 48, D) an uncursed staff of earth (22, 49, D) a crystal ball of energy (22, 50, D) a phial of floods (22, 53, D) a +0 longbow a +0 spear 16 arrows a +0 war axe a +0 animal skin (23, 0, D) a cursed staff of fire (23, 1, D) a +0 pair of gloves of dexterity (23, 2, D) a +2 shortbow of velocity (unseen) (23, 3, D) a +0 longbow (unseen) (23, 4, D) a +0 scimitar 6 arrows (23, 5, D) a +4 long sword of holy wrath a +2 leather armour of cold resistance (23, 6, D) a +0 rapier a +0 rapier a +0 leather armour an arrow (23, 7, D) a +0 rapier a +0 rapier a +0 leather armour (23, 8, D) 4 arrows (23, 16, D) a +0 short sword (23, 17, D) a +3 chain mail of fire resistance (23, 18, D) an uncursed staff of fire (23, 24, D) a +0 flail (23, 25, D) the +6 flail of Guile {flame, rElec Str-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It insulates you from electricity. It makes you more stealthy. +0 storm dragon scales (23, 33, D) an uncursed staff of poison (23, 34, D) a +2 ring mail of poison resistance (23, 48, D) the +5 hand crossbow of Bocion {velocity, *Corrode rF+ Dex+7} Any bolt fired from it inflicts extra damage. It affects your dexterity (+7). It protects you from fire. It may corrode you when you take damage. (23, 50, D) a +2 long sword of holy wrath (24, 0, D) a +0 short sword (24, 4, D) 2 arrows a +0 dagger a +0 scale mail (24, 5, D) a +0 short sword a +1 vampiric trident 10 arrows (24, 9, D) an arrow (24, 16, D) the +1 ring mail of Gul Hej {+Inv +Fly Int-5 Slay+3} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you turn invisible. It lets you fly. (24, 17, D) a lightning rod (4/4) (24, 18, D) a +2 chain mail of positive energy (24, 23, D) a +0 dire flail (24, 32, D) a +2 crystal plate armour (24, 33, D) a +0 war axe (24, 34, D) a fan of gales (24, 48, D) a crystal ball of energy (24, 49, D) a +3 great sword of holy wrath (24, 50, D) a +1 robe of magic resistance (25, 0, D) a lamp of fire (25, 1, D) the Compendium of Captivating Ice Spells Type Level a - Freeze Ice 1 b - Spectral Weapon Hexes/Charms 3 c - Throw Icicle Conjuration/Ice 4 d - Leda's Liquefaction Hexes/Earth 4 e - Discord Hexes 8 (25, 5, D) 13 arrows (25, 6, D) a +0 long sword (25, 16, D) a book of Fire (25, 17, D) a +0 flail (25, 18, D) a +4 short sword of venom (25, 32, D) a +1 great mace of crushing (25, 33, D) a book of Conjurations (25, 34, D) a fan of gales (26, 0, D) an uncursed staff of poison (26, 1, D) a book of Callings (26, 3, D) a +0 long sword (26, 4, D) a +0 shortbow a +0 short sword of draining 20 arrows (26, 6, D) an uncursed staff of conjuration (26, 16, D) the cursed +0 buckler of the Ten Moons {*Slow MP+9 Int+9 SInv} It affects your intelligence (+9). It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (26, 17, D) a +0 ring mail of poison resistance (26, 32, D) an uncursed staff of power (26, 34, D) the +7 sceptre of Torment (26, 48, D) an uncursed staff of conjuration (26, 49, D) an uncursed staff of death (26, 50, D) a +0 robe (27, 0, D) an uncursed staff of earth (27, 1, D) a +0 dagger (27, 9, D) an arrow (27, 16, D) an uncursed staff of poison (27, 17, D) a phial of floods (27, 32, D) a +3 leather armour of magic resistance (27, 33, D) a lightning rod (4/4) (27, 34, D) the +6 chain mail of the Gloaming {Str+5 Int-4} It affects your strength (+5). It affects your intelligence (-4). (27, 48, D) a book of Unlife (27, 49, D) a crystal ball of energy (28, 0, D) the Guide on Augmentations and Attacks Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Dazzling Spray Conjuration/Hexes 3 d - Ring of Flames Charms/Fire 7 e - Spellforged Servitor Conjuration/Summoning 7 (28, 1, D) a phial of floods (28, 32, D) a lightning rod (4/4) (28, 48, D) a +9 longbow (28, 50, D) a +2 leather armour of magic resistance (29, 1, D) a lightning rod (4/4) (29, 7, D) 4 arrows (29, 16, D) a +1 scale mail of fire resistance (29, 17, D) a Necronomicon (29, 32, D) a +0 hand axe (29, 33, D) a +4 great mace of holy wrath (29, 50, D) a phial of floods (30, 48, D) a lightning rod (4/4) (30, 50, D) the Guide on Unstable Bewitchment Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Cause Fear Hexes 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Dragon Form Transmutation 7 (31, 48, D) the cursed +2 battleaxe of Odghui {venom, rElec rC+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (31, 49, D) a book of Flames (31, 50, D) a +0 quarterstaff (32, 48, D) a book of Battle (32, 49, D) a phial of floods (33, 48, D) a book of Changes (33, 49, D) a +0 quarterstaff (34, 48, D) a fan of gales (35, 0, D) an uncursed staff of summoning (35, 14, D) a +4 ring mail of fire resistance (35, 15, D) a +0 chain mail (35, 28, D) a lamp of fire (35, 33, D) a +1 arbalest of flaming (36, 0, D) an uncursed staff of cold (36, 1, D) a +2 scimitar of flaming (36, 14, D) a lamp of fire (36, 28, D) a book of Callings (36, 29, D) a book of Death (37, 0, D) a book of Beasts (37, 1, D) a book of Summonings (37, 6, D) a +2 scimitar of flaming (37, 14, D) a +1 robe of magic resistance (37, 15, D) a +2 chain mail of fire resistance (37, 18, D) a +0 short sword a cursed -2 chain mail (37, 19, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +5 crystal plate armour a +0 leather armour a +0 halberd (37, 20, D) a +0 giant spiked club (37, 28, D) a fan of gales (37, 29, D) an uncursed staff of air (38, 0, D) a +2 dagger of holy wrath (38, 1, D) a book of Maledictions (38, 14, D) a fan of gales (38, 18, D) a +0 scimitar a +4 scale mail of cold resistance (38, 19, D) an uncursed staff of death a +0 robe a +0 dagger a +0 robe (38, 28, D) a book of Power (38, 29, D) an uncursed staff of wizardry (38, 32, D) a +1 flail of venom (38, 34, D) (unseen) (38, 48, D) a crystal ball of energy (38, 50, D) an uncursed ring of ice (39, 1, D) a +0 great sword of flaming (39, 7, D) a +2 great sword of flaming (39, 8, D) the +5 morningstar of Symmetry {pain, +Blink rF- Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you blink. a +0 great sword of flaming (39, 14, D) a +0 dagger (39, 15, D) a +0 war axe (39, 17, D) a +0 war axe a +0 chain mail (39, 19, D) a +1 war axe of flaming +0 fire dragon scales a cursed +0 war axe a +0 chain mail a +0 war axe a +0 giant spiked club (39, 29, D) a +2 ring mail of cold resistance (39, 49, D) an uncursed staff of air (39, 50, D) a fan of gales (40, 0, D) an uncursed staff of cold (40, 1, D) the +2 robe of Hedging {-Cast Int+5} It affects your intelligence (+5). It prevents spellcasting. (40, 8, D) a +1 great sword of flaming an uncursed ring of see invisible +0 fire dragon scales (40, 14, D) the Incunabulum of Fetching Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Tukima's Dance Hexes 3 d - Silence Hexes/Air 5 e - Metabolic Englaciation Hexes/Ice 5 (40, 15, D) an uncursed amulet of the gourmand (40, 18, D) a +0 giant club (40, 19, D) the +7 dagger "Rummage" {flame, +Inv MR+ Str-2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 chain mail a +0 giant club a +1 battleaxe a +0 plate armour (40, 20, D) a cursed -1 scimitar a +0 plate armour (40, 29, D) a +3 hunting sling of velocity a +2 robe (40, 48, D) a +5 great mace of protection (41, 0, D) a +2 scimitar of holy wrath (41, 1, D) a wand of lightning (5/15) a wand of disintegration (7/24) (41, 14, D) a +0 plate armour (41, 15, D) an uncursed staff of poison (41, 28, D) a lightning rod (4/4) (41, 29, D) the +3 scimitar of Hitug {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (41, 49, D) a +2 pair of gloves of archery (41, 50, D) a +4 chain mail of cold resistance (42, 0, D) a book of Clouds (42, 14, D) a +0 chain mail (42, 15, D) an uncursed amulet of rage (42, 28, D) a lamp of fire (42, 50, D) a lamp of fire (43, 14, D) a fan of gales (43, 15, D) a +2 rapier of venom (43, 28, D) a cursed ring of loudness (43, 29, D) an uncursed ring of protection from fire (43, 48, D) the +1 ring mail of the Blessed Realm {Str+4} It affects your strength (+4). (43, 49, D) the ring "Nasoorch" {+Blink rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. It lets you blink. (43, 61, D) a +0 dagger a +0 robe (43, 62, D) a +0 glaive an uncursed ring of protection from cold (43, 66, D) a +0 war axe a +0 chain mail a cursed ring of loudness (44, 48, D) a fan of gales (44, 49, D) a crystal ball of energy (44, 62, D) a cursed -2 glaive (44, 63, D) an uncursed staff of conjuration the +4 shortbow "Gyuwol" {venom, Str+3 Int+4} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+4). a +0 robe a +0 scimitar a +2 shortbow of freezing a +0 battleaxe the +7 long sword "Beetleslayer" {flame, rElec rF- Dex+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. a +0 robe an uncursed amulet of magic regeneration a +4 trident of distortion a +3 leather armour of cold resistance (44, 64, D) the +6 short sword "Gauts" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. the +3 buckler "Aceitalaxe" {rElec MR+ Str-4 Stlth+} It affects your strength (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed staff of wizardry a +0 robe a necrophage corpse (skeletalised by now) (44, 65, D) a +0 falchion the +6 arbalest of Wajud {freeze, rF- MR+ Int+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe (45, 48, D) a +0 chain mail of magic resistance (45, 49, D) a +0 dagger (45, 62, D) a +1 long sword of protection a +0 robe (45, 63, D) a +0 dagger a +0 robe a ghoul corpse (skeletalised by now) (45, 64, D) a +3 mace a +0 robe an uncursed amulet of rage a cursed +0 spear a +0 robe an uncursed ring of protection from magic (45, 65, D) a +0 dagger a +1 robe a +3 flail a +0 robe a human corpse (skeletalised by now) (46, 48, D) a book of Ice (46, 49, D) a book of Party Tricks (46, 50, D) an uncursed ring of positive energy (46, 63, D) a +1 demon whip of venom a +0 hand axe a +4 hand crossbow of flaming a +1 plate armour of positive energy a ghoul corpse (skeletalised by now) (46, 64, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +0 halberd a +1 arbalest of flaming a +2 dire flail a +0 robe a +0 dagger a +0 robe a +0 robe a necrophage corpse (skeletalised by now) a human corpse (skeletalised by now) (46, 65, D) a manual of Conjurations an uncursed staff of earth a +0 robe a +1 vampiric glaive a +0 chain mail a +3 war axe of electrocution a +0 robe (47, 51, D) a +2 chain mail of fire resistance (47, 62, D) a lightning rod (4/4) a +0 trident (48, 49, D) a book of Maledictions (48, 50, D) a +0 halberd (48, 51, D) a lamp of fire (49, 0, D) a +0 troll leather armour (49, 1, D) a +2 lajatang of speed (49, 12, D) the cursed +1 plate armour of Hyhocay {rPois MP+9 Str+4} It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (49, 24, D) a crystal ball of energy (49, 36, D) a book of Air (49, 49, D) the cursed +1 hand crossbow "Zoschen" {freeze, rPois Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (50, 0, D) a +2 plate armour of positive energy (50, 1, D) a +2 ring of slaying (50, 12, D) an uncursed staff of death (50, 13, D) a +3 battleaxe of flaming (50, 24, D) an uncursed staff of wizardry (50, 25, D) a book of the Dragon (50, 36, D) a +0 rapier (50, 37, D) an uncursed staff of cold (50, 41, D) a +1 halberd of venom (50, 42, D) a cursed -2 long sword a +0 leather armour (50, 43, D) a +0 dagger a +0 shortbow 18 arrows a +0 leather armour (50, 48, D) a manual of Staves (51, 0, D) the +3 plate armour "Zitzat" {rPois MR+++ Int-4 Slay+2} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. (51, 1, D) a +5 giant spiked club (51, 12, D) a +1 scale mail of poison resistance (51, 13, D) a book of Callings (51, 24, D) +1 fire dragon scales (51, 25, D) a fan of gales (51, 36, D) a +2 scythe of slicing (51, 37, D) a fan of gales (51, 40, D) a +2 trident of distortion (51, 41, D) a +0 short sword a +0 short sword a +0 leather armour (51, 43, D) an arrow (51, 50, D) an uncursed staff of wizardry (52, 0, D) an uncursed ring of positive energy (52, 1, D) the cursed +0 ice dragon scales "Caqecueng" {rF- rC++ Int-5 Dex+2 Stlth+} It affects your intelligence (-5). It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. It has a curse placed upon it. (52, 12, D) the +4 dagger "Ykahugat" {elec, MR+ Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your resistance to hostile enchantments. (52, 13, D) +2 fire dragon scales (52, 25, D) an uncursed staff of conjuration (52, 36, D) a +1 scale mail of cold resistance (52, 37, D) a lightning rod (4/4) (52, 41, D) a +3 rapier an arrow (52, 42, D) a +0 rapier a +0 rapier a +0 leather armour (52, 48, D) a +0 shield of fire resistance (52, 49, D) a wand of iceblast (5/15) (52, 50, D) a crystal ball of energy (53, 1, D) Sif Muna's Incunabulum of Quantum Intoxication Spells Type Level a - Apportation Translocation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Force Lance Conjuration/Translocation 4 (53, 13, D) a book of Death (53, 24, D) a +6 amulet of reflection (53, 36, D) a fan of gales (53, 37, D) an uncursed ring of flight (53, 40, D) a +1 long sword of holy wrath (53, 48, D) an uncursed staff of conjuration (53, 49, D) a +0 dagger (54, 1, D) a +1 leather armour of poison resistance (54, 12, D) an uncursed staff of fire (54, 13, D) a phial of floods (54, 25, D) an uncursed staff of poison (54, 48, D) a +0 pair of gloves of strength (55, 0, D) the cursed +3 great sword "Tiocafib" {flame, rPois rC++ MR+++ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (55, 1, D) the Disquisition on Heat and Stones Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Ring of Flames Charms/Fire 7 (55, 12, D) a +3 war axe of flaming (55, 13, D) a fan of gales (57, 50, D) a +1 short sword of venom (unseen) (57, 51, D) a +0 glaive a +0 war axe an uncursed ring of ice (57, 52, D) a +0 halberd a +2 glaive of venom a black draconian corpse (57, 54, D) a +0 glaive (unseen) (57, 55, D) a +0 rapier of speed (unseen) (57, 56, D) a +0 scimitar (unseen) (57, 57, D) a +0 mace (58, 48, D) a +1 trident of piercing a black draconian corpse (58, 49, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 hunting sling of freezing a +0 cloak a +0 halberd of venom a red draconian corpse a purple draconian corpse (58, 50, D) the +4 spear of Vimut {pain, rF- Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It makes you vulnerable to fire. a +0 dire flail a black draconian corpse (58, 51, D) a +0 halberd a +0 dire flail (58, 52, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (58, 53, D) a +0 war axe (unseen) (58, 54, D) a +0 flail (unseen) (58, 55, D) a +0 dire flail (unseen) (58, 57, D) a +0 long sword (still there?) a +0 dire flail (still there?) (59, 36, D) an uncursed staff of death (59, 37, D) a cursed ring of loudness (59, 47, D) an uncursed staff of conjuration (59, 48, D) a +0 trident an uncursed ring of poison resistance a +2 ring mail of poison resistance a red draconian corpse (59, 49, D) a +1 halberd of venom a +0 short sword a green draconian corpse (59, 50, D) a +0 halberd (59, 51, D) the +7 trident of Integrity {antimagic, rF- Str+2 Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your intelligence (+3). It makes you vulnerable to fire. (59, 52, D) a +0 long sword (still there?) a +0 flail (still there?) (59, 53, D) a +0 glaive (unseen) (59, 54, D) a +0 short sword (unseen) (59, 55, D) a cursed +0 scimitar (still there?) the +8 rapier of the Sage {drain, rPois Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you more stealthy. (59, 56, D) a +0 cloak (unseen) (60, 37, D) a +0 whip of flaming (60, 42, D) a +0 short sword (60, 44, D) a +0 whip a +0 robe (60, 48, D) a sack of spiders (60, 49, D) a +0 flail (60, 51, D) a +4 glaive of venom (still there?) a +0 glaive (still there?) (60, 52, D) a +0 halberd (unseen) (60, 55, D) a +0 long sword (unseen) (60, 56, D) a +0 broad axe (61, 2, D) a +0 mace of holy wrath a +0 shortbow 17 arrows (61, 8, D) an uncursed staff of energy (61, 16, D) a +1 chain mail of cold resistance (61, 25, D) a bolt (61, 26, D) a +0 shortbow of flaming (61, 31, D) a +0 shortbow (unseen) (61, 36, D) An Initiation to Spellcraft Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Corona Hexes 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (61, 37, D) a +0 hand axe (61, 40, D) a +6 ring of strength (61, 47, D) a lightning rod (4/4) (61, 48, D) an uncursed staff of wizardry (61, 49, D) a +0 long sword (61, 52, D) a +0 short sword (unseen) (61, 53, D) a +0 long sword (unseen) (62, 0, D) a +0 buckler of cold resistance (62, 1, D) a +0 shortbow (62, 2, D) a +0 shortbow 12 arrows (62, 5, D) an arrow (62, 9, D) a +3 plate armour of cold resistance (62, 16, D) the +6 spear "Maklohoj" {antimagic, rF+ Int+6 Dex-3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It affects your dexterity (-3). It protects you from fire. It lets you see invisible. (62, 17, D) a +3 shortbow of velocity (62, 26, D) a +0 chain mail of cold resistance (62, 27, D) a bolt a cursed ring of loudness (62, 30, D) a +0 arbalest 11 bolts (62, 31, D) a +0 flail a cursed +0 robe a +0 war axe a +0 plate armour (62, 36, D) a +4 plate armour of positive energy (62, 37, D) an uncursed staff of air (62, 42, D) a +1 flail of crushing a +0 shield (62, 43, D) a cursed -1 halberd (62, 44, D) a +0 dire flail a +0 robe (62, 47, D) a +0 scimitar (63, 0, D) a Young Poisoner's Handbook (63, 1, D) a +0 shortbow (still there?) an arrow (still there?) (63, 2, D) a +1 longbow of velocity 18 arrows (63, 8, D) a book of Battle (63, 16, D) the +3 scimitar of Xihoxkua {speed, +Rage +Fly} Attacks with this weapon are significantly faster. It lets you fly. It lets you go berserk. (63, 17, D) the +6 scimitar of Buoshralo {antimagic, rElec MR- Int+5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 26, D) an uncursed staff of summoning (63, 27, D) 2 arrows (63, 30, D) a +0 dire flail a +0 plate armour (63, 31, D) an arrow (63, 36, D) an uncursed staff of conjuration (63, 37, D) an uncursed staff of energy (63, 47, D) an uncursed staff of wizardry (63, 48, D) a chunk of flesh (unseen) (63, 49, D) the +2 robe of the Sky {rC+++ rN+ Slay-3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to cold. It protects you from negative energy. It makes you more stealthy. (63, 50, D) a +2 ring mail of cold resistance (64, 16, D) a +4 ring of dexterity (64, 17, D) a +2 pair of gloves of archery (64, 27, D) a +0 arbalest 26 bolts a book of Debilitation (64, 47, D) a +0 hat of see invisible (64, 48, D) a +2 hunting sling of flaming (64, 49, D) an uncursed staff of fire (64, 50, D) the +5 shortbow "Waxkelel" {flame, rPois MR+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (65, 26, D) a crystal ball of energy (65, 47, D) a +0 mace (65, 48, D) a +1 pair of gloves of strength (65, 50, D) a phial of floods (66, 48, D) a +2 plate armour of magic resistance (66, 50, D) the cursed +1 war axe of the Boar {venom, +Inv Int+4 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It lets you turn invisible. It has a curse placed upon it. (66, 51, D) a +4 shortbow of freezing (67, 2, D) a +0 trident (67, 50, D) a +0 hand axe (68, 2, D) a +0 trident (68, 47, D) a +4 blowgun (68, 48, D) a crystal ball of energy (68, 49, D) a +0 whip (68, 50, D) a book of Dreams (69, 2, D) a +0 trident (69, 36, D) an uncursed staff of earth (69, 41, D) a +2 long sword of holy wrath a +0 plate armour (69, 42, D) a +0 long sword (69, 47, D) a manual of Polearms (69, 48, D) a lamp of fire (69, 50, D) a phial of floods (70, 8, D) a book of Air (70, 36, D) a +3 flail of holy wrath (70, 40, D) a +0 antimagic glaive a +4 shortbow a +0 chain mail (70, 48, D) 3 royal jellies (70, 49, D) a +0 short sword (71, 8, D) an uncursed staff of fire (71, 10, D) a +2 battleaxe of electrocution (71, 16, D) a +1 ring of protection (71, 26, D) a manual of Slings (71, 27, D) an uncursed staff of wizardry (71, 36, D) a lamp of fire (71, 41, D) a +0 battleaxe a +0 chain mail (71, 47, D) Vumuips's Handbook of Dislocation and Self-Improvement Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Song of Slaying Charms 2 d - Portal Projectile Hexes/Translocation 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Disjunction Translocation 8 (71, 48, D) a +0 long sword (72, 8, D) the +4 trident "Heocs" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (72, 17, D) the +6 halberd of Kunkyir {drain, +Blink MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you blink. (72, 26, D) a +0 buckler of reflection (72, 30, D) a cursed +3 falchion a +0 robe (72, 36, D) the +8 hand axe "Spiderslayer" {flame, Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It lets you see invisible. (72, 41, D) a +0 war axe of holy wrath a cursed +0 chain mail a +0 shield (72, 47, D) a +0 trident (72, 48, D) a +0 mace (73, 1, D) a crystal ball of energy (73, 16, D) a +2 hand axe of holy wrath (73, 17, D) +2 ice dragon scales (73, 27, D) an uncursed staff of fire (73, 36, D) a crystal ball of energy (73, 37, D) an uncursed staff of air (73, 47, D) the Papyrus of the Damaging Frostbite Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Lightning Bolt Conjuration/Air 5 (73, 48, D) a Fen Folio (73, 49, D) a +3 blowgun (74, 47, D) a crystal ball of energy (74, 48, D) a +0 dagger (74, 49, D) a lightning rod (4/4) (75, 1, D) a +3 ring mail of cold resistance (75, 48, D) an uncursed staff of fire