p0werm0de the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +0 war axe a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) a +0 flail (49, 36, D) a +2 short sword of protection (49, 37, D) the +7 fire dragon scales of the Equator {*Corrode rF++ rC- Regen+ Int-4 Slay+4} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It may corrode you when you take damage. (50, 12, D) a +4 hand crossbow of flaming (50, 13, D) a fan of gales (50, 24, D) a +1 dagger of draining (50, 25, D) a lightning rod (4/4) (50, 36, D) an uncursed staff of cold (50, 37, D) a +0 great sword of distortion (51, 12, D) a +0 short sword of freezing (51, 13, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (51, 17, D) the +3 falchion of Bufo {protect, rElec} (still there?) It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. a moth of wrath corpse (still there?) (51, 24, D) a +0 robe (51, 25, D) a +1 rapier of venom (51, 29, D) a +0 dagger a +0 robe a human corpse (51, 30, D) a cursed +3 battleaxe of freezing a +0 robe (51, 31, D) a +0 long sword a +1 arbalest of flaming a +2 ring mail of cold resistance a +0 robe (51, 36, D) a lightning rod (4/4) (52, 12, D) a +0 war axe (52, 13, D) a +4 amulet of reflection (52, 25, D) a +3 plate armour of magic resistance (52, 37, D) a +2 robe of resistance (53, 12, D) a +0 hand axe (53, 13, D) a +0 fustibalus of velocity (53, 16, D) a cursed +0 halberd (unseen) (53, 24, D) a +4 giant club (53, 30, D) an uncursed staff of fire a +0 robe (53, 31, D) an uncursed staff of conjuration a +0 robe a potion of blood (53, 36, D) the ring of Kagu Kynn {Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It makes you less stealthy. (54, 12, D) a book of Frost (54, 13, D) a book of Maledictions (54, 24, D) a +2 trident of distortion (54, 25, D) a book of Conjurations (54, 36, D) the Disquisition on Destructive Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 (55, 12, D) a Grand Grimoire (55, 13, D) the Collected Works on Clay Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (59, 37, D) a lightning rod (4/4) (61, 0, D) an uncursed amulet of magic regeneration (61, 19, D) a large rock a cyclops corpse (61, 26, D) a +1 morningstar of protection (62, 1, D) an uncursed staff of energy (62, 9, D) a cursed -2 ring of evasion (62, 16, D) a +3 glaive of chopping (62, 18, D) 5 large rocks (62, 19, D) a +0 trident a +4 hand crossbow of flaming a merfolk corpse (62, 26, D) the Incunabulum of the Frigorific Arsonist Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Summon Ice Beast Ice/Summoning 4 d - Ring of Flames Charms/Fire 7 (62, 27, D) a +0 whip of electrocution (62, 30, D) a +0 giant spiked club a +0 giant spiked club a cursed -2 giant spiked club a +0 giant club a two-headed ogre corpse (62, 31, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (62, 36, D) a +0 falchion of slicing (62, 37, D) a +2 robe of positive energy (63, 0, D) a manual of Bows (63, 16, D) a +0 rapier of venom (63, 18, D) a +0 trident the cursed +1 shortbow of the Everdark {flame, rN+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. 7 tomahawks (63, 19, D) a large rock a +0 trident a merfolk corpse (63, 20, D) 2 large rocks (63, 21, D) a large rock (63, 23, D) a large rock (63, 26, D) an uncursed staff of cold (63, 27, D) the +6 spear "Wuoti" {elec, rF+ Int-2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It protects you from fire. It lets you see invisible. (63, 30, D) a +0 troll leather armour a +0 giant club a +0 giant club a troll corpse an ogre corpse (63, 36, D) a lightning rod (4/4) (64, 17, D) the +4 ring mail of Yhoeb {rF+ Int+2 Slay-2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. (64, 18, D) 2 large rocks a cyclops corpse (64, 26, D) an uncursed staff of air (64, 27, D) the +6 whip "Killer Bee's Doom" {elec, rElec Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It insulates you from electricity. (64, 30, D) 5 large rocks a cyclops corpse (64, 31, D) a +0 giant club a +0 giant spiked club (65, 26, D) an uncursed amulet of the gourmand (67, 0, D) an uncursed staff of earth (68, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (68, 0, D) a +0 spear of venom (68, 3, D) a river rat corpse (skeletalised by now) (69, 0, D) an uncursed ring of protection from magic (69, 36, D) a +0 trident (70, 9, D) a +0 rapier of freezing (70, 37, D) an uncursed staff of energy (70, 39, D) a +0 trident a +1 arbalest of freezing a +0 shortbow 17 arrows a merfolk corpse a centaur corpse (70, 40, D) a +2 hand axe of draining 4 tomahawks (71, 8, D) a +0 pair of boots of flying (71, 17, D) a +0 scimitar (71, 18, D) a +0 trident a +4 eveningstar of protection (71, 19, D) a cursed +0 hand axe (71, 26, D) the +4 mace "Xeusmuov" {crush, rF++ MR+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your resistance to hostile enchantments. (71, 27, D) an uncursed staff of death (71, 36, D) a +4 arbalest of flaming (71, 37, D) a manual of Short Blades (71, 38, D) a +0 trident a merfolk corpse (71, 40, D) a hippogriff corpse (71, 41, D) 4 arrows 2 tomahawks (72, 16, D) an uncursed ring of positive energy (72, 17, D) an uncursed staff of conjuration (72, 18, D) the +2 flail "Zippy" {vamp, *Drain rPois rF+++ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It renders you almost immune to fire. It protects you from poison. It causes draining when unequipped. (72, 20, D) a +0 club (72, 26, D) the +6 hand axe of Ovuipsaj {drain, rPois rF+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It makes you more stealthy. (72, 27, D) an uncursed staff of earth (72, 37, D) a +0 dagger of electrocution (72, 39, D) a +0 trident (72, 41, D) a +0 shortbow (still there?) an arrow (still there?) (73, 1, D) the cursed +2 dagger of Xeing {pierce, *Drain rElec rPois MR++} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (73, 16, D) a cursed -3 ring of intelligence (73, 19, D) an uncursed staff of earth (73, 26, D) a +3 leather armour of cold resistance (73, 27, D) an uncursed staff of death (73, 43, D) a tomahawk (75, 1, D) an uncursed staff of power