p0werm0de the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +0 robe +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a scroll of acquirement (49, 37, D) a +0 hunting sling of flaming (50, 36, D) a book of Minor Magic (50, 37, D) an uncursed staff of power (51, 36, D) a +2 quarterstaff of crushing (51, 37, D) a +3 ring mail of fire resistance (52, 36, D) a +2 troll leather armour (52, 37, D) a +2 robe of fire resistance (53, 36, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (53, 37, D) a sack of spiders (54, 36, D) the ring of Ridaagast {+Blink MR+ Str-3 SInv} [ring of see invisible] It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (58, 37, D) a +0 trident (59, 36, D) a +1 dire flail of holy wrath (59, 37, D) a crystal ball of energy (60, 36, D) a +2 long sword of slicing (61, 0, D) an uncursed staff of cold (61, 2, D) a +0 morningstar (61, 8, D) a lightning rod (4/4) (61, 16, D) the ring of Midwinter {Fire Str+2} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 hand axe the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (61, 26, D) a +0 shield of protection (61, 36, D) an uncursed staff of conjuration (61, 37, D) a +7 war axe of venom (61, 41, D) a hell hound corpse (62, 0, D) an uncursed staff of fire (62, 1, D) the Tome of the Badger Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Aura of Abjuration Summoning 5 e - Summon Forest Summoning/Translocation 5 (62, 3, D) a +2 war axe of electrocution (62, 8, D) a +3 rapier of draining (62, 9, D) an uncursed ring of flight (62, 16, D) a +3 war axe of freezing (62, 22, D) a jackal corpse (skeletalised by now) (62, 26, D) the +1 buckler of Teggaa {rN+} It protects you from negative energy. (62, 27, D) an uncursed ring of poison resistance (62, 36, D) the cursed +0 halberd of the Traitor {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It has a curse placed upon it. (62, 40, D) a +0 trident (63, 2, D) a +0 trident a +0 leather armour (63, 3, D) a +0 club a +0 scale mail (63, 8, D) a +3 dagger of speed (63, 21, D) a river rat corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 27, D) an uncursed amulet of rage (63, 29, D) an uncursed staff of power (63, 36, D) the cursed +3 morningstar "Trog's Hatred" {freeze, *Rage rN+++ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It renders you almost immune to negative energy. It may make you go berserk in combat. It has a curse placed upon it. (63, 37, D) the Reference Book on Bewitchment and Poisoning Spells Type Level a - Corona Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Invisibility Hexes 6 (64, 16, D) the Papyrus of the Gardener Spells Type Level a - Searing Ray Conjuration 2 b - Spider Form Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 (64, 17, D) an uncursed staff of earth (64, 21, D) a spiny frog corpse (skeletalised by now) (still there?) a jackal corpse (skeletalised by now) (still there?) (64, 26, D) a +1 hunting sling of flaming (64, 27, D) the cursed +0 flail of Jihepeko {venom, Dex+8 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+8). It makes you less stealthy. It has a curse placed upon it. (65, 26, D) a crystal ball of energy (69, 0, D) an uncursed staff of power (69, 42, D) a black bear corpse (70, 8, D) a +0 ring mail of magic resistance (70, 9, D) a +0 dagger a +0 longbow 16 arrows a +0 leather armour the cursed +0 fire dragon scales of the Iron City of Dis {rF++ rC- Int+2} It affects your intelligence (+2). It greatly protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (70, 11, D) a +0 hand axe of electrocution (70, 37, D) a +2 morningstar of holy wrath (70, 41, D) a black bear corpse (70, 42, D) a +0 spear the +3 hunting sling of Kiseic {venom, rC+++ rN+ Stlth-} It poisons the ammo it fires. It renders you almost immune to cold. It protects you from negative energy. It makes you less stealthy. a wolf corpse (71, 8, D) a fan of gales (71, 11, D) a +6 hand axe of chopping (71, 12, D) 2 arrows (71, 16, D) an uncursed ring of protection from cold (71, 17, D) a +0 great mace of protection (71, 20, D) a +0 dagger a +0 leather armour (71, 21, D) an uncursed staff of summoning a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a manual of Slings (71, 30, D) a +0 rapier an elf corpse (skeletalised by now) (71, 31, D) a +0 dagger of holy wrath (unseen) (71, 36, D) a +4 ring of dexterity (71, 41, D) a +0 spear a hornet corpse (72, 8, D) a +7 short sword of venom (72, 9, D) a phial of floods (72, 11, D) a +0 mace of holy wrath (72, 12, D) an arrow (72, 16, D) a +0 dagger (72, 20, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (72, 26, D) an uncursed staff of poison (72, 27, D) a +0 long sword (72, 30, D) a +3 dire flail of protection (72, 36, D) the cursed ring "Poenn" {Str+3 Int+4 Dex-4} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-4). It has a curse placed upon it. (72, 37, D) an uncursed staff of air (72, 41, D) a +0 rapier a +0 robe a spriggan corpse (73, 12, D) 2 arrows (73, 16, D) a +0 dagger (73, 17, D) a +1 robe of cold resistance (73, 19, D) a +0 glaive a cursed +0 plate armour an orc corpse (skeletalised by now) (73, 20, D) a +2 battleaxe of flaming a +0 chain mail an orc corpse (skeletalised by now) (73, 26, D) an uncursed amulet of magic regeneration (73, 27, D) an uncursed staff of power (73, 30, D) a +4 flail of holy wrath (73, 37, D) a +1 ring of protection (74, 19, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 robe (75, 3, D) a +3 dagger of freezing a cursed +0 robe