p0werm0de the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +0 falchion of chaos a +2 leather armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 shield of positive energy (59, 37, D) a +1 rapier of venom (60, 36, D) an uncursed staff of wizardry (60, 37, D) Sif Muna's Disquisition on Combat Magic and Fire Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Fireball Conjuration/Fire 5 f - Conjure Ball Lightning Conjuration/Air 6 (60, 43, D) a +2 demon whip of electrocution a scroll of acquirement (61, 0, D) the cursed +2 war axe of Kaugox {speed, Int+3 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (61, 8, D) a +2 robe of cold resistance (61, 10, D) a +0 shortbow 20 arrows a centaur corpse (skeletalised by now) (61, 11, D) a +0 shortbow 4 arrows a centaur corpse (skeletalised by now) (61, 16, D) a +2 leather armour of fire resistance (61, 26, D) a phial of floods (inert) (61, 36, D) an uncursed staff of earth (61, 37, D) an uncursed staff of air (62, 0, D) a +5 plate armour of ponderousness (62, 4, D) a +0 dagger a +0 robe (62, 10, D) the +10 short sword "Raotedig" {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). a +0 arbalest 20 bolts a +0 centaur barding a yaktaur corpse (skeletalised by now) (62, 12, D) 2 arrows (62, 13, D) an arrow (62, 17, D) a +0 trident (62, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 20, D) a +0 shortbow 11 arrows (62, 27, D) an uncursed staff of power (62, 29, D) a +0 shortbow a cursed -3 shortbow an uncursed staff of cold 22 arrows a centaur corpse (62, 37, D) a sack of spiders (63, 10, D) a +2 war axe of freezing a +0 shortbow 16 arrows (63, 16, D) a +0 trident (63, 17, D) a +0 trident (63, 18, D) the +2 spear of Tegreqeef {drain, Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). a merfolk corpse (skeletalised by now) (63, 19, D) a +1 short sword of venom (63, 20, D) 2 arrows (63, 23, D) an arrow (63, 29, D) 4 large rocks the +10 falchion of Amorality {vamp, rN+ MR+ MP+9 Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 shortbow 25 arrows a cyclops corpse a centaur corpse (63, 30, D) a large rock (63, 31, D) 3 arrows (63, 32, D) 2 large rocks (63, 33, D) an arrow (63, 36, D) a manual of Stealth (63, 37, D) the +8 scythe "Maxoosku" {slice, *Corrode Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you see invisible. It may corrode you when you take damage. (64, 18, D) a cursed -1 trident a +2 hunting sling of flaming (64, 19, D) a +4 morningstar of protection a merfolk corpse (skeletalised by now) (64, 28, D) a +0 trident a +0 hand crossbow of flaming (64, 29, D) an uncursed staff of earth a +0 shortbow 17 arrows (64, 30, D) 3 large rocks a cyclops corpse (64, 31, D) a +0 shortbow (unseen) (65, 18, D) a +0 trident a +2 shortbow of flaming (67, 0, D) an uncursed ring of magical power (67, 4, D) a +0 scimitar (68, 0, D) a +3 shortbow of freezing (69, 11, D) a +3 morningstar of protection (69, 36, D) a fan of gales (69, 42, D) a spiny frog corpse (70, 9, D) a +0 robe of cold resistance (70, 36, D) an uncursed staff of poison (70, 37, D) a cursed ring of protection from magic (70, 42, D) a yak corpse a bullfrog corpse (71, 8, D) a +1 hunting sling of flaming (71, 17, D) a Fen Folio (71, 26, D) a +0 mace (71, 27, D) a phial of floods (inert) (71, 29, D) the cursed +3 mace of Dithmenos's Scorn {vamp, rF+ Str-4 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. a +0 robe (71, 36, D) a +4 amulet of reflection (71, 37, D) a +2 quarterstaff of crushing (72, 8, D) a +1 robe of cold resistance (72, 9, D) a +2 hand axe of electrocution (72, 16, D) a +2 robe of fire resistance (72, 26, D) an uncursed staff of poison (72, 27, D) an uncursed amulet of faith (72, 29, D) a +2 war axe a +0 robe (72, 36, D) a book of Fire (72, 37, D) a +2 robe (73, 1, D) a +0 great sword of holy wrath (73, 16, D) a +2 dagger of venom (73, 17, D) a book of Frost (73, 20, D) a necrophage corpse (skeletalised by now) (73, 26, D) a book of Fire (73, 36, D) a crystal ball of energy (73, 37, D) a +5 ring of intelligence (75, 1, D) a +6 great mace of protection