p0werm0de the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 storm dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (9, 3, D) a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 38, D) 2 arrows (57, 39, D) a bolt (still there?) 9 arrows (still there?) (57, 40, D) 3 arrows (57, 41, D) an arrow (58, 38, D) a large rock (unseen) (58, 39, D) 2 bolts a large rock 10 arrows (58, 44, D) 3 arrows (59, 37, D) an uncursed staff of wizardry (59, 38, D) a +0 arbalest (still there?) a +0 longbow (still there?) (59, 39, D) a +1 flail of crushing (still there?) a +0 shortbow (still there?) (59, 40, D) a +0 longbow a +0 leather armour 44 arrows (59, 42, D) 3 arrows (59, 44, D) a large rock (60, 37, D) a +2 great mace of crushing (60, 38, D) an arrow (60, 39, D) 2 arrows (60, 44, D) an arrow (still there?) a large rock (still there?) (61, 0, D) a +2 robe of cold resistance (61, 8, D) a +6 hunting sling of flaming (61, 16, D) an uncursed staff of conjuration (61, 26, D) the +9 hand axe "Demuluro" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (61, 37, D) an uncursed ring of fire (61, 41, D) a +3 shortbow (unseen) (61, 44, D) 2 bolts 2 large rocks 7 arrows (62, 0, D) a +4 longbow of flaming (62, 1, D) an uncursed staff of conjuration (62, 16, D) a +4 hand axe of freezing (62, 17, D) a +4 ring of strength (62, 26, D) a +0 hand axe (62, 27, D) a +0 hunting sling of flaming (62, 32, D) a scorpion corpse (62, 33, D) a jumping spider corpse (still there?) a redback corpse (still there?) (62, 36, D) the Compendium of Weightlessness and Translocation Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Recall Summoning/Translocation 3 (62, 37, D) a fan of gales (63, 0, D) a +0 whip of electrocution (63, 16, D) a +2 ring of strength (63, 17, D) an uncursed staff of cold (63, 22, D) a cursed +1 falchion of freezing a +0 robe a +3 scimitar of freezing a +0 robe (63, 27, D) an uncursed staff of cold (63, 36, D) a book of Clouds (63, 37, D) a +0 plate armour of poison resistance (64, 16, D) +5 ice dragon scales (64, 26, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +5 executioner's axe (64, 27, D) a +1 leather armour of fire resistance (64, 32, D) a scorpion corpse (65, 26, D) a cursed ring of loudness (69, 0, D) an uncursed staff of death (69, 31, D) 3 large rocks a +0 trident a cyclops corpse (skeletalised by now) (69, 32, D) a large rock 6 arrows (69, 33, D) an arrow 2 tomahawks (69, 36, D) a +1 scale mail of magic resistance (70, 8, D) a +3 ring mail of cold resistance (70, 9, D) a +2 blowgun (70, 31, D) a +3 shield a +0 trident (70, 33, D) an uncursed staff of cold a +0 shortbow 6 arrows a centaur corpse (skeletalised by now) (70, 36, D) a +2 ring mail of magic resistance (70, 37, D) the Almanac of the Mountains Spells Type Level a - Petrify Transmutation/Earth 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (70, 42, D) a jumping spider corpse (71, 8, D) a +2 flail of holy wrath (71, 17, D) a +0 dagger (71, 26, D) an uncursed staff of wizardry (71, 27, D) a book of Battle (71, 31, D) a +0 trident 4 tomahawks a merfolk corpse (skeletalised by now) (71, 33, D) a large rock (71, 36, D) a lightning rod (4/4) (71, 37, D) a book of Beasts (71, 38, D) a manual of Polearms (71, 40, D) a jumping spider corpse (71, 42, D) a scorpion corpse a jumping spider corpse a scorpion corpse (72, 8, D) a +2 chain mail of fire resistance (72, 17, D) an uncursed amulet of magic regeneration (72, 20, D) a +0 spear a +0 buckler (72, 21, D) a +0 dagger a +0 robe (72, 22, D) a +2 hand axe of freezing a +0 robe (72, 26, D) an uncursed ring of stealth (72, 27, D) a +6 ring of intelligence a +6 ring of dexterity (72, 36, D) a +2 scale mail of positive energy (72, 37, D) an uncursed staff of summoning (73, 1, D) the +9 quarterstaff "Hyafem" {crush, rF- Str+10 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your intelligence (+5). It makes you vulnerable to fire. (73, 16, D) an uncursed amulet of rage (73, 17, D) a +3 leather armour of fire resistance (73, 20, D) a +0 spear a +1 shortbow of flaming (73, 21, D) a +0 rapier a +0 robe (73, 27, D) the cursed +0 ring mail "Mawkof" {rElec Str+7} It affects your strength (+7). It insulates you from electricity. It has a curse placed upon it. (73, 37, D) a +2 vampiric short sword (75, 1, D) a +0 battleaxe of electrocution