othur Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 24, D:1) a +0 dagger (5, -4, D:1) a +0 dagger 3 stones (6, 16, D:1) a +0 spear (7, 22, D:1) a +0 kite shield (8, 10, D:1) a +0 club (20, -8, D:1) a +0 club 5 stones (22, -5, D:1) a +0 dagger (23, -6, D:1) a +0 club (24, 6, D:1) a +0 club (24, 7, D:1) a +0 dagger (30, -12, D:1) a +0 mace (35, -10, D:1) a +0 club (36, 7, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) the ring of the Terrible Pear {rElec rPois rF+ rC- Str+2} [ring of protection from fire] Str+2: It affects your strength (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison a ring of magical power a ring of wizardry (4, -21, D:2) a quokka corpse (skeletalised by now) (5, -20, D:2) 6 javelins a hobgoblin corpse (skeletalised by now) (6, -15, D:2) a +0 mace (9, -6, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, -7, D:2) a jackal corpse (skeletalised by now) (25, 0, D:2) the +2 leather armour of the Great Game {rElec rF++ Will+} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. (27, -5, D:2) 2 stones (28, -12, D:2) a +0 whip (33, -9, D:2) a +0 hand axe (35, -13, D:2) 5 stones (37, -11, D:2) 5 stones (44, -10, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a rat corpse (4, -28, D:3) a +0 war axe (4, -23, D:3) a +1 short sword of electrocution a +0 club (5, -25, D:3) a +0 dagger