othur Level 1 of the Dungeon (5, 0, D:1) 3 large rocks (7, 11, D:1) a +0 dagger (9, 18, D:1) a +0 dagger (11, 18, D:1) a +0 dagger (17, 22, D:1) a +0 ring mail (26, 27, D:1) a +0 dagger a stone (34, -18, D:1) a +0 ring mail (35, -15, D:1) a +0 club (46, 9, D:1) a +0 club (46, 11, D:1) a +0 dagger 2 stones a +0 short sword (50, 6, D:1) 3 stones a +0 dagger Level 2 of the Dungeon [Shop] Obbyb's Armour Emporium a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 crystal plate armour (880 gold) a +0 robe (7 gold) a +2 plate armour of positive energy (407 gold) the +3 pair of mountain boots {steadfast, rC+} (368 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (1, 22, D:2) a +0 short sword (1, 28, D:2) a +0 dagger (2, -18, D:2) a +0 dagger (6, 21, D:2) a +0 flail a +0 spear (8, -19, D:2) 5 stones (8, 30, D:2) a +0 whip (9, 30, D:2) a +0 morningstar 8 stones (11, 21, D:2) a +0 dagger a +0 flail (16, 1, D:2) a +0 club (17, 1, D:2) a +0 club 2 poisoned darts (21, 26, D:2) a +0 long sword (32, 0, D:2) a +0 club (33, 15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour (1, -17, D:3) a +0 dagger 5 stones (1, -13, D:3) a +0 dagger (3, -22, D:3) a +0 short sword (7, -4, D:3) 2 poisoned darts (10, 0, D:3) a +0 dagger (10, 2, D:3) a +0 scythe a +0 robe (35, -15, D:3) a +0 dagger (36, -8, D:3) a +0 short sword (39, 0, D:3) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 5 stones (1, 1, D:5) a quokka corpse Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (0, 1, D:6) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (1, 0, D:6) a +0 club a +0 mace a +0 war axe a +0 halberd a +0 chain mail (6, -4, D:6) a +0 whip (21, -27, D:6) a +0 club (38, -16, D:6) a +0 short sword the Ecumenical Temple