Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 5079642006261372612 28 othur the Magician (level 3, -2/28 HPs) Began as a Djinni Conjurer on Oct 20, 2023. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1086 turns). othur the Magician (Djinni Conjurer) Turns: 1086, Time: 00:01:48 Health: -2/28 AC: 3 Str: 6 XL: 3 Next: 27% Gold: 25 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of identify {unknown} Potions b - a potion of might {unknown} d - a potion of curing {unknown} Skills: * Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d6 30% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 f - Summon Small Mammal Summ 72% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +7 chain mail of ponderousness (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You hear a shout! Terence hits you with a +0 short sword. A kobold comes into view. It is wielding a +0 short sword. The searing ray hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits the kobold! You kill the kobold! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +7 chain mail of ponderousness (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence shouts, "Now you die!" Terence hits you with a +0 short sword. You die... #.. #.# #.# #.# #.# ##### #.###...## ##.##.###.### ###.[<#.# #...# #.@###..###.#.##### #.@# #.#...##(..... #.)# #.##.......... #.#. .###.######### #. #.# #.# #. #. #.# #. . #.# #..# #.# ..# You could see Terence. Vanquished Creatures A dart slug (D:1) 4 ball pythons A bat (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds 2 frilled lizards (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | othur the Djinni Conjurer began the quest for the Orb. 0 | D:1 | othur set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached skill level 1 in Fighting 63 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 346 | D:1 | Reached XP level 3. HP: 20/28 MP: 0/0 346 | D:1 | Learned a level 1 spell: Summon Small Mammal 1075 | D:2 | Noticed Terence 1086 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_clump_long, infiniplex_forest_lined_ring, infiniplex_forest_straight_2, infiniplex_forest_straight_2, infiniplex_forest_straight_5 D:2: layout_loops_ring, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 8 Armour: Robe || 4 Dodge: Dodged || 6