othur Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 4, D:1) 2 boomerangs (9, 10, D:1) a +0 dagger (9, 13, D:1) a +0 robe (12, -2, D:1) a +0 dagger (20, 0, D:1) a +0 leather armour (20, 8, D:1) a +0 falchion (22, 0, D:1) 5 stones (29, 9, D:1) a +0 whip (30, 13, D:1) 4 stones (30, 31, D:1) a +0 club (36, 24, D:1) a +0 club (39, 50, D:1) a +0 short sword a stone (46, 35, D:1) 6 stones (48, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 6 stones (4, -19, D:2) a +0 dagger (18, -18, D:2) 8 stones (23, 15, D:2) a +0 whip (24, -23, D:2) a +0 scale mail (28, -28, D:2) a staff of earth (28, 1, D:2) 3 stones (31, -26, D:2) a +0 dagger (36, -21, D:2) a +0 short sword (38, -7, D:2) a +0 hammer (42, 22, D:2) a +0 dagger (44, 20, D:2) a +0 ring mail (48, -17, D:2) a +0 mace (49, -19, D:2) 4 stones (54, 8, D:2) a +0 club a +0 sling (63, -19, D:2) a +0 whip 3 stones (64, -22, D:2) a +0 scale mail (66, 8, D:2) a +0 club Level 3 of the Dungeon (13, 0, D:3) a +0 club (21, -2, D:3) a +0 club (23, 15, D:3) a +0 short sword of speed (35, 24, D:3) 6 stones (37, 8, D:3) a +0 chain mail (47, 26, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 33, D:4) 3 stones (6, 30, D:4) a +0 hand axe (7, 27, D:4) a scroll of noise an amulet of the acrobat (7, 28, D:4) a +0 rapier (17, -1, D:4) a +0 dagger (17, 0, D:4) a +0 flail (18, 1, D:4) a +0 scale mail (22, 9, D:4) 5 stones (29, 23, D:4) a +0 sling (30, 8, D:4) a +0 leather armour (37, 24, D:4) a +0 sling of freezing (39, 12, D:4) a +0 ring mail (49, 14, D:4) a ring of poison resistance Level 5 of the Dungeon (4, -1, D:5) a +0 scale mail (5, 7, D:5) 5 boomerangs (27, -18, D:5) a +1 rapier of draining a +2 leather armour of positive energy (29, 11, D:5) a +0 whip an adder corpse (skeletalised by now) (31, -29, D:5) a +0 leather armour (31, 10, D:5) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (32, 10, D:5) a +0 club (32, 26, D:5) a +0 ring mail (33, -15, D:5) 3 stones (34, -7, D:5) a +0 giant spiked club (35, 29, D:5) a +0 dagger (37, 5, D:5) a +0 giant spiked club (42, -9, D:5) 7 stones (45, -17, D:5) 6 stones (50, 3, D:5) the +7 arbalest "Fodiecwo" {elec, Contam Dex+5 SInv} Dex: It affects your dexterity (+5). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (5, 1, D:6) 8 stones (8, 0, D:6) a +0 ring mail (10, 28, D:6) a bullfrog corpse (12, 30, D:6) a potion of berserk rage Level 1 of the Abyss