Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 15281153700018923219 179 othur the Magician (level 5, -6/40 HPs) Began as a Djinni Fire Elementalist on Dec 17, 2021. Mangled by Edmund (9 damage) ... on level 4 of the Dungeon. The game lasted 00:08:06 (4186 turns). othur the Magician (Djinni Fire Elementalist) Turns: 4186, Time: 00:08:06 Health: -6/40 AC: 3 Str: 7 XL: 5 Next: 90% Gold: 105 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis + g - staff of conjuration rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . k - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn j - ring of wizardry MPRegen 0.00/turn m - ring of see invisible @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons b - a +2 dagger of freezing Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Magical Staves g - a staff of conjuration (weapon) Jewellery e - a ring of positive energy j - a ring of wizardry (left hand) m - a ring of see invisible (right hand) Scrolls d - 2 scrolls of teleportation {unknown} f - a scroll of fog {unknown} h - a scroll of noise {unknown} i - a scroll of acquirement {unknown} l - a scroll of identify {unknown} n - a scroll of magic mapping {unknown} Potions c - a potion of flight {unknown} Skills: + Level 2.9 Fighting - Level 2.2 Dodging - Level 1.6 Stealth * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Conjure Flame Conj/Fire 27% 6-21 3% 3 c - Inner Flame Hex/Fire 18% N/A 3% 3 d - Sticky Flame Conj/Fire 27% 2d5 12% 4 e - Fireball Conj/Fire 13% 3d7 30% 5 f - Shock Conj/Air 100% 1d9 1% 1 g - Searing Ray Conj 54% 3d5 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Portals: Abyss: D:1*** Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aim: Edmund, wielding a +1 flail of protection and wearing a +2 chain mail of cold resistance (lightly wounded, 85% to hit) You feel a surge of power! The searing ray misses Edmund. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is moderately wounded. Edmund grinds his teeth, and then sighs. Edmund hits you with a +1 flail of protection. The searing ray hits Edmund. Edmund is moderately wounded. You finish channeling your searing ray. Edmund hits you with a +1 flail of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +1 flail of protection and wearing a +2 chain mail of cold resistance (moderately wounded, 85% to hit) You feel a surge of power! The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) Edmund misses you. The searing ray hits Edmund! Edmund is heavily wounded. Edmund hits you with a +1 flail of protection. Your magical contamination has completely faded away. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. Edmund hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channeling your searing ray. Edmund hits you with a +1 flail of protection! You die... #.....## .# #......######. #....#........ ##.....####### #...##..).# #......#### #......# #......# #.....@# #.....?@...... #............$ #............. ###........... ...........: .......#..... #.......#..... You could see Edmund. Vanquished Creatures A centaur skeleton (D:3) 3 gnolls (D:2) 3 adders An ufetubus (D:3) 3 dart slugs 6 orcs (D:3) 10 ball pythons 6 endoplasms 10 giant cockroaches 4 hobgoblins 7 jackals (D:1) A quokka (D:2) A bat (D:3) 2 frilled lizards 6 goblins 5 kobolds 7 rats 76 creatures vanquished. Vanquished Creatures (others) 210 foxfires 210 creatures vanquished. Grand Total: 286 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | othur the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 220 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 791 | D:1 | Reached skill level 3 in Spellcasting 791 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 791 | D:1 | Learned a level 1 spell: Shock 794 | D:1 | Reached skill level 1 in Fighting 2021 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 2816 | D:2 | Reached XP level 5. HP: 38/39 MP: 0/0 2816 | D:2 | Learned a level 2 spell: Searing Ray 2821 | D:2 | Found a faded altar of an unknown god. 3935 | D:3 | Reached skill level 4 in Spellcasting 4175 | D:4 | Noticed Edmund 4186 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, minmay_worlds_worst_comb D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_square D:3: layout_basic, st_stairs_11 D:4: layout_basic, corexii_checkpoint_a, uniq_grinder, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Fighting | 1 2 | 2.9 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Foxfire | 66 | 72 || 138 Shock | 3 | || 3 Searing Ray | | 8 || 8 Conjure Flame | | 2 || 2 Armor: Robe | 8 | 1 || 9 Dodge: Dodged | 25 | 30 || 55