Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 15526852379394771891 252 othur the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Dec 4, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:47 (2369 turns). othur the Conjurer (Deep Elf Conjurer) Turns: 2369, Time: 00:03:48 Health: 0/28 AC: 6 Str: 4 XL: 5 Next: 89% Magic: 15/15 EV: 12 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn e - +4 ring of protection MPRegen 0.14/turn (no ring) @: lethally poisoned (0 -> -4), attractive, flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +4 ring of protection (left hand) Scrolls b - a scroll of immolation {unknown} d - 2 scrolls of magic mapping {unknown} g - a scroll of amnesia {unknown} h - a scroll of fear {unknown} j - 2 scrolls of identify {unknown} Potions f - 2 potions of flight Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting + Level 6.4 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 3d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Sublimation of Blood Necr 3% N/A 12% 2 Wereblood Tmut 7% N/A 12% 2 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 21% 4 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Message History You kill the iron imp! You have reached level 5! A water moccasin comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 68% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! You kill the water moccasin! You finish channeling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! There is a lethal amount of poison in your body! It was a potion of flight. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of magic. Magic courses through your body. You die... ########### #.........# #.#######.### #.##........######## #.#.......#......... #.#..####.########## #.#..# #..†@....# #.#..# #[###.....# #.#..# #.# .....# #.#..# #.# .....# #.#..###... ....... #.......... ....... #####..###... .._.... #............ ....... #.###..####.. There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An iron imp (D:3) Terence (D:2) An orc wizard (D:3) 2 adders 3 worms (D:2) 2 dart slugs (D:2) 2 orcs (D:3) 3 bats 5 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins 4 jackals (D:3) 2 quokkas 4 ball pythons 5 frilled lizards 3 kobolds 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | othur the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 328 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 1024 | D:2 | Learned a level 2 spell: Searing Ray 1058 | D:2 | Reached skill level 5 in Conjurations 1058 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1684 | D:2 | Noticed Terence 1691 | D:2 | Killed Terence 1692 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1943 | D:3 | Reached skill level 5 in Spellcasting 2349 | D:3 | Found a snail-covered altar of Cheibriados. 2355 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/15 2362 | D:3 | Noticed a water moccasin 2366 | D:3 | Killed a water moccasin 2368 | D:3 | HP: 1/28 [poisoned by a water moccasin] 2369 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic D:2: layout_loops_ring, minmay_circle_x, uniq_terence D:3: layout_loops_ring, slow_altar_1, yredelemnul_forgotten_temple_becter, hellmonk_ecumenical_altar_pennies_from_heaven, glass_columns_b, uniq_jessica Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.2 Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 60 | 12 || 72 Searing Ray | 4 | 8 || 12 Use: Potion | | 3 || 3 Armor: Robe | | 2 || 2 Dodge: Dodged | 1 | 4 || 5