Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 9117194927817143557 53 othur the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 29, 2021. Slain by a hobgoblin (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1359 turns). othur the Conjurer (Deep Elf Conjurer) Turns: 1359, Time: 00:01:52 Health: 0/19 AC: 4 Str: 4 XL: 3 Next: 64% Magic: 3/10 EV: 13 Int: 23 God: Gold: 117 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) c - a +0 cloak (worn) Scrolls e - a scroll of amnesia {unknown} f - a scroll of identify {unknown} g - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} Potions d - 2 potions of invisibility {unknown} Skills: + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History HP restored. Done exploring. Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. Level annotation: Terence Terence closely misses you. The hobgoblin hits you. Terence barely misses you. The hobgoblin barely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (82% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The hobgoblin hits you but does no damage. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 flail. The hobgoblin hits you. The searing ray misses Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence! You kill Terence! You finish channeling your searing ray. The hobgoblin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) The hobgoblin hits you. You die... ..# # #........ ..# #.#####........# ..###..............# ...#####..#........ #............####.#### ..#.....>....)..#...(## .##...................## .##..............).....# ###............g@......# # #....................# ###.................$.## .##[........#...##...## .##.........##### #### .....######## .....# .....# .....# You could see a hobgoblin. Vanquished Creatures Terence (D:2) An adder (D:2) 3 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds 2 frilled lizards (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | othur the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1047 | D:2 | Reached skill level 5 in Conjurations 1047 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1095 | D:2 | Noticed Terence 1353 | D:1 | Learned a level 2 spell: Searing Ray 1358 | D:2 | Killed Terence 1359 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_rooms, amethyst_killhole, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Conjurations | 5 | 5.2 Stealth | | 2.4 Spellcasting | | 3.7 Action || total -------------------------++------- Cast: Magic Dart || 39 Searing Ray || 2 Armor: Robe || 1 Dodge: Dodged || 5