othur Level 1 of the Dungeon [Shop] Teasoub's Weapon Shoppe a +0 dagger (28 gold) a +0 hand axe (42 gold) a +0 spear (42 gold) the +11 hand crossbow "Momol" {flame, rElec rN+++ SInv Stlth-} (1387 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Stlth: It makes you less stealthy. a +0 hunting sling (21 gold) a +0 mace (42 gold) a +2 vorpal hand axe (231 gold) a +0 morningstar (56 gold) 17 sling bullets (119 gold) a +3 vampiric battleaxe (511 gold) a +0 spear (42 gold) (0, 0, D:1) 11 stones (1, -8, D:1) a +0 dagger (1, -7, D:1) a +0 ring mail (3, -7, D:1) 16 stones (4, -7, D:1) 17 stones (11, 3, D:1) a +0 dagger (19, 5, D:1) a +0 dagger (20, 0, D:1) 13 arrows (20, 5, D:1) a +0 dagger (22, -26, D:1) a +0 scale mail (22, -18, D:1) 18 arrows (22, 4, D:1) a +0 spear (23, -15, D:1) 21 stones (28, -19, D:1) a +0 whip (32, -4, D:1) a +0 club (36, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 5 stones (0, 9, D:2) 23 stones (5, -19, D:2) a +0 club (12, 0, D:2) a +0 robe (25, -1, D:2) a +0 club (26, -22, D:2) a +0 dagger (39, -12, D:2) a +0 club (41, -16, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 16, D:3) a +0 short sword (10, -13, D:3) a +0 dagger 6 stones a +0 short sword (12, 7, D:3) a +0 mace (13, 14, D:3) a +0 mace (13, 16, D:3) a +0 mace (14, 12, D:3) a +0 helmet a +0 leather armour a +0 mace (14, 15, D:3) a +0 mace (15, 14, D:3) a +0 mace (15, 15, D:3) a +0 mace (15, 16, D:3) a +0 mace (16, -22, D:3) a +0 dagger (26, 1, D:3) a +0 club a +0 leather armour a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 hand axe a +0 flail (27, 3, D:3) a +0 flail a +0 leather armour (28, -3, D:3) a +0 dagger (31, -18, D:3) 31 sling bullets (32, -18, D:3) a +0 dagger (34, -22, D:3) a +0 dagger (35, -21, D:3) a +0 whip a +2 whip of electrocution (35, -20, D:3) a +0 dagger Level 4 of the Dungeon (5, 43, D:4) a +0 pair of boots (9, 23, D:4) a +0 dagger (17, 24, D:4) 9 sling bullets (22, 5, D:4) a +0 dagger (22, 21, D:4) a +0 falchion (26, 37, D:4) a +0 giant spiked club (35, 30, D:4) a +0 dagger 3 poisoned darts (39, 3, D:4) a +0 mace (40, 0, D:4) a +0 giant spiked club (40, 28, D:4) a +0 mace (42, 29, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (7, -19, D:5) a +0 robe (12, 5, D:5) a +0 giant spiked club (18, -24, D:5) a +0 robe (22, -3, D:5) a +0 trident a +0 leather armour (22, -2, D:5) a +0 pair of boots (30, -27, D:5) 24 stones (45, -11, D:5) 12 poisoned darts (51, 5, D:5) a +0 mace a +0 hunting sling of flaming (53, 2, D:5) 26 stones (53, 4, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (1, 3, D:6) a +0 shortbow 23 arrows (2, 14, D:6) 25 stones (17, 12, D:6) a +0 whip (23, 16, D:6) a +0 leather armour (27, 12, D:6) 20 sling bullets (27, 23, D:6) 10 gold pieces (28, 23, D:6) a wand of iceblast (9) (29, 23, D:6) 20 gold pieces (30, 1, D:6) a +0 giant spiked club (30, 45, D:6) a +0 mace (33, 4, D:6) a +0 rapier (38, 24, D:6) a +0 hand axe (39, 19, D:6) 25 stones (40, 31, D:6) a +0 leather armour Level 7 of the Dungeon (8, -18, D:7) a +0 ring mail (9, 0, D:7) a +0 spear (10, -2, D:7) a +0 spear (10, -1, D:7) a +0 whip (10, 0, D:7) a +0 whip a +0 leather armour (11, -11, D:7) a +0 shortbow 13 arrows (12, 1, D:7) a +0 plate armour (12, 7, D:7) the +3 leather armour of the Gate {Contam Regen+ Int+8} Int: It affects your intelligence (+8). Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. (13, -1, D:7) a +0 ring mail (19, 3, D:7) a +0 trident (29, 1, D:7) a +0 whip (37, -7, D:7) 19 sling bullets (40, -6, D:7) a +0 ring mail (41, 25, D:7) 24 arrows (45, 11, D:7) a +0 dagger 2 boomerangs a +0 leather armour (45, 12, D:7) a +0 mace (46, 12, D:7) a +0 dagger a +0 robe (52, -3, D:7) 2 scrolls of noise 4 scrolls of identify Level 8 of the Dungeon (0, 0, D:8) 16 poisoned darts (3, -33, D:8) a scroll of noise (4, -32, D:8) a +0 whip a +0 short sword (4, -31, D:8) a +0 dagger of venom a +0 robe (6, -31, D:8) a +0 dagger a +0 robe (10, 4, D:8) a +0 dagger a +0 leather armour (12, -10, D:8) 16 bolts (13, -24, D:8) a +0 mace a +0 leather armour a +0 mace a +0 plate armour (13, -23, D:8) a +3 falchion of holy wrath (22, -35, D:8) a +0 dagger of draining (25, -25, D:8) a +1 whip of freezing a +0 robe (34, -43, D:8) a +0 club (34, 0, D:8) a +0 hand axe (37, -42, D:8) a +0 flail (40, -41, D:8) a +0 dagger a +0 robe (41, -42, D:8) a +0 trident a +0 leather armour (41, -41, D:8) a +0 flail (45, -34, D:8) a wyvern corpse (skeletalised by now) the Ecumenical Temple