othur Level 1 of the Dungeon [Shop] Vablodgh's Magic Scroll Shop a scroll of amnesia (35 gold) a scroll of vulnerability (75 gold) a scroll of identify (20 gold) a scroll of noise (10 gold) a scroll of identify (20 gold) a scroll of teleportation (30 gold) a scroll of teleportation (30 gold) a scroll of amnesia (35 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of noise (10 gold) a scroll of vulnerability (75 gold) a scroll of identify (20 gold) [Shop] Woqourph's General Store 5 javelins (56 gold) 26 stones (36 gold) a +0 ring mail (56 gold) a scroll of amnesia (49 gold) 2 potions of curing (84 gold) a potion of resistance (140 gold) a potion of heal wounds (70 gold) a scroll of enchant armour (105 gold) the +2 chain mail of Catatonia {rPois MP+9 Str+2 Int-5} (536 gold) Str: It affects your strength (+2). Int: It affects your intelligence (-5). rPois: It protects you from poison. MP: It affects your magic capacity (+9). 24 stones (33 gold) [Shop] Qompekk's Weapon Shop the +7 mace "Feygiss" {antimagic, rF- Str+7} (763 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. a +0 short sword (39 gold) 21 stones (27 gold) the +1 spear "Killer Bee's Death" {vorpal, rPois} (269 gold) It inflicts extra damage upon your enemies. rPois: It protects you from poison. a +0 whip (32 gold) a +0 spear (39 gold) 12 stones (15 gold) 18 stones (23 gold) a +0 flail (45 gold) a +0 club (13 gold) a +0 club (13 gold) [Shop] Cuxemn's Weapon Emporium 23 bolts (59 gold) a +0 spear (39 gold) a +0 spear (39 gold) a +0 club (13 gold) a +0 flail (45 gold) 25 stones (32 gold) a +0 hunting sling (19 gold) a +0 whip (32 gold) a +2 great sword of holy wrath (308 gold) a +0 whip (32 gold) a +0 spear (39 gold) a +0 hand axe (39 gold) a +0 club (13 gold) (0, 0, D:1) a +0 hunting sling (2, -11, D:1) a +0 falchion (6, -24, D:1) a +0 club (7, -25, D:1) a +0 flail (28, -22, D:1) 2 stones a +0 dagger (36, 4, D:1) a +0 club (38, 5, D:1) 16 stones (45, -3, D:1) a +0 dagger 2 stones (53, -21, D:1) a +0 leather armour (58, -16, D:1) 21 arrows Level 2 of the Dungeon [Shop] Siximi Gerghy's Antique Weapon Emporium a +0 hunting sling (33 gold) a +0 spear (66 gold) a +0 dagger (44 gold) a +0 short sword of flaming (162 gold) the +10 dagger of the Briny Deep {vorpal, Str+2 Dex+4} (1597 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). a +0 dagger (44 gold) the +9 mace "Ymarull" {spect, Contam rElec Stlth+} (1401 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. a +0 dagger (44 gold) a +2 whip of electrocution (400 gold) the +0 broad axe of the Realm of Zot {vorpal, rElec} (440 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. a +0 long sword (77 gold) (2, -17, D:2) 13 bolts (11, -2, D:2) a +0 hunting sling (13, -30, D:2) a +0 spear (14, -29, D:2) a +0 flail (21, -14, D:2) a +0 club a +0 robe (27, -23, D:2) a +0 dagger (27, -21, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (36, -27, D:3) a +0 club a +0 hunting sling 23 sling bullets a goblin skeleton (37, -30, D:3) a +0 dagger an orc corpse (37, -15, D:3) an adder skeleton (38, -31, D:3) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (39, -31, D:3) a +0 club (still there?) a potion of might (still there?) an orc corpse (still there?) (42, -37, D:3) a +0 short sword