othur Level 1 of the Dungeon (0, 0, D:1) 16 stones (4, -15, D:1) 16 stones (5, 2, D:1) a +0 dagger a +0 club a +0 club (8, -1, D:1) 13 stones (9, 7, D:1) a +0 short sword (14, -16, D:1) a +0 hunting sling (21, -9, D:1) 17 stones (26, -3, D:1) a +0 short sword (28, -17, D:1) a +0 ring mail (28, -3, D:1) 18 arrows (30, -17, D:1) a +0 club (30, -15, D:1) a +0 short sword a +0 club a stone a +0 dagger (35, 0, D:1) a +0 robe (36, -14, D:1) a +0 whip (36, -11, D:1) a +0 hand axe (36, -10, D:1) a +0 robe (36, -9, D:1) a +0 mace (37, -1, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 6, D:2) a +0 short sword (4, 20, D:2) a +0 dagger a +0 short sword (5, 20, D:2) a +0 club 5 stones (6, 11, D:2) a +0 ring mail (8, 40, D:2) a +0 rapier (9, 5, D:2) a +1 hunting sling of freezing (9, 9, D:2) 26 stones (10, 2, D:2) a +0 hunting sling (10, 12, D:2) 9 poisoned darts (11, 37, D:2) 17 stones (17, -5, D:2) a +0 flail (19, 29, D:2) a +0 hunting sling (19, 41, D:2) 21 stones (20, 39, D:2) 18 arrows (23, 34, D:2) 17 stones (31, 31, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (15, 1, D:3) a +0 short sword (17, -14, D:3) 10 gold pieces (17, -12, D:3) a +2 pair of gloves (19, -15, D:3) a manual of Translocations (22, -19, D:3) 18 arrows (23, 30, D:3) 5 large rocks (26, 10, D:3) a +0 robe (28, -4, D:3) 3 scrolls of fear (29, 6, D:3) a +0 club (31, 5, D:3) a +2 flail of draining (36, 9, D:3) a +0 whip (36, 10, D:3) a +0 club (52, 14, D:3) a +0 spear Level 4 of the Dungeon [Shop] Ocroggu's Weapon Emporium a +0 hand crossbow (38 gold) 21 arrows (46 gold) the +8 morningstar of Disintegration {speed, rPois rF+} (772 gold) Attacks with this weapon are significantly faster. rF: It protects you from fire. rPois: It protects you from poison. a +2 halberd of flaming (211 gold) a +0 long sword (38 gold) a +0 war axe (38 gold) a +0 war axe (38 gold) a +0 hunting sling (16 gold) the +0 staff of Battle (880 gold) It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. 24 stones (26 gold) a +0 club (11 gold) (0, 0, D:4) a +0 short sword a +0 dagger a +0 robe a +4 flail 2 boomerangs a +2 whip of electrocution a +0 ring mail a +0 mace (1, -13, D:4) a +0 ring mail (1, -4, D:4) a staff of poison (2, -6, D:4) 13 arrows (7, 16, D:4) a +0 ring mail (24, -28, D:4) 20 stones (24, 17, D:4) a +0 whip (25, -29, D:4) a +0 robe (31, -6, D:4) a +0 dagger (33, -23, D:4) a +0 flail (36, -23, D:4) 4 boomerangs a +0 flail (37, -23, D:4) a +0 chain mail (37, -19, D:4) a +0 scale mail (44, -5, D:4) a +0 short sword 5 stones Level 5 of the Dungeon (2, -4, D:5) a +0 cloak (8, 2, D:5) 12 arrows (10, 32, D:5) 16 stones (27, 17, D:5) a +0 dagger (28, 16, D:5) a +0 short sword (28, 17, D:5) a +0 dagger a +0 robe (28, 18, D:5) a +0 dagger a +0 robe (29, 17, D:5) a +0 dagger (34, 4, D:5) a +0 dagger a +0 robe (34, 5, D:5) a +0 morningstar 2 boomerangs a +0 ring mail (35, 6, D:5) a +0 trident (37, 32, D:5) a +0 shortbow 26 arrows (38, 44, D:5) a +0 trident (43, 4, D:5) a +0 robe (54, 55, D:5) a +0 hunting sling of flaming Level 6 of the Dungeon [Shop] Baemyv's Antique Weapon Emporium a +2 short sword of venom (468 gold) a +0 flail (105 gold) a +0 shortbow (90 gold) a +2 rapier of venom (504 gold) a +0 rapier (120 gold) a +0 quarterstaff (120 gold) a +0 falchion (90 gold) the +7 war axe of Akles {vorpal, rElec rPois Int-3 Stlth+} (1647 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 club (30 gold) (0, 0, D:6) 14 sling bullets (8, 7, D:6) 19 arrows (10, 17, D:6) a +0 hat (11, -21, D:6) a +0 hand axe a +0 ring mail (11, -20, D:6) a +0 mace (12, -22, D:6) a +1 dagger of venom a +0 robe (15, -20, D:6) a +0 robe (16, -21, D:6) a +0 ring mail (16, 6, D:6) a +4 war axe (24, 15, D:6) 14 arrows (25, -16, D:6) 15 stones (26, 21, D:6) 13 stones (26, 26, D:6) a +0 robe (26, 27, D:6) a +0 whip a +0 spear (26, 28, D:6) a +0 spear (31, -19, D:6) 5 silver javelins (34, -13, D:6) 5 bolts (38, -23, D:6) a +0 dagger (38, -21, D:6) a +0 chain mail a +0 flail (38, 19, D:6) 16 arrows (39, 25, D:6) a +0 giant club (45, -16, D:6) a +0 spear (51, -14, D:6) a scroll of teleportation (51, -13, D:6) a potion of haste (51, -12, D:6) a +6 quarterstaff (51, -11, D:6) a +0 plate armour (51, -10, D:6) a potion of haste (53, -14, D:6) a +0 robe (60, -24, D:6) 7 bolts (64, -22, D:6) 26 stones Level 7 of the Dungeon (0, 0, D:7) 17 stones (0, 3, D:7) a +0 robe (0, 5, D:7) 12 stones (5, -21, D:7) a +0 quarterstaff (12, -36, D:7) a +0 giant spiked club (28, -4, D:7) a +0 robe a +0 flail (28, 1, D:7) 15 stones (30, -4, D:7) a +0 robe (still there?) a +2 morningstar (still there?) (33, -2, D:7) a +0 dagger (34, -3, D:7) a +0 falchion (37, -40, D:7) a +0 rapier (42, -33, D:7) 17 arrows (45, -2, D:7) a +0 war axe (47, -2, D:7) a +0 robe (51, -40, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (1, 23, D:8) a +0 chain mail (3, -13, D:8) a +0 hand axe (4, 19, D:8) 21 stones (7, -12, D:8) a +0 spear (12, 17, D:8) a +0 club (13, 3, D:8) a +0 spear a +0 robe (13, 10, D:8) an amulet of guardian spirit a scroll of noise a +0 chain mail a +0 buckler 4 scrolls of identify a +0 scale mail (13, 17, D:8) a +0 whip a +0 whip a +0 leather armour (14, 16, D:8) a +0 spear (15, -15, D:8) a scroll of holy word (still there?) 20 gold pieces (still there?) (16, -24, D:8) a +0 ring mail (16, -16, D:8) a ring of resist corrosion (16, -15, D:8) a +0 pair of gloves (16, -9, D:8) a +0 spear (17, -15, D:8) a scroll of identify (26, -15, D:8) 19 stones (28, -21, D:8) 13 arrows (38, 3, D:8) a +0 war axe (42, 16, D:8) a +2 scimitar a +0 robe (45, 2, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 13 poisoned darts (3, 2, D:9) a +0 short sword (4, 0, D:9) a +0 leather armour (7, 2, D:9) a +0 ring mail (17, 4, D:9) a +0 hand crossbow a +0 whip 13 bolts (19, 5, D:9) a +0 short sword a +0 dagger 9 poisoned darts (19, 6, D:9) a +0 club (23, 10, D:9) a piece from Xom's chessboard (15/15) (30, 19, D:9) a +0 leather armour (36, 28, D:9) a +0 scale mail (37, 42, D:9) 3 scrolls of identify (47, 9, D:9) a +0 helmet (48, 14, D:9) a +0 flail (50, 14, D:9) a +0 dagger (51, 14, D:9) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (11, -8, D:10) a +0 pair of boots (12, -43, D:10) 19 stones (23, -39, D:10) 6 javelins (24, -20, D:10) a +3 spear of venom (26, -13, D:10) a +0 shortbow 20 arrows (27, -17, D:10) a scroll of immolation (36, -41, D:10) the +2 war axe of Siunedot {elec, Drain rElec Int+3 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (39, -43, D:10) a +0 spear (40, -44, D:10) a +0 spear (41, -43, D:10) a +0 spear (42, -42, D:10) a +0 spear (43, -41, D:10) a +0 spear (44, -41, D:10) a +0 spear (45, -51, D:10) a +0 spear a gnoll corpse (skeletalised by now) (47, -58, D:10) a +0 hunting sling (48, -53, D:10) a +0 spear (50, -30, D:10) a +0 spear (53, -52, D:10) a +0 shortbow 18 arrows (54, -50, D:10) a +0 spear (56, -32, D:10) a +0 spear (58, -42, D:10) a +0 spear the Ecumenical Temple